
clickyland is a tower defense village builder where clicks are your main resource. Use clicks to harvest resources, fight enemies and manage your village, but use them wisely as you only get 20 clicks every day! Can you reach day 100?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clicar muito, e se divertir mais ainda
Good game, good boring about the 5 hour mark
was fun!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, good. It is a tower defense/base-building Rouge-lite where clicks are a resource. Build, defend, perma-upgrade, lose, and repeat util you win. Took me 5 hours. Is fun.
HELL NAH BRO. QUE JUEGO DE MIERDA. MAS PORONGA NO PUEDE SER. TODO SE BUGEA CADA RATO Y NO PODES HACER NADOTA, MEJOR REEMBOLSO ESTA VERGA
Super fun base-building tower defense game. I typically don't like tower defense games, but this game just clicked! I loved the city building aspect that led to waves of enemies every few in-game days. Also, the idea that you only have a certain number of "clicks" each day is unique and I thought it really added depth to the game.
Giocone
not bad considering the cost, but high enemy density can crash your game couldve been optimised better considering it has an endless mode
什么叫我的王都快被树人打死了,我旁边围着的一圈防御塔都认不出来那是怪?我没点金币换点击数的科技不就直接被强制杀了? What do you mean by "my king is almost beaten to death by tree monsters, but all the defensive towers around me can't even recognize them as enemies"? If I hadn't upgraded the tech that converts gold into click damage, wouldn't I just be forced to die right there?
super duper fajna gra
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 20 | 95% | $4.99 | |
| $609 | 7 | 57% | $3.99 | |
| — | 0 | — | — | |
| $0 | 820 | 92% | Free | |
| — | 0 | — | — | |
| $3.7M | 5.6K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.9K | 1.3K | 85% | $3.99 | |
| $83K | 233 | 94% | $19.99 | |
| $82.9K | 1.6K | 69% | $2.99 | |
| $82.9K | 1.2K | 89% | $4.99 | |
| $82.8K | 164 | 50% | $14.99 | |
| $82.8K | 279 | 84% | $6.99 |