
Welcome to the world of Coal Mining! Start with almost nothing and get to the top - develop your mine, sell coal, buy new machines and avoid dangers in this sandbox simulator. Take control of numerous mining machines. Destroy, mine, drill, transport and blow things up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil +1 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有潜力的作品,希望制作组能够将深井开拓、井底车场布置等内容加入游戏,加入更多规划如何开采的内容
quando vao lançar o jogo original
накопал уголь, вышел из шахты. По заданию надо погрузить уголь экскаватором, непонятно куда. Экскаватор завёл, а грузить нечего, стрелка по квесту показывает на уголь которого нет. И управление техникой неудобное - это мягко сказано. Управление просто ужасное. Экскаватор, режим копания, одной кнопкой переключение следующей гидравлики, нет возможности управлять одновременно всей гидравликой. Чисто поржать с рукожопого кодера.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is still needs some work
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☑ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☐ Teens ☐ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☑ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
mahlzeit, also zum glück hab ich den Prologue gespielt das wäre verschwendetes geld gewesen! das man alles snapen muss und dann auf so blöde weiße zerstört so die lust am spiel. es fühlt sich 0 fertig an alles buggt so bisschen rum der Lader war bei mir so verbuggt das es in der third Person ansicht nicht mehr auszuhalten war! Dann der Mist alles aufs Laufband zu schmeißen funktioniert nur semi Optimal man brauch mindestens drei anläufe und dann mit milimeter arbeit wird das Quadrat grün und man darf sich wie solll es auch anders sein connecten und dann kippen.... es funktioniert alles nur nach nem Schema verbinde dich dann darfst ne Aktion ausführen. Am geilsten ist die Baggermechanik xD da musste ich echt lachen du greifst in deine Kohle etc rein egal wo ... weil Wiederstand oder so ist nicht vorhanden. dann muss man jeden arm durchdrücken.... nicht so wie bei out of ore oder mining Simulator es ist alles irgendwie ein Krampf! Dann hat man es endlich mal geschafft das die Schaufel voll ist dann kommt die nächste geile mechanik man fährt zum lkw der 20meter hinter einem steht da kannst nicht einfach rein werfen naaaeeeiiiiiin du musst genau im Perfekten winkel sein sonst fallen die zwei krümmel nicht raus alles in allem geht es eher als Early Acces version durch würde damit noch ein jahr warten bis den Entwicklern mal auffällt das es Spiele gibt die schon lange auf dem Markt sind die es um längen besser machen!!!! Keiner brauch ne snap mechanik vor allem nicht wenn ich meinen Laster oder sonst was Leer machen will!!!!
After the car rolls over, you can only restart the game, which makes the game lose its experience. This means that once the car rolls over, you will start from scratch! I hope that the game graphics and gaming experience can be further optimized,
Absolute garbage!
非常垃圾的游戏,游戏画面体验感都非常的差劲,动画太虚假了,不推荐
Coal Mining Simulator: Prologue from Grande Games presents itself as a grounded, work-focused simulation that leans heavily into the process of extraction rather than spectacle or fast-paced progression. It places players directly into the role of a small-scale mining operator, asking them to handle every step of the workflow—from preparing tunnels and operating drilling equipment to transporting coal and maintaining machinery. As a prologue, it is clearly structured as an early glimpse into a larger simulation, but even in this limited form it offers a clear sense of its intended identity: slow, methodical, and centered on labor-driven progression. The core gameplay loop is built around repetition in the most literal sense, but also in a way that aims to mirror real-world routines. Each task requires attention and deliberate execution, whether it is positioning equipment correctly, managing extraction angles, or hauling materials through confined underground spaces. There is a certain weight to these actions, not just in terms of the machinery involved but in how the game expects you to approach them—with patience and care rather than speed. This creates a kind of immersive rhythm where progress feels earned through effort, though it also means the experience can become monotonous if the player is not invested in the process itself. What gives the game structure beyond its mechanical tasks is a light layer of economic progression. Extracted coal can be sold for profit, which in turn allows you to invest in better tools, expand your operations, and improve efficiency. This loop provides a sense of forward momentum, even if the individual actions remain largely the same. The satisfaction comes from seeing your operation grow incrementally, as each upgrade reduces friction or increases output. However, the prologue only scratches the surface of this system, hinting at deeper management mechanics—such as more complex logistics or broader economic systems—without fully implementing them. As a result, the progression can feel somewhat limited once you reach a certain point. The underground environment plays a significant role in shaping the experience. The confined spaces, low lighting, and industrial atmosphere contribute to a sense of isolation that reinforces the theme of manual labor in a harsh setting. At times, this atmosphere can be immersive, particularly when combined with environmental hazards such as gas risks or structural instability. These dangers introduce occasional tension, forcing players to remain aware of their surroundings rather than treating the work as entirely routine. However, the visual design itself is relatively basic, and the lack of variety in environments can make extended sessions feel visually repetitive. One of the more noticeable aspects of the game is its handling of machinery and controls. Operating equipment is central to the experience, but it can sometimes feel unintuitive or awkward, which undermines the sense of immersion the game is trying to build. Precision is often required, yet the control scheme does not always support it as smoothly as it could. This can lead to moments of frustration, particularly when tasks that should feel satisfying instead feel cumbersome due to mechanical limitations. While these issues do not completely break the experience, they are frequent enough to impact the overall flow. Pacing is another defining characteristic, and it will largely determine how players respond to the game. The deliberate, slow progression can be relaxing for those who enjoy process-oriented simulations, where the focus is on steady work and incremental improvement. For others, especially those looking for variety or more dynamic gameplay, the lack of evolving mechanics or significant changes in routine can make the experience feel stagnant. The prologue does little to expand beyond its initial systems, which reinforces the sense that this is only a small portion of a larger design. Despite its rough edges, Coal Mining Simulator: Prologue succeeds in establishing a clear foundation. It delivers a consistent loop of extraction, transport, and reinvestment that captures the essence of industrial simulation, even if it does so in a simplified form. The game’s strengths lie in its commitment to realism and its willingness to let players engage with the process at their own pace. At the same time, its limitations—particularly in terms of polish, variety, and depth—are difficult to ignore. In its current state, it functions best as an introduction rather than a fully satisfying standalone experience. It offers enough to demonstrate the potential of its concept, but not enough to sustain long-term engagement without the promise of additional content and refinement. For players who enjoy slow, hands-on simulations and are interested in the theme, it provides a worthwhile glimpse into a niche experience. For others, it may feel too repetitive and underdeveloped to leave a lasting impression. Rating: 6/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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