
Cloney is a dragon looking for coins, all you need to do is tap your way through this endless runner collecting as many coins as you can without flying into anything. Sounds easy enough?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cloney is a cute endless runner game that gives off Flappy Bird vibes. Traverse throught the magical forest, collecting coins as the baby dragon, Cloney. Don't be deceived by its cute exterior however, this game can be somewhat difficult. It's a timing-based endless runner where your jumps vary in height depending on when you last did a jump. The faster you jump in quick succession, the higher you'll go, making you more susceptible to the obstacles. You want to maintain a consistent jump height in order to have an easier time avoiding the obstacles. Great, short game, all for the low low price of free!
👎
Игра "Cloney" предлагает увлекательный геймплей с элементами приключений и головоломок. Простой, но логичный сюжет и яркая графика создают погружающий опыт. Управление интуитивно понятно, а уровни разнообразны. Однако некоторые механики кажутся повторяющимися, что может наскучить. В целом — достойный выбор для любителей легких и динамичных проектов.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
flappy bird
Esse jogo é basicamente um Flappy Bird só que com um dragãozinho. O game é bem simples porém com uma arte visual muito bonita e uma trilha sonora legal, mas da raiva igual ao Flappy Bird! Kkkkkk
sh1t game.
Kolik ještě takových her musí vzniknout, aby přehltili trh
Worse flappy bird with no incentive for replayability. The hitbox of the coins is too small, the hitbox for the foliage is too big, and worse of all, coins are an actual downgrade. You can't collect them to customise anything (from background to dragon colour or something), and it makes the game faster and jump power slightly greater, which combined with the frequency and the insane pixel-perfect hitbox of the tree foliage, it makes for a frustrating experience. I salute those who have endured 15 min of this game for the sake of 100%, but this ain't it.
The game is fun for a bit but after a while you just get bored of it. Also there are few bugs like if you get to low for a bit sometimes controlls stop working you glitch through objects and after like 20 seconds you just fall into the void and die.
Very tedious, repetitive gameplay with a challenging final achievement imo
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.9K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Brotato | $7.4M | 116.9K | 96% | $2.99 |
| The Spell Brigade | $4.7M | 16.3K | 81% | $12.99 |
| BMX Streets | $3.3M | 4.4K | 80% | $24.99 |
| gogh: Focus with Your Avatar | $2M | 5.3K | 91% | $11.99 |