
CMYW is a four player survival co-op inspired by classic space shooters. The objective is to work as a team in order to survive the longest and score the highest. Find a balance between gathering resources and defending your portal if you hope to succeed.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If this game had been born as a stand up ,circa gauntlet,...you would have walked into the arcade, bar,restaurant,gas station ,etc... with some type of self defense tool...as you might just need it. Today,lol...in the privacy of your own homes...you can only cut throat your friends,(or other random people that you allow into your own home).,,which...while there may be a few more laughs...they probably know where you keep your cutlery...tools...stairs...etc... In conclusion... CMYW NEEDS an online presence... a place where several unfamiliar triangles can choose to work together or plot each other's doom. Oh...Squeaky Smurf brought me here.
just as boring as astroids
I'm sorry to say I do not personally enjoy this game all too much. The controls are not to my taste and the game has slow performance even though my computer should handle it well. Which is strange because the game's graphics are quite simplistic. It's probably a bit more fun in multiplayer but not willing to find out since it will probably act even slower.
Simple to grasp, tough to master leads to endless fun. Nostalgia inducing retro visuals takes you back to an earlier time where you could simply pick up and play and go for a high score.
If this were on a machine in an arcade 20 years ago the line would be constantly out the door. It is the perfect blend of nostalgic gaming with modern features and impressive physics. The game does very well imparting a sense of urgency that keeps you playing. If you're looking for a great game to play alone, or better yet, play cooperatively with your friends, I heartily recommend CMYW. My only issue is that I can't play it at work!
As a big fan of Atari's Asteroids I can say this game is a nice fresh look to the idea. I like the idea of playing local multiplayer with friends. That being said I wish the controls were a little tighter, the over rotation is really frustrating, especially because the game gets hard enough on its own fairly quick. I had originally started playing with my Xbox controller, but after a bit I had to switch to my keyboard, as it felt tighter than the controller. Maybe this will be remedied in the future. As for 4 player fun though you cant beat the price.
I think I'm safe. I have 4 turrets, two mines, a shield and a backup shield, and last but not least the shotgun upgrade. I'm defending the bsae like no big deal, playing what I thought was a pretty solid game. Noticed this asteroid was moving funny, and couldn't see what was going on. Couldn't focus on it though, was being chased by a chaser asteroid. I kill the chaser then that funny looking asteroid disappears from vision for a second... Next thing I know it's right behind me as I'm shooting... Bam there goes my shield, no biggie got another one. Pop that shield then the turret destroys a comet. Bam there goes another shield. I'm left naked, scared and alone in space, and the dark abyss shows no mercy, BAM another glitchroid land on me... I'm flying back to base when I see my worst nightmare... A droid flies in with me... All in all, great fun, more fun with more people obviously. Something about shooting your friend right into an asteroid to "protect" your base just feels right.
Bu ne amk oynanış çok zor
This is a simple but surprisingly deep arcade game with couch co-op built on the foundation of Asteroids, with added recoil physics and a bunch of extra mechanics centered around base defense. There's both D-pad controls with classic Asteroids handling, and analog controls depending on your preference. The ship is somewhat weighty and takes forethought and skill to pilot well, with destruction debris and mild friendly fire being a part of the skill curve. You're trying to protect your base and survive as long as possible, gaining points and power-up drops from dodging and destroying asteroids and aliens, all while collecting and dropping off ore for extra points, and coordinating with and rescuing other players when in local multiplayer. There's a couple clunky mechanics, like the camera that zooms in way too much when you're near the base, and the mini map visibility being too low (I still struggle to see the blue asteroids a bit even on a big screen), but the main gameplay loop is really good. You'll be frantically clearing asteroids with all sorts of different characteristics before they snowball into a major problem, while countering alien ships and rail guns, meanwhile gathering ore and making snap judgements on when to eject them to clear up weight or ignore them to prioritize specific defensive power ups and weapons. It's tense and has you juggling enough different tasks that it doesn't feel stale even after you reach the last threat level. - Teaming up to keep the base safe and protect each other is extra satisfying in local multiplayer. The only balance issue I see is that two or more players with seeking missiles will practically keep the screen cleared because of their unlimited range. I've even crashed the early game once because I destroyed literally everything and the missiles ran out of objects to seek. It only takes a single mistake for everything to snowball though, and you'll take what you can get to survive if you end up back in a basic ship out of the portal late game. The spread shot and charge melee weapon have strengths the missiles do not, which helps build synergy strats in co-op and stops you from cheesing the game too hard with just one weapon. If the base blows up, everything gets much more hectic in Sudden Death, but you can keep fighting for more points until you finally lose your ship. It's very much a classic-style arcade game. I will say the sword weapon is overly useless, and can't be told apart from the other melee weapon before you pick it up. The spin attack doesn't surround your ship or have i-frames and will likely get you killed. Not worth losing even the worst ranged attack for. Also, the ore gathering is fine as a points mechanic, but it'd be nice if the base could be upgraded, or even just dropped power-ups from enough ore collection as an additional gameplay incentive. My strategy for single player max high score (~10k points and way too much survival time in one round lol) was piling sentry guns all around the base and clearing the screen with a constant circling barrage of missiles, then placing mines to try and defend the sentries, and finally holding a shield in reserves unless I saw more sentries or mines were running low. The sentries and mines are at risk from aliens and rail gun shots, so you want to be careful how you place your ship and prioritize targets to protect them. The late game teleporting and tiny quick asteroids will sneak in while you're dealing with other threats otherwise, and if an alien spawns with an undefended base in single player while your ship is destroyed, you lose. No matter what you do, a loss is just a few seconds away if you panic, so watch out for comets when there's a nuke on screen, and use small controlled movements if the rail guns get crazy. There's also a competitive mode where you're tethered to asteroid flails and try to take each other out. It doesn't have nearly as much depth as the main game mode, and lacks the extra arenas or ship types compared to the somewhat similar versus mode in PARTICLE MACE, but it's fun to play while you're already loaded into the game. More resolution and controller binding settings would do a lot to make the game feel more finished. I have tons of controllers, but keyboard and controller should be treated as separate controls for the people that don't. No official online multiplayer is a bit of a shame as well, but leaderboard support really helps add motivation for this style of arcade game. Remote play together brings in a form of online multiplayer and really breathes new life into these couch co-op indie games. While only 2 game modes, the cooperative mode is one of my go-to local multiplayer games on Steam, and the mechanics are surprisingly strong for a single player arcade game. Definitely worth it if you and your friends are competitive and like arcade games.
CMYW is basically just a four player local coop asteroids with a few twists. Coop tag is misleading. Thought I'd be able to play with friends online, but nope. Might be worth a few laughs at a party, but not much more.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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