
Choose a side, master your moves, and embrace your destiny in an epic beat 'em up adventure inspired by the hit show. Take control of 8 playable characters with deep movesets, combos, progression, real-time character swaps, ultimate attacks, and much more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the worst games I've slogged through in recent times. Combat felt super repetitive and boring and I ended up sticking with 2 characters consistently throughout each Dojo's story. I mean I should've expected this quality from a GameMill title.
이 게임을 좋아하는 이들도 꽤 있는 것 같다. 근데 그게 빗엠업으로 좋아하는건지, Karate Kid의 세계관을 이어 만든 넷플릭스 시리즈 Cobra Kid 드라마의 게임으로써 좋아하는지는 각자 다를거 같다. 드라마를 1부 10분 정도 봤는데 더 이상은 못 버텼다. 시즌 6까지 나온걸 보면 나름 매력있는 것 같지만 내 취향은 아니다. 빗엡엄 게임으로 보자면... 심심하다. 그닥 하고 싶지가 않은 그런 정도다. 2번째 판까지 했는데 패기도 귀찮고 돌아다니가도 귀찮고 걍 그렇다. 흥미로운건 유튜브 영어권에서 빗엠업 게임들 묶어 다룬 비디오를 여러개 봤는데, 별 희안한 생판 처음 보는 전혀 모르는 것들까지 소개함에도 이 코브라 키드는 빠져있더라는 거다. 어쩌면 딱 그 정도가 이 게임의 위상일 것 같다.
thought this was gonna be a fun fighting game but its slop. ♥♥♥♥♥♥♥ game.
Nechápu, proč jsou ty kola tak strašně obtížná. První 3 kola jsem hrál minimálně 5x a třetí kolo ne a ne úspěšně dokončit. Zdá se mi, že je to zbytečně těžké, aby uživatel nepoznal, že hra bude dost krátká a uměle se to tak natahuje. Tímhle mě to ale přestane brzo bavit , protože hrát stále dokola první 3 kola je nuda už teď. Další obrovská škoda je, že to někde hrát ve dvou hráčích najednou, zábava by se pak násobí. Grafika na dnešní dobu taky nic moc a hodně hrdinů je tak ošklivých, že skoro ani nejdou poznat (pokud znáte seriály a filmy). Výhodu to ale jednu má, že nepotřebujete žádnou drahou grafiku. Hraju to na integrované grafické kartě. Jinak je to bokovka ve stylu starých retro her typu Streets of Rage, v ne o moc lepší grafice.
Muito legal , adoro karate kid. Miguel e Johny sao irados!
Very solid beat 'em up. It has great tutorial. Gameplay is very combo oriented, but it's easy to learn! You have 4 different characters at your disposal and you can switch between them at any time. You start some moves with one fighter and call the other to perform some different ones. It works so good, that it feels like a spectacle if you press the right moves and skills at the right time. Combat is great. Every single character has 4 skills that only belongs to them, and 4 skills that are the same across every character. You can have a total of 8 skills per character. Punching, kicking, grabbing has no cooldowns, but those 8 skills get on cooldown after every use. Cooldowns are not that long, especially if you pick the right upgrades from the skill tree(s). There are various items you can pick-up during a level and skill trees to invest coins into. Every single character has their own skill tree for various buff to their skills. Once you have unlocked everything on every single skill tree... man, the amount of moves you have at your disposal is awesome. The only downside of this game is that levels are very basic. You walk a bit, defeat several enemies, walk a bit, defeat another handful of enemies, rinse and repeat till the end of level where you usually meet a bit beefier mini-boss or a boss. The environments don't change that much. And I think time-to-kill is also a bit too overtuned. I would rather have more enemies wilth smaller life pools attacking me, than the ones that take like a minute of constant beating to defeat. Anyway. Surprisingly, good game overall. A bit tedious sometimes, but nothing is perfect.
バグが多すぎるクソゲー。同じセーブスロットで2つの道場をクリアしても、フラグがただずに真エンドがでない。本当にストレスがたまる。
An epic tale told through genius use of gameplay mechanics and breathtaking artwork to immerse you in the story.
Nice!!!
This is definetly the worse of the two cobra kai games you can get about 4 hours out of it then its just not fun
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English**languages with full audio support
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