
Choose a side, master your moves, and embrace your destiny in an epic beat 'em up adventure inspired by the hit show. Take control of 8 playable characters with deep movesets, combos, progression, real-time character swaps, ultimate attacks, and much more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 622reviews | 81% | — | $195.3K |
| $39.99 | 809ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the worst games I've slogged through in recent times. Combat felt super repetitive and boring and I ended up sticking with 2 characters consistently throughout each Dojo's story. I mean I should've expected this quality from a GameMill title.
Nechápu, proč jsou ty kola tak strašně obtížná. První 3 kola jsem hrál minimálně 5x a třetí kolo ne a ne úspěšně dokončit. Zdá se mi, že je to zbytečně těžké, aby uživatel nepoznal, že hra bude dost krátká a uměle se to tak natahuje. Tímhle mě to ale přestane brzo bavit , protože hrát stále dokola první 3 kola je nuda už teď. Další obrovská škoda je, že to někde hrát ve dvou hráčích najednou, zábava by se pak násobí. Grafika na dnešní dobu taky nic moc a hodně hrdinů je tak ošklivých, že skoro ani nejdou poznat (pokud znáte seriály a filmy). Výhodu to ale jednu má, že nepotřebujete žádnou drahou grafiku. Hraju to na integrované grafické kartě. Jinak je to bokovka ve stylu starých retro her typu Streets of Rage, v ne o moc lepší grafice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 13ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cobra Kai: The Karate Kid Saga Continues kommt mit einer durchaus charmanten Comic-Optik daher. Das passt angesichts des ständigen Spammens von Charakter- und Dojo-Fertigkeiten erstaunlich gut zum Spielgeschehen. Die Steuerung ist zwar, wie bei fast allen modernen Beat 'em Ups, im ersten Moment etwas gewöhnungsbedürftig. Man kommt aber ziemlich schnell rein und lässt schon nach kurzer Zeit regelmäßig die ersten fetten Combos fliegen. Besonders erfrischend ist, dass man nicht einfach auf „Easy“ schalten kann, um sich mühelos durch die Level zu prügeln. Stattdessen zieht der Schwierigkeitsgrad von Abschnitt zu Abschnitt spürbar an, ganz wie man es noch von den alten Klassikern auf dem NES, SNES oder der PS1 kennt. Dazu kommt, dass in neuen Abschnitten stets neue Gegnertypen auftauchen, sodass man sich mitten im Fight immer wieder umstellen muss. Schade ist allerdings das Balancing im späteren Spielverlauf. Dass neu dazugekommene Gegner mehr aushalten, ergibt absolut Sinn. Es wirkt jedoch völlig unlogisch, dass die altbekannten Standardgegner aus Level 1 plötzlich genauso viel einstecken wie die neuen Gegner des aktuellen Abschnitts. Hier hätte es völlig gereicht, wenn nur die neuen Gegnertypen robuster wären. Das hätte das Spiel nicht einmal zwingend einfacher gemacht, sondern vielmehr dazu verleitet, seine Combos besser zu variieren. Schließlich bringt eine 10er-Combo wenig, wenn der Gegner eigentlich schon nach dem dritten Schlag schon platt ist. Ebenfalls frustrierend ist das unfaire Angriffsverhalten der Gegner, es macht schlichtweg keinen Sinn, dass sie unaufhaltsame Konter einleiten oder komplett durchziehen können. Während sie eigentlich gerade selbst ein paar auf die Fresse bekommen. Sogar wenn man ihnen eine Gitarre, einen Baseball- oder Golfschläger voll ins Gesicht zimmert, ziehen sie ihre Attacke stur durch. Das wird umso nerviger, da man während eigener Angriffe, egal ob mit den Fäusten oder mit Gegenständen, nicht mehr spontan ausweichen kann. Nicht ganz so optimal gelöst ist für mich auch das Skill-Tree-Element. Man muss sich dadurch doch recht intensiv mit den Menüs auseinandersetzen, anstatt einfach spürbare Fortschritte zu erzielen, ohne die Punkte wahllos zu verteilen. Das macht ein im Kern knackiges Arcade-Spiel meiner Meinung nach nur unnötig komplizierter, als es eigentlich sein müsste. Unter dem Strich bleibt es aber ein unterhaltsamer Prügler, der vor allem Fans der Serie und Liebhaber von klassischen Beat 'em Ups gut unterhalten wird.
Getting Fear does not exist in this dojo is a grind fest. Do it on Hart st. it is easy if you know what you are doing and how to play. Cheerio.
Very solid beat 'em up. It has great tutorial. Gameplay is very combo oriented, but it's easy to learn! You have 4 different characters at your disposal and you can switch between them at any time. You start some moves with one fighter and call the other to perform some different ones. It works so good, that it feels like a spectacle if you press the right moves and skills at the right time. Combat is great. Every single character has 4 skills that only belongs to them, and 4 skills that are the same across every character. You can have a total of 8 skills per character. Punching, kicking, grabbing has no cooldowns, but those 8 skills get on cooldown after every use. Cooldowns are not that long, especially if you pick the right upgrades from the skill tree(s). There are various items you can pick-up during a level and skill trees to invest coins into. Every single character has their own skill tree for various buff to their skills. Once you have unlocked everything on every single skill tree... man, the amount of moves you have at your disposal is awesome. The only downside of this game is that levels are very basic. You walk a bit, defeat several enemies, walk a bit, defeat another handful of enemies, rinse and repeat till the end of level where you usually meet a bit beefier mini-boss or a boss. The environments don't change that much. And I think time-to-kill is also a bit too overtuned. I would rather have more enemies wilth smaller life pools attacking me, than the ones that take like a minute of constant beating to defeat. Anyway. Surprisingly, good game overall. A bit tedious sometimes, but nothing is perfect.
It's not bad, it's well-made with fluid gameplay. However, it's just incredibly repetitive and very "meh", overall - especially for a classic style beat-em up. While I love the Karate Kid franchise, this just feels more like a cash grab at the height of Cobra Kai's popularity more than anything else. As far as gameplay, it's well-crafted but enemy health is overly abundant, levels are too long, and this is all made worse by the fact that it doesn't feel fast enough - it's a bit of a slog to get through. When I stopped to look and see how long the game was, I decided that I really didn't want to put 12+ hours into this. If you're inclined to try it, wait for a sale and don't expect anything on the level of the beat'em up greats.
На мой взгляд, это очень примитивный beat 'em up, с очень скучным геймлеем, нединамичный и сделанный задешево, что бы легко заработать на любителях одноименного сериала. Визуал тоже очень плох. Плюсом для кого-то может стать оригинальный саундтрек. За последнее время выходило несколько действительно хороших представителей жанра, я бы рекомендовал бы обратить внимание на них и не тратить свое время на этот продукт.
- Fear does not exist in this dojo, does it? - NO, SENSEI! - Pain does not exist in this dojo, does it? - NO, SENSEI! - Defeat does not exist in this dojo, does it? - NO, SENSEI!
Я 40-летний тинейджер живущий с мамой, хожу на карате со своими корешами из 9Б люблю вайб 80-x это лучшее время как по мне, щас не работаю как и все оставшиеся годы в моей жизни, решил купить игру сыграть, понял что из за игры у меня появилась побочное последствие у меня триггер на сраных Саб-Зиро из Мияги-До. Люблю и слушаюсь своего Сенсея! Бей первым! Никакой пощады! Кобра Кай Не умирают!
이 게임을 좋아하는 이들도 꽤 있는 것 같다. 근데 그게 빗엠업으로 좋아하는건지, Karate Kid의 세계관을 이어 만든 넷플릭스 시리즈 Cobra Kid 드라마의 게임으로써 좋아하는지는 각자 다를거 같다. 드라마를 1부 10분 정도 봤는데 더 이상은 못 버텼다. 시즌 6까지 나온걸 보면 나름 매력있는 것 같지만 내 취향은 아니다. 빗엡엄 게임으로 보자면... 심심하다. 그닥 하고 싶지가 않은 그런 정도다. 2번째 판까지 했는데 패기도 귀찮고 돌아다니가도 귀찮고 걍 그렇다. 흥미로운건 유튜브 영어권에서 빗엠업 게임들 묶어 다룬 비디오를 여러개 봤는데, 별 희안한 생판 처음 보는 전혀 모르는 것들까지 소개함에도 이 코브라 키드는 빠져있더라는 거다. 어쩌면 딱 그 정도가 이 게임의 위상일 것 같다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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