
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能够成为年度独立游戏,实至名归,美术音乐都非常优美,一开始没有任何提示,但随着游戏进行,各种解密会感觉一切都是那么自然,需要一些思考但是不会让人毫无头绪(大部分机关用不上了之后甚至还会给你永久关闭,变相降低了错误思考带来的难度) 找一个晚上,泡上一壶茶,一整段快乐时光,真是美哉
This game is beautiful and unique, and the puzzles are increasingly complex throughout. Really interesting gameplay
Замечательная игра. Игра в жанре "головоломка, приключенческая игра" состоит из в меру сложных головоломок с своеобразным визуальным стилем. Музыкальным оформлением является приятный футуристический эмбиент. Была пройдена с удовольствием за пару вечеров.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great puzzle game. I enjoyed every single minute I played it.
Nice satisfying puzzles to match the great visuals
Cocoon is a top-down puzzler from Jeppe Carlsen, the creator of Limbo and INSIDE. I actively dislike Limbo and INSIDE as I feel like both of those games, and the style of copycats they established, are little more than pretentious frauds, suggesting a lot through their minimalism without giving any real answers or even implying interesting ones like a failed attempt at a JJ Abrams Mystery Box. Cocoon, however, I found a lot more appealing by essentially eschewing any attempt at story. There's an opening cutscene and an ending cutscene. but neither gives the impression of anything more complex than just a bunch of cool visual ideas that the dev wanted to express. That I appreciate a lot more as the game becomes this weird, multiversal, insectoid, sci-fi, artistic collage that you solve puzzles in. The game this most reminds me of is Hob, only without Hob's combat and with more complex puzzles. This is because both games have the same minimalism in storytelling and player interaction, similar visual cues and interactibles for puzzles, and the same basic loop of overcome challenge > watch cool machine do cool thing. I would still describe Cocoon as a beginner puzzler, though. It introduces concepts and teaches them and builds upon them through repeating challenges of increasing complexity, but they never feel fully fleshed out. Each time a concept reaches a satisfying level of challenge, it kind of plateaus there and soon enough the game moves on to the next thing. I don't really have a problem with that considering that entry-level games are always appreciated to introduce newcomers to the genre without treating them like morons, but it is a little disappointing. I would say that I'd wait for a sequel for more complex puzzles, but this dev doesn't really do sequels so I guess I'll just move on to a different puzzle game. I'd recommend this, but wait for a sale.
从解谜角度看,不算很优秀,太哄孩子了。 美术好。 另外,总觉得宗教意味有点明显。
Very simple, yet very cool
Absolutely gorgeous
Genialidad de juego, es de esos que te gustaría perder la memoria para volver a jugarlos de cero.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.5K | 85% | $29.99 | |
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| $3.2M | 5.7K | 96% | $19.99 |