
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice little game, graphics are very creative. Puzzles are not too difficult or frustrating. You can't get stuck and the game helps you a bit by closing finished routes. Not much replay value though.
到比较难的地方卡住了,感觉再试一试也能过去,但是实在是太无聊了,愣是玩困了,明显比inside和limbo成本高很多,美术花花绿绿的,但是多不代表好,除了海洋世界符合我的审美,还有月球祖先都还不错,其它的世界都丑得1,而且明明要带两个球跑,但是一次又只能带一个,导致经常有往复运动,太无聊了。 感觉对解谜游戏来说这是个好游戏,我也买了不少好评高的解谜游戏,但是事实证明我只是喜欢部分游戏(小小梦魇、inside、limbo等)的画风和剧情,我不喜欢解谜游戏,以后再也不买了。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un gran juego de puzzles con una estética muy interesante y que consigue meterte en el mundo y en la dinámica sin necesidad de diálogos ni historia enrevesada. Aunque tiene un sistema de introducción a las mecánicas genial se me hizo un poco pesado hasta conseguir la bola morada que es donde, para mi gusto, el juego comienza a convertirse en un referente del género. Además, consigue muy bien unir puzzles y jefes en unas 5 o 6 horitas de juego. Lo recomiendo 100%.
非常精彩的解谜类独立游戏。说实话流程还是有点长了,玩到后面会有“怎么还没结束”的感觉。解密很有意思,中间会有偶尔卡关的情况,需要把思路打开,后面解密有种盗梦空间的感觉。最后层层嵌套的设定很有趣,整体立意也很有意思,把茧、细胞、宇宙联系起来,解读方向很多样。boss战简单独特,充满设计,不过白球那几个射击boss是真的冗长且困难。一周目完整搜集月亮雕像几乎是不可能的,不过好像还可以空降到时间点,想必全收集也不会很难。 花了半小时全收集,非常轻松。我才知道有叠起来的黑色石头的地方有月亮雕像。基本上知道回溯到哪个点,自己四处找找就能找到,依旧很有成就感,9/10
This is a beautifully crafted puzzle game. It doesn't develop much of a plot (at least not one that I grasped), it's just intricate world design and interesting game mechanics to solve some increasingly difficult spatial/sequential puzzles. I was never stuck for more than a couple minutes, but there's really nothing in the way of "hints" if you do get confused. The "boss fights" weren't too difficult and nothing was very frustrating; if you fail, you quickly just go right back to the start of that thing. The main game element does get a little tedious sometimes, but the level design, graphics, and music kept me engaged until the end. It's a weird little game, for sure. I beat it in 4 hours and enjoyed the experience over a few nights, but I couldn't see playing it for much longer than that. Overall, I would recommend it for puzzle-lovers with some patience, but I don't know if it's worth the current $25 asking price just because of its short length. Maybe wait for a sale.
short fun game
No rushing, just exploriing. An easy way to while a away some time as an adventure. Recommended
Really fun concept and great puzzle design, especially towards the end
神了,非常好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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