
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool game. The visuals, from start to finish, are mindblowing. The artistic direction on this game is nothing short of masterful. The music and sound design were wonderful as well, making this game feel really great overall. The main gimmick is super cool, and many of the puzzles introduced and utilized some very interesting mechanics. However, this game doesn't push it far enough! The puzzles in this game were good, but my god, this game had the potential to be one of the best puzzle games ever. That's not even hyperbole. Towards the end, some of the puzzles get wild, but the most interesting mechanics are only used once or twice and it really left me wanting for a real brain buster version of this game. Now, this game is clearly more of a thought experiment/art showcase/worldbuilding exercise, which I think it does very well. This would work well as someone's introduction to puzzle games, or if you want to experience some well done "aha" moments without it demanding too much of you, this game is great. 10/10 on music and art, maybe 6/10 on the puzzles (although there are a few 10/10 puzzles in there for sure), and a note to keep in mind that this game is pretty short. Overall I'd say it's worth it, though. TLDR: Devs! Add a puzzle DLC! I want more!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Перше, чим мене зустріла гра - неймовірні анімації. Просто кайф. Потім були чудові краєвиди, безліч простеньких головоломок і кілька босів зі своїми унікальними патернами. Проходиться все доволі легко й ідеально підходить для диванного геймінгу. Тексту нуль, тож не доводиться постійно вдивлятися в екран. Щоправда, кілька разів я добряче так тупив на рівному місці. Геймплей побудований навколо жонглювання маленькими світами. Кожен із них має власну механіку, і нові можливості відкриваються аж до самого фіналу. Проте іноді трохи втомлює постійно стрибати між цими світами й намотувати кола, щоб їх перенести. Загалом, гра викликала в мене сильне дежавю відразу з кількома проєктами: Journey, Limbo, INSIDE, NieR: Automata, Scavengers Reign та ще кілька. Лише потім я дізнався, що провідний дизайнер працював над гі*но Limbo та INSIDE. На щастя, ця гра значно краща за обидві. Щоправда, цього разу розробники зробили акцент на ізометрію. Через це, хоч краєвиди й виглядають шикарно, через low-poly графіку іноді можна втратити орієнтацію в просторі. У попередніх іграх ти просто рухався зліва направо. Ну і про музику казати нічого. Від кінцівки в мене аж мурашки по шкірі пробігли.
作为一款解密真的很垃圾,尤其是解锁四个球之后的飞天射击水晶环节。我是来玩解密的,不是干你娘的来玩动作的
[h2]★★★★☆| 优秀作品[/h2] 好玩!通过背上的小球穿梭几个世界完成解密,难度上升比较丝滑,后期经常需要嵌套来完成解密,差不多在烧脑or乏味前就可以玩完。 世界观算是异星生态+科技,主角和BOSS看起来都是虫,恐虫慎入(不是),UI很干净玩起来沉浸感很强。游玩中建议三思而后行,我经常因为忘带需要的球一起跑路,不得不走回头路()
Хорошая головоломка с приятной музыкой и атмосферой. Особенно хорошо играется с геймпада. Единственное что не зашло [spoiler], это "бой" с черной сороконожкой, у которой отбирать нужно обратно шары. Этот сегмент выбивал меня из потока. [/spoiler]
9/10. Really cozy laid back game that just feels like a video game. Genuinely wish we would get more releases like this now adays, no fluff no filler just a set vision of what it wants to be executed extremely well.
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] Bir bok böceğini yönettiğimiz çok keyifli bir bulmaca oyunu. [h1] Hikaye & Oynanış [/h1] Cocoon Limbo ve Inside'ın tasarımcısının bir sonraki oyunu. Limbo ve Inside, ikisi de diyalogsuz hikaye anlatımında, bağımsız oyun dünyasında kabul görmüş çok çok başarılı oyunlar. Cocoon da bu ekolü sürdürmeyi başarıyor. Oyuna başladığınızda bir menünün bile olmadığı, herhangi bir diyalog, ara sahne, müzik içermeyen direkt sizi oyunun içerisine alan ve herşeyi kendinizin yaparak deneyerek öğrendiği anladığı çok keyifli bir oyun var karşımızda. https://steamcommunity.com/sharedfiles/filedetails/?id=3717042269 Oyun bize kanatları olan değişik bir böcek vari karakterin kontrolünü veriyor. Nerede olduğumuzu bilmediğimizi ne yaptığımızı bilmediğimiz bir maceraya başlıyoruz. Ufak tefek bulmacalar ile ilerleyip ilk boss savaşımızla karşı karşıya kalıyoruz. Boss savaşları da aslında birer bulmaca gibi düşünülebilir. Ne yapacağınızı, ne zaman yapacağınızı anlayıp onu uyguluyorsunuz. Oyunda herhangi bir savaş sistemi, aksiyon bulunmuyor. İlk boss sonrası oyundaki ilk küremiz olan kırmızı küremizi alıyoruz ve gerçek maceramız başlıyor. Oyunun bulmaca yönü sırtımızdaki küre ile kürenin özelliği ile engelleri aşmak üzerine. Oyunda ilerledikçe daha farklı özelliklere sahip küreler buluyor, işin detaylandığı nokta bu küreleri belli noktalara koyarak, diğer küreler ile bu dünyalara girip ordaki bulmacaları da ilerletiyoruz. Bu kürelerin her biri aslında bir biome. Yani dünyalar içinde dünyalar konseptiyle yolumuza devam ediyoruz. https://steamcommunity.com/sharedfiles/filedetails/?id=3717042376 Oyun size hiçbişey söylemediği için, herşeyi siz keşfediyorsunuz. Küre ne işe yarar, hangi kürenin içine hangi küreyle girsem ilerlerim, bu uçan garip şey ne vs gibi tüm soruları siz çözüyorsunuz ve bu çok keyifli bir oynanış sunuyor. Bulmacalar çok güzel tasarlanmış, ne bezdirecek kadar zor ne de çok kolay. Çözdüğünüzde o tatmin hissini yaşayabiliyorsunuz. [h1] Görsellik & Oyun Süresi [/h1] Oyunun görsel tarzı ve karakterin kontrolleri çok akıcı. Yapmak istediğini şeyleri sorunsuz yapabiliyorsunuz. Karakterin hızı da sizi sıkmayacak şekilde güzel ayarlanmış. Ortalama 4-5 saatlik bir oynanış sunuyor. [url=https://steamcommunity.com/id/Kaldorein/screenshots/?appid=1497440&sort=newestfirst&browsefilter=myfiles&view=imagewall] Ekran görüntüleri için burdan. [/url] [h1] Artılar [/h1] [list] [*] Sanat tarzı [*] Yormayan keyifli tatmin edici bulmacaları ve oynanışı [*] Dünya içinde dünya konsepti [*] Keyifli boss savaşları [/list] [h1] Eksiler[/h1] [list] [*] Kolay hissettirebilir [*] Bulmaca çeşitliliği biraz daha olabilirdi [/list] [h1]PUAN: 85 / 100[/h1] [h1] Kapanış [/h1] Genel olarak kafanızı yakmayan, ancak sıkmayan keyifli mekaniklere sahip, oynaması keyifli 4-5 saatlik bir macera. Bulmaca oyunlarını sevenler mutlaka şans versin. İyi oyunlar!
比较简单,偏视官体验,有几个跳出固有框架的解密还不错,但是我体验到的“Eureka moment” 还是不 Patrick's Parabox + 优秀的音效设计,解对了有提示音 = 推进流程套路化 - 部分谜题有限时设计
It is almost good an feel heartbroken to give a bad review. But the balance of repetitive vs skill isn't fun, its frustrating. Level feel tedious rather than accomplishments. But that's an old man's opinion.
I'm a big fan of Limbo and Inside so was excited for this game but it unfortunately more different than I expected. Both previous games were special in terms of environmental story telling. There was no narrative but still told stories, I didn't get that from cocoon. Also the puzzles seem arbitrary as opposed to navigate a real environment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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