
Build your perfect deck and become a Champion.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Clutchtime is a deck builder centered around basketball plays and team synergies.

Double Team your opponents and force Turnovers or create a dream team of Superstar shooters who Splash three pointers even while getting fouled.

Different game modes:
Elimination tournaments in true roguelike style, or
Classic regular season where you can lose some games, but have to qualify and win the playoffs to become a Champion.
Each team has a starting deck of 5 starter players with 3 cards representing their skills.

Random events happen during the season, which allow you to:
trade with other teams
upgrade cards
remove cards that don't fit your strategy
duplicate your favorite cards
and more...

You can also get team cards like:
Timeout,
Coach Challenge
or even Complain to the Referees
to get a Tech.
Can you help your favorite team win the Championship?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean, French, German, Spanish - Spain, Basque, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game but either im just really bad or it was too difficult on higher levels. the ai just gets more moves than you so i dont think its all just me being dumb lol
nice
Gosh, the match is SO LONG. So boring...
it's unique and surprisingly challenging. a must buy if you're a basketball fan who wants to play it in a different genre
おもしろかったというよりはつまらなくはないという感じでした。暇つぶしとしては良いのではないかと思います。 難易度は6種類あります。前半3つの難易度は1ターンの行動回数に上限がなく、後半3つの難易度には1ターンの行動回数に上限があります。そのため、前半の難易度では回転率を上げるようなデッキが強く場合によっては一方的にソリティアをしているような感じになります。後半の難易度ではデッキのバランスを考えていく必要があり頭を使う必要があります。また、1つの難易度をクリアしていくごとに次の難易度と新たに使用できるカードが開放されていきます。 ストーリーモードのようなものはなく、cpu相手にトーナメント戦とリーグ戦を遊べるモードが4つあります。これらのモードの違いは合計対戦回数の違いにあります。このゲームはプレイヤーもcpuも1試合ごとにデッキを強化していきます。そのため対戦回数が多いモードほどデッキが強化されます。これは1ターンの行動回数に制限がない難易度ではプレイヤーに有利に働きますが、1ターンの行動回数に制限がある難易度ではcpuに有利に働きます。なぜかというと高難易度では、cpu側はプレイヤーよりも制限が緩い仕様になっているのでcpu側はデッキの力を発揮しやすくなっています。ただ、プレイヤー側もデッキの調整を多くできるのでcpu側が一方的に有利というわけではありません。また、低難易度でプレイヤーが有利な理由はこのゲームが必ずプレイヤーの先行で始まる仕様だからです。 画面の動きやエフェクトが遅いと思ったら設定からゲームスピードを速くすることができます。このゲームをやりこむ場合は速くしておいた方がストレスがないと思います。
Good deckbuilder, still at work unlocking modes but I'm starting to understand how to build a good one within the play mechanics of the game. If you like basketball and deckbuilders, well worth a shot.
Very interesting concept and surprisingly challenging.
Very fun sports deckbuilder
Not a basketball game at all! Makes absolutely no sense. What were they thinking?
Awesome concept, really sweet execution. Going to sink some hours into this one.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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