
Clock Rogue is an Action Roguelike game which you attack with your stopwatch timing. Build your own time clock and protect the hedgehog from viruses attack!
Modeled estimate, not a reported figure. How we estimate →
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About

In this game, the attacks are set to an specific time in the clock.
In order to activate the move, you have to count without the time displayed and aim for the attack you want to activate.

The game unfolds within the body of a hedgehog.
As a member of the "Hari Cells" , you engage in battle against viruses.
Attack the viruses and save the hedgehog!

When you defeat an enemy, you can choose from three attacks. Strategically select and integrate these attacks, and construct your unique clock!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
圧倒的実力ゲー
1周30分程度のローグライト。 選択できるキャラクターが多く、値段の割に長く遊べる。 ローグライトゲームは最終的に運ゲーになりがちだが、 『Clock Rogue』は「体内時計」という実力次第の要素でゲームバランスを保っているので 運任せになることはあまりない。 自分の体内時計を信じて発動時間0.4秒の強いスキルを選ぶか、 弱い代わりに0.8秒の範囲でミスを許容できるスキルを取るか、 己の実力との駆け引きが楽しい。 こういうゲームではよくあることだが、たまにテキストが分かりづらいのが難点。 たとえば、実績の「木の実とショップでの回復を使わずに」は 「木の実の回復、及びショップでの回復を使わずに」ではなく 「木の実を使わずに、かつショップでの回復を使わずに」なので注意して遊んでほしい。 (木の実の売却はOKなのでショップで売却して有効利用だ!)
[h1]コンセプトが明快で斬新![/h1] ほかのローグライク作品よりも自分のプレイスキルが直に要求されている感覚があり、なんとも上手くできない時となぜか上手くいっている時が混在します。 コンセプトやビジュアルはかなりポップでカジュアルですがゲーム自体の難易度は低くない。(どちらかというと難易度は高い?) とてもいいゲームです。 さらに、BGMがかっこいい!
A fun and fresh game. Very good. You are heavily reliant on your mechanical execution, and it is very punishing when you fail. There is very little leeway for mechanical error on hard mode. Tactically speaking it is modestly complex and deep. You can't win entirely on mechanical execution and tactics can help mitigate a bit of the error margin, mostly on normal mode. Adding in both more choice and more variety in choosing, organizing, and manipulating your clock would be more interesting. The calendar could offer more variety. There's a ton of unexplored mechanics and content that are fairly low hanging that could be added. Enemies especially could use some content bulking. The game balance should be tweaked a bit to favour an easier execution and more strategic options and deckbuilding. The last boss of Hard Mode is super stressful, rather tedious, and I am not sure I actually know what the mechanic is at all because it's super unclear and isn't implemented in a way I can figure out easily. It is also possibly very tedious? The question mark is because I am not sure if that's true. Overall, a creative gem.
挺好玩的,就是有没有简单难度啊(
A very fun roguelike based around whether you can accurately count seconds in your head. There are a few different characters to unlock and they each have their own playstyle for blocking/dealing damage and applying status effects. The fun comes from actually feeling like it's really skill-based. It's a surprisingly exciting roguelike given the simplicity. More of an appetizer than a main course, but the price is right! My only ask is to include the Space bar as the button timer! Right now it only works with mouse clicks.
体内時計を頼りに敵を倒してくローグライクゲーム。 斬新なシステム、かわいいキャラクター、BGM、全てが良いです。 数種類いるキャラクターの性能の差も面白くオススメです。
体内時計で戦うゲーム。 アイテムの位置を自分で選べないのが良いバランス調整だと思う。
キャラクターによってもプレイ体験が変わるので長く遊べる
友達のプレゼントにおすすめ。 どうすれば勝てるのかハッキリして、失敗成功が分かりやすくとても良い。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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