
Welcome to the world of Coal Mining! Start with almost nothing and get to the top - develop your mine, sell coal, buy new machines and avoid dangers in this sandbox simulator. Take control of numerous mining machines. Destroy, mine, drill, transport and blow things up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil +1 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After the car rolls over, you can only restart the game, which makes the game lose its experience. This means that once the car rolls over, you will start from scratch! I hope that the game graphics and gaming experience can be further optimized,
Coal Mining Simulator: Prologue from Grande Games presents itself as a grounded, work-focused simulation that leans heavily into the process of extraction rather than spectacle or fast-paced progression. It places players directly into the role of a small-scale mining operator, asking them to handle every step of the workflow—from preparing tunnels and operating drilling equipment to transporting coal and maintaining machinery. As a prologue, it is clearly structured as an early glimpse into a larger simulation, but even in this limited form it offers a clear sense of its intended identity: slow, methodical, and centered on labor-driven progression. The core gameplay loop is built around repetition in the most literal sense, but also in a way that aims to mirror real-world routines. Each task requires attention and deliberate execution, whether it is positioning equipment correctly, managing extraction angles, or hauling materials through confined underground spaces. There is a certain weight to these actions, not just in terms of the machinery involved but in how the game expects you to approach them—with patience and care rather than speed. This creates a kind of immersive rhythm where progress feels earned through effort, though it also means the experience can become monotonous if the player is not invested in the process itself. What gives the game structure beyond its mechanical tasks is a light layer of economic progression. Extracted coal can be sold for profit, which in turn allows you to invest in better tools, expand your operations, and improve efficiency. This loop provides a sense of forward momentum, even if the individual actions remain largely the same. The satisfaction comes from seeing your operation grow incrementally, as each upgrade reduces friction or increases output. However, the prologue only scratches the surface of this system, hinting at deeper management mechanics—such as more complex logistics or broader economic systems—without fully implementing them. As a result, the progression can feel somewhat limited once you reach a certain point. The underground environment plays a significant role in shaping the experience. The confined spaces, low lighting, and industrial atmosphere contribute to a sense of isolation that reinforces the theme of manual labor in a harsh setting. At times, this atmosphere can be immersive, particularly when combined with environmental hazards such as gas risks or structural instability. These dangers introduce occasional tension, forcing players to remain aware of their surroundings rather than treating the work as entirely routine. However, the visual design itself is relatively basic, and the lack of variety in environments can make extended sessions feel visually repetitive. One of the more noticeable aspects of the game is its handling of machinery and controls. Operating equipment is central to the experience, but it can sometimes feel unintuitive or awkward, which undermines the sense of immersion the game is trying to build. Precision is often required, yet the control scheme does not always support it as smoothly as it could. This can lead to moments of frustration, particularly when tasks that should feel satisfying instead feel cumbersome due to mechanical limitations. While these issues do not completely break the experience, they are frequent enough to impact the overall flow. Pacing is another defining characteristic, and it will largely determine how players respond to the game. The deliberate, slow progression can be relaxing for those who enjoy process-oriented simulations, where the focus is on steady work and incremental improvement. For others, especially those looking for variety or more dynamic gameplay, the lack of evolving mechanics or significant changes in routine can make the experience feel stagnant. The prologue does little to expand beyond its initial systems, which reinforces the sense that this is only a small portion of a larger design. Despite its rough edges, Coal Mining Simulator: Prologue succeeds in establishing a clear foundation. It delivers a consistent loop of extraction, transport, and reinvestment that captures the essence of industrial simulation, even if it does so in a simplified form. The game’s strengths lie in its commitment to realism and its willingness to let players engage with the process at their own pace. At the same time, its limitations—particularly in terms of polish, variety, and depth—are difficult to ignore. In its current state, it functions best as an introduction rather than a fully satisfying standalone experience. It offers enough to demonstrate the potential of its concept, but not enough to sustain long-term engagement without the promise of additional content and refinement. For players who enjoy slow, hands-on simulations and are interested in the theme, it provides a worthwhile glimpse into a niche experience. For others, it may feel too repetitive and underdeveloped to leave a lasting impression. Rating: 6/10
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun challenging game. who doesnt like heavy equipment in tight holes.
挖掘机挖煤,煤都没有我都不知道要挖什么
это ♥♥♥♥♥ полная
☀️
очень хорошая игра иногда не понятно что требуют
na minlha opiniao e bom bem interativo
体验:优点就不多说了,游戏本身就是优点。 以下是希望可以改进的地方: 1.加一个手电筒或者是头部光源(矿工怎么能没有照明) 2.增加跳跃功能(有些时候挖上瘾挖过头了,导致通道别窄有跳越就可以直接跳出来,没有的话就要上挖掘机重新倒车在下车) 3.序章中对“铲车”的翻译错误,任务显示购买“装载机”(因为就做了一个任务150000的,买了钻机的车50000,剩下十万。当时以为要买地下装载机,又是好一段时间肝,最后发现不能买,就挨个点击购买发现是铲车) 4.序章最后的任务用钻机找到岩石层弄5个点,希望可以弄个任务点标识(因为前面有个任务是要按tab键设定,结果我把按tab键之后出现的问号认为是岩石层了,就一直在那个方向挖,最后烦起来,打算用钻车去其他地方试试。才发现到位置按“c”有标识真能藏啊) 最后,我辛辛苦苦玩了这么久steam记录3.7小时,我感觉至少玩了有6小时,不知道为什么记录不准确,这个不管他,就吐槽一下。 我满怀期待的把序章玩完,突然告诉我后面没了,我还想弄全自动挖矿呢!
very bad
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.5M | 4K | 85% | $17.49 | |
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| $1.6M | 2.5K | 71% | $19.99 |