
Clustertruck is a chaotic physics based truckformer. Jump your way through insane levels in a game of "the floor is lava" on top of speeding trucks driven by terrible drivers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 14.7Kreviews | 94% | — | $941K |
| $14.99 | 2.3Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nuh-stalgia
epic
Tek kelime yeter bu oyun için "Mükemmel".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $941K | 2.9K | 97% | $17.99 | |
| $940.9K | 3.5K | 67% | $24.99 | |
| $941.6K | 3.6K | 75% | $9.99 | |
| $941.9K | 7.8K | 89% | $4.99 | |
| $942K | 22.2K | 96% | $1.99 | |
| $940K | 1.3K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 60 | 93% | $0.99 | |
| $2.4M | 6.2K | 93% | $19.99 | |
| $2.1M | 5.9K | 94% | $9.99 | |
| $435.4K | 3.1K | 95% | $5.99 | |
| $268.9K | 1.1K | 87% | $14.99 | |
| $156.8K | 1.3K | 64% | $4.99 |
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zagd
Грузовички делать врум врум
me encata porque si
this game gave me carpal tunnel and i loved it 9/10
Around the magical time when Unity development really took off and indie developers started building passion projects, this gem emerged. Ordinary people with fresh creative ideas suddenly had the tools and motivation to make truly unique games like this. It has that unmistakable early-Unity aesthetic - low-poly, almost cel-shaded visuals with harsh shadows, and that infamously familiar options menu living inside an OS dialog box. The developers clearly invested all their points into gameplay and level design instead of graphical fidelity or UI polish. That was the right choice, if you ask me. All of the different zones lean into classic, almost campy themes - desert, forest, winter, hell - the usual suspects, with some fun sci-fi and timeline-themed twists in the second half. There's also a light progression system where you unlock powerups that can make levels easier or completely change how you approach them. They're fun to experiment with, but the game is clearly designed around beating every level without them - to the point where there's even an achievement for doing exactly that. As a result, they often feel more like optional sandbox tools than necessary upgrades. Using them is almost like playing the game on an easier difficulty, so avoiding them fit the game's challenge-focused design really well.
Игру Рекомендую!
Good game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.