
"co|incidence" is a FVN produced for Renpy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Game Introduction:
After the "3059 Electronic Plague" incident, in order to prevent the expansion of the impact of electronic plague, Animo sapiens and Homo sapiens collaborated to restrict and block the development of consciousness technology, resulting in a huge change in the world landscape.
Century passed, there is a legend in the world that there exists an identity called "shade" that can capture and detain special artificial intelligence residing in specific consciousness technology products to meet any needs. And the identity of the "shaded" can also be given or plundered.
As an ordinary Animo sapiens college student, Liu Qiao never believed in these strange rumors, but did not realize that he was embroiled embroiled in a dispute about the identity of "shaded ". From this, the story of "Co|incidence" began...
Game features:
·"Co|Incidence" is a FVN produced for Renpy.
·Combine art forms related to liminal space (includingweirdcore,dreamcore, traumacore, poolcore, back room, etc.) with science fiction worldview.
·The game has only one storyline and a fixed couple.
Warning:
·This game contains thrilling, jump scare, weird and Same-Sex Relationships,sexual assault/non-consensual sex, BDSM, self-harm, etc.
·Based on Renpy's save mechanism, the trial version and save will be directly migrated to that Steam version, but please do not read those files, otherwise there may be bugs due to content deletion.
·Based on Renpy's dialogue mechanism, saving and reading files when there is a character head in the dialog box will cause a bug where the head will disappear and appear earlier, which cannot be solved temporarily. If possible, please avoid saving in conversations when any character head appears.
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个fvn正如后记中所写的部分原型一般,需要自己一人多多品味,在不经历一些事,看到的也仅是他的一部分。就和《红楼梦》类似,虽然能在作者/他人的指导下了解部分,但更多的还是要靠自己。 推荐完整游玩,并且在一定时间后再重游一遍。那样自己的体会估计会有所改变
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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