
CloudBound is a VR platformer where the player uses a Grappling Hook gun to swing, climb, and fling their way to the top of each level. Using our DFoV System ("Dynamic Field of View") we've managed to dramatically reduce simulation sickness to the point that users can move comfortably at high speeds!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got this game for a bit of fun for the channel. I really enjoyed it! swinging around from rock to rock with a grappling hook. Trying to get all the crystals as i went along until i got to the top. I hope more challenge modes will come out for the game in the future!
Good game, good price. Played it through twice as there is only one level ( many more coming ). First time 15 mins , second 18 mins. Got all the shards but didn't find the hidden secrets, so will go back and replay. I really liked the mechanics of the gun sling and the rock pick to climb or hang on for dear life.Seems like the devs are active, so really look forward to the updates.
Really thought I would like this, as it looked like a more vertical "mountain climber version" of [i]Windlands[/i]. There's just too many small annoyances with it though. The aim of the grappling gun feels way, way, waaay off. You can't really control your line using your own body ([i]yank on the rope to control your momentum or similar[/i]) so it never feels natural. Having to hold the trigger while reeling is clunky. Only one rope means there's no good way to change the momentum of your swings when hooked, and so on. In addition to that, constantly having your nose pressed up close to some very rudimentary textures doesn't help things at all. In short, it's just cumbersome to play and not very pretty either. To be blunt, I'd rather play the cloud-track on [i]Grapply[/i] fifty times than fight the controls on [i]CloudBound[/i] any longer. As for their [i]Dynamic FOV[/i], it just seemed to black out the sides of the display when I reached a certain speed. As far as VR sickness is concerned, it's so subjective that it's near impossible to judge on someone else's behalf. If it helps others, then that's great. I didn't see much benefit to it.
A fairly fun game, It does need some work but for £5 it's not bad :) *Heres some gameplay footage* https://www.youtube.com/watch?v=V03lBXYXVBs **Sorry it's not in HD, it was my first video!**
作為一個小品擺盪遊戲CloudBound跟之前的那款windland比起來 這款在擺盪時有特別縮小視野 有效減少可能要成暈眩的不適應感 一般移動移動用微小的傳送 比起windland用圓盤移動好多 可惜缺點就是太短 跟windland比起來這款10-15分鐘就可以破台 但作為小品還算可以的一款小遊戲(不暈眩的程度來比)
Short and simple game but very fun mechanics - digging in the pick in order to reorient and hookshot with the other hand is very satisfying. Only complaint I have is the length, might just be Windlands has ruined short experiences for me but I got 100% completion rate on this on first playthrough in 14 minutes. Looking forward to seeing where the game goes from here throughout Early Access :)
Bisher nur ein Level, aber viele weitere sollen folgen. Mit gefällt die Spielmechanik sehr und das "Höhengefühl" ist auch perfekt umgesetzt. Von mir dehalb eine klare Empfehlung.
Looks like it has been abandoned.
いわゆる、ひとつのワイヤークライミングアクションです。 1ステージのみなので、追加ステージ希望します。 あと、動画もアップしてますのでご視聴下さい。 初心者編 https://www.youtube.com/watch?v=eXkLOoc658I 完全攻略版 https://www.youtube.com/watch?v=ZiOkJWOXcuI
This game is awesome! I actually felt like I was there!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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