
Enter a mysterious manor full of surprises and intrigue. Cliffstone Manor pits you against an eccentric millionaire inventor who wants to try and recruit you for his mysterious “Enterprise”. Do you have what it takes to solve the puzzles and meet his challenge?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Unfortunitly i cant play it. It has no options for turning with the Rift analof stick Only has teleportation movement. I find the Teleportation Movement in VR far to jarring. I need normal locomotion. Normal Locomotion and Smooth turning should be a option in any FPS VR game.
So was soll ich sagen ich durfte das Spiel testen und bin restlos begeistert davon. Endlich mal anspruchsvolle Rätsel wo man Köpfchen braucht und auch mal um die Ecke denken muss. Die Grafik ist Top und die Musik passt sehr gut ins Spiel mit rein. Es ist von einem Entwickler gemacht wurden top Arbeit Gamplay Video hier: https://youtu.be/8lULc3HIcnM
I would recommend this game at the sale price of $1.99. For a 3-year old VR game, the aesthetics are nice and the puzzles are fairly varied. The game also has one voice actor who does an excellent job, something that is often lacking in other escape room games. However, I do think it is a bit easy and I was able to complete both levels in about 90 minutes (there are actually 3 levels but the first is a quick tutorial). The puzzles rely more on searching than problem solving, so I think it's a good intro to VR escape room games, rather than one that will tax your brain. The game played flawlessly on the Valve Index, and while the teleport and grabbing mechanics are fairly limited, they never felt overly constrictive to me. The game must be played standing, and you must physically turn and crouch at times with no snap turn or accessibility options available (no problem for me but others may have issues with this). There is no settings menu to adjust graphical properties, sound, etc. That said, it seemed like none were needed. Mirror mode worked well for spectators. I'm sure I'll pull this out for any guests who come over that want to try a VR escape room. Nicely done overall.
Très bon petit escape game où il faut être attentif au moindre détail (voir se baisser pour regarder dessous les tables par exemple)...tient en haleine 2 bonnes heures. Dans le style j'ai beaucoup aimé, l'ambiance est au rendez-vous et on arrive au bout en persévérant la fouille qui est le critère principal du jeu. Je recommande vraiment.
The graphics are great and the mood is well set, however I was looking forward to an escape room experience with challenging puzzles that tickle your brain, what I found was a lame "search for an obscurely hidden switch in illogical places" game. It's really sad to see that so much hard work has gone into making the game look and feel so good and then they just hid a bunch of switches and artifacts somewhere that keeps you looking for them in frustration. The control system was a bit strange as well, there is no way to turn around, so you end up being strangled by your VR headsets cables as you have to physically turn around all the time.
A good and challenging escape the room game that shows its age. Teleport is the only movement available, interactions are basic (your controller is blue, turns green when you can interact with something) the inventory system is putting stuff in the desk (designated locations) Voice acting was pretty good, graphics where ok, performance was acceptable. While the puzzles are clever and satisfying to solve... the honest truth is that i was frustrated with the game most of the time and after aimlessly wondering for 20min i decided to not finish the last room. The challenge from this game not only comes from the puzzles, getting access to the puzzles is another puzzle in itself. Like you have to open drawers that dont look like drawers, click on a space in a wall that looks no different to the rest of it to activate something, or have to crawl and look below stuff for a hidden switch to turn on. At one point i was just hovering my hand above every single surface in the room to see if the color changed and i could interact with something hidden. from sight. Sadly this is where i got very frustrated, you have to search for every inch of the map for the exact spot where you can actually interact to advance, and its frustrating to look and look around for tiny details i missed. This game doesnt add almost any enviromental hints to help guide you, you are truly left alone once the door closes. While the game didnt bug out for me, the lack of direction makes it feel like something isnt working as intended. I recommend this if you enjoy above average difficulty escape the room games where you are not taken by the hand in any way and have to look through every inch of the map to find clues and devices you need to progress.
this is by far one of the very best escape type VR games I've played. Really enjoyed the puzzles, and as usual hating myself for going to the spoilers when I got stuck!
I recommend the game though I did find it a little frustrating, graphics are good , but no snap turn means I'm rapping round my cable, don't mind teleport in this kind of game, grabbing objects is a little hit and miss sometimes, enjoyed some off the puzzles but some where a little odd, opening the small box with that kind of object, that just didn't make sense to me, over all a well made game, not quite the room VR or abode 2, more rooms and more to the story would be nice but for the price a very polished game visually, enjoyed the lighthouse puzzle and the way the bulbs reflected light in your field of view a nice touch, played on Rift S with no problems apart from a twisted cable. Ryzen 7 3800X, 5700XT, Windows 10 64.
Excellent game! A+ hopefully there will be part 2 coming out as well!
Excellent escape room, a faire absolument pour tout amateur, niveau difficulté c'est en plus très bien dosé et en plus de ça vraiment pas mal du tout réalisé. Pour un jeu qui semble avoir été fait par un seul gars, chapeau l'artiste ;)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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