
Slash, stab, and shoot your way through a multi-tiered museum filled with corrupted automata, customizing your weapon with the scraps of the fallen. Clockwork Sword is a thrilling isometric hack and slash, in which you utilize combinations of weapons and elements to conquer your foes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Slash, stab, and shoot your way through a multi-tiered museum filled with corrupted automata, customizing your weapon with the scraps of the fallen. Clockwork Sword is a thrilling isometric hack and slash, in which you utilize combinations of weapons and elements to conquer your foes.



Genres
Stats
Languages: English*, Simplified Chinese**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 98reviews | 76% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dash is bugged.
Игра забагована. Даш не работает, предметы не берутся.
Игра 'Clockwork Sword' – это восхитительное приключение в жанре rogue-lite с механикой строительства колоды. Меня зацепила пиксельная графика и стимпанк-атмосфера, создающие уникальный мир, полный опасностей и тайн. Игровой процесс захватывает с первых минут: каждый забег уникален благодаря случайно генерируемым уровням и разнообразным картам, определяющим возможности и стратегии. Особенно понравилась система улучшения оружия и способностей. Собирая ресурсы, можно улучшать свой меч, добавляя ему новые свойства и эффекты. Разнообразие врагов и боссов держит в напряжении, заставляя постоянно адаптироваться и искать новые подходы. Несмотря на некоторую сложность на старте, игра щедро вознаграждает за упорство и изучение механик. После нескольких неудачных попыток начинаешь лучше понимать синергию карт и собирать эффективные комбинации. Replayability у игры просто отличная, всегда хочется попробовать новые билды и дойти до финального босса. Определенно рекомендую всем поклонникам rogue-lite и стимпанка!
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this, but its A buggy broken mess. horribly optimised, but more flat out unplayable, Dodging *will* lock you in I frames permenantly, rendering you unable to pick up items, and making you completely invincible, fps tanks with even a few larger enemies on screen.
je ne peux même pas dépasser le tutoriel, car mon personnage ne veut pas récupérer l'écrou qui me permettrait d'avancer :)
2010 called, they want their game design back, if it came out then it would be an average game, there is no home base, no story, no progression.
Nunca me diverti tanto com um jogo grátis. Espero que lancem outro como esse só que mais longo e com mais modificações.
Clockwork Sword was a short yet fun game. These are the pros/cons/opinions for me: PROS: Weapon customization tailored to your style with interesting ways to combine and buff your player. Smooth movement mechanics. - While stating that it wasn't designed for controller support, I actually loved the default controls of dual analog for aim and movement and the R2 L2 for attack. The art style is very cool and consistent. Cons: The Length, I was left wanting so much more. Enemy tracking: In certain places, enemies like the train would only follow you to a point, making it possible to sit back and snipe them. Enemy variety, not so much in how they attack, but how they move, while the shield mechanic is cool, most mobs can be herded and made to move in 1 fluid wave making them easy to kill. Opinions: Understanding that the game is short, I would have like to see them lean into that, Incorporating a time attack mode as well as some new game + unlockable weapons or gears. Making the replay value higher. Staggering the enemy movement styles. Would like to see enemies that move in x patterns like jumping spiders, or flying enemies that can interrupt herding the mobs and increase the difficulty. Conclusion: Worth the money and a fun break from the new standard format of 80+ hour open world titles. If you are a fan of dungeon crawlers, speed runs, and quick plays this is the title for you.
I feel like the gear system in this game is a bit basic. They only provide stat boosts, so making builds is just what gives you more damage. If they had conditions to activate and you could make crazy Rube Goldberg machines that break the game like in Balatro or Nubby`s Number Factory that would be good. It would fit the theme of gears too I used the rifle, exclusivly after i got it. It deals a ton of damage and can pierce. Pair that with Weapon Switch Lock and First Strike and you give it 450% more damage, dealing an entire notch of the hydra`s health bar in one shot. Other weapons that arent the rifle arent worth using at all once you get it. And there is weapons that come after it. I think the intention is that your supposed to use two weapons. But after you use your max you can switch back immediately. The bosses were good, but they get boring after a while because all of the minions are frontloaded at the start of the fight. If they summoned the minions periodically then it would make things much more exciting. I really liked the tesla coil boss in particular. It forces you to keep moving and you have to time your attacks perfectly to hit. Imo the tesla coil was actually harder than the hydra. I beat the hydra first try but for the tesla coil it took me like 4 tries to beat him The performance isnt very good in some places. I`m not sure this game uses LOD or if it has extremely detailed models viewed from afar where you cant even notice the details but that would explain it,
Great gam
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Players by region
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