
Unhappily ever after. That’s how it starts. The Orb resurfaces and the classic characters return. Kobbler with his mania, Princess with her endless boredom. It’s only a matter of time before Bob, our hero, shows up to put order back to madness. Three powers struggle for victory and the fate of Cloudberry Kingdom hangs in the balance.
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Languages: English*, German, French, Italian, Korean, Spanish - Spain, Simplified Chinese, Russian, Japanese, Portuguese - Brazil*languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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7/10 Pros: Fun platforming Cons: You literally cannot buy this game
UBISOFT WHY YOU PURCHASE DISABLED THIS INDIE GAME BEING BACK THIS GAME NOW YEAH IT IS OLD NOW BUT THIS ♥♥♥♥ IS STILL GOOD, THIS GAME STILL NEED PEOPLE KNOW THIS GAME BUT WHY WWWHHHHHHHHHHHHHHHYYYYYYYY
why did this get unlisted its great
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
haha! you can't buy it! guess i'm just cooler than you!
[h1] Genre [/h1] Ein Hardcore Präzisionsplattformer [h1] Story [/h1] Wir spielen einen alt eingessesenen Helden namens "Bob" und wollen eine entführte Prinzessin retten, die von einem verrückten entführt wurde, doch immer wenn wir kurz davor stehen sie zu retten, werden uns neue Hindernisse in den weg gelegt [h1] Gameplay [/h1] Gleich vorweg, das Spiel ist wirklich sau hart. Es fängt relativ leicht bis machbar an und wird sehr schnell sehr schwer. Es kann sogar sehr frustrierend werden. Ich hab den Abenteuer Modus nicht durch geschafft (ich glaub es gibt über 300 Level), ich bin bis Level 195 gekommen und dort bin ich total verzweifelt. Die Level an sich sind zwar sehr kurz gehalten aber vollgepackt mit Hindernissen wie z.B. auftauchende Laserstrahlen, Stacheln die aus dem Boden herausragen, Stachelpendel, Plattformen die nach berührung verschwinden, Geisterplattformen die immer wieder mal verschwinden uvm. Timing ist hier alles. Auch gemein ist es, das man immer zu beginn eines Levels mit einem Power-Up ausgerüstet wird und es benutzen MUSS wie z.B. recht hilfreiche Power-Ups wie Jetpack oder Doppelsprung aber es gibt auch viele Sachen die absolut nerven wie z.B. Karton (man kann nicht mehr laufen sondern nur noch springen oder man ist an einem Rad gefesselt und dreht sich viel zu schnell. Es ist frustrierend aber irgendwie doch spaßig. Die Musik ist sehr gut und es gibt auch andere Spielmodi. Man kann das Spiel übrigends mit bis zu 4 Spielern Lokal spielen [h1] Achievements [/h1] Es gibt insgesamt 16 Erfolge. Hierfür muss man u.a. den Abenteuer Modus beenden, 1 Kapitel beenden ohne zu sterben und in einigen Minispielen entweder eine gewisse Punktzahl oder Runde erreichen [h1] Pro/Contra [/h1] + Nette Grafik + Gute Musik + Lokaler Co-Op mit bis zu 4 Spieler + Im Co-Op Modus macht es Spaß + Recht Humorvolle Cutscenes + Achievements + XBox 360 Controller Support - Wird zu schnell zu schwer - Kann frustrierend werden [h1] Fazit [/h1] Ein Spiel was ich damals schon auf der XBox 360 immer mal wieder gerne (besonders im Co-Op) gespielt habe, auch Heute ist es immer noch sehr gut Spielbar und macht im Co-Op Spaß. Wenn man aber alleine spielt wird es schnell frustrierend. Leider kann man das Spiel hier nicht mehr kaufen. Wenn es Heutzutage rausgekommen wäre, wäre es ein absolutes Hype Spiel, gerade in der Heutigen Twitch Zeit 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
es el mejor juego de la plataforma porque lo sacan de la tienda aber
全クリまで頑張れば大きな達成感と自身の成長を実感できる神ゲーです。唯一の欠点は購入出来ない事くらい。UBI、このゲームを再販してくれないか?
[h1] TLDR: 4.5/10 It’s a Really “Hard” Platformer With Mediocre to Bad Controls. It’s Main Saving Grace Is Having a Bangin’ Soundtrack and Being a Funny Co-Op Game (Which Doesn’t Even Work Anymore Without Some Serious Finagling) Also 99.9% of Players Will Be Stuck With 13/16 Achievements Unless You Cheat Your Way Through the Back Half of Chapter 7, and Also Figure Out How To Fix the Bugged and Broken Achievements. No Thanks. Not Worth Anyone’s Time Doing That Grind [/h1] [h3] Actual Review (No Spoilers) [/h3] This was actually one of my very first games on steam. That and the fact you can no longer buy it on steam are the only reasons I haven't gotten rid of it. I decided to finish it out after at least 10 years at this point. How is it? Yeah it's ok. Generic platformer with a Mario type story (the cutscenes also play at like 10 fps lol). You won't notice most if any issues until you start wrapping up chapter 6 and head into chapter 7. If you use this strictly as a couch coop game and you AREN'T trying to 100% it, then yeah I would recommend it (obviously you'll have to find a steam key for it somewhere, or just play it on a different platform lol). Now the story technically ends at chapter 6, but of course they had to have an achievement for beating chapter 7. Which, by the way, is an extra 69 levels, when every other chapter is around 30-40ish. Before I talk about chapter 7 though, there's some other really stupid and annoying achievements. Firstly, getting 1.5 million in arcade mode is but a taste of the chapter 7 achievement. Secondly, the achievement for completing a chapter deathless is straight up bugged and won't unlock. And thirdly because of the jankiness of coop, getting the 4 player bungee achievement would also be impossible. I literally had to plug and unplug all four controllers into different usb ports at various times in the character select to be able to get 4 players. And only 3 characters were functional. Ok, so chapter 7. It gets increasingly more dumb over the course of about 50 levels, some more difficult than others, but starting from about level 300, the gameplay boils down to "If you're off cycle by half a second, restart. Also good luck dodging precisely with these absolutely horrendous hitboxes". And the hitbox jank REALLY makes the levels way more difficult and infuriating than they should be. Things like the fire bars aren't accurate at all when that much precision is required. Not to mention some of the abilities like phase bob and wheelie you can just throw precision out the window. Also the fact they straight up DISABLE the time slow and pathfinder powerups in chapter 7 is the nail in the coffin for this being doable without dumping hundreds of hours into this ONE single achievement. So you know how long specifically level 319 took with cranking the speed down to 10% with cheat engine? 15 hours. Which is over half of my playtime. So if scaling that up to 100% speed would even be accurate which it probably isn't, that's 150 hours for one level. Not to mention the preceding 5 levels are also basically dice rolls at normal speed. The challenge of the game isn't even rewarding either. Because of the random level generation, all that is required is trial and error trying to get stupidly precise jump heights. So what are the positives of this game? Well the aforementioned soundtrack is awesome, and the whole game having the random level generation gimmick is probably really cool from a programming perspective, but for gameplay it's alright. And it DEFINITELY doesn't scale difficulty up very well. Worth your time? Absolutely not. Finishing the story and getting the arcade achievements legit is good enough for me. Pretty much only would recommend it if you're doing coop or have nostalgia for the game. Stay away from the achievement grind at all costs. 4.5/10
Ловил кайфы с пацанами на 3-ей плойке. Щас уже в соло - кайфы не словить.
Do you like Mario games? Super Meat Boy maybe? Or an other platformer? Then this game is for you! Random generated levels (except the story mode). A lot of different game modes to choose from. And the music is just fantastic. Just get it if you like platformers, or if you are a masochist. Because this game is hard, but so rewarding when you complete a level.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.