
clickyland is a tower defense village builder where clicks are your main resource. Use clicks to harvest resources, fight enemies and manage your village, but use them wisely as you only get 20 clicks every day! Can you reach day 100?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am pleasently surprised by how fun it was to play. The music does alot for this game. the music speeding up and slowing when you change the game speed added to my immersion as wel. It is safe for children to play. It does not take alot of hours to complete.
It's fun for like the first 25 rounds, but as soon as you get a grasp of the game you just snowball. I think I had cleared the map before round 50 and some upgrades like the laser tower are just way to OP. If the game ended at 50 and maybe they added a "hard mode" I would have felt it was a good game. Now they have an amazing concept and then they just waste it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for me.
awesome tower defence! <3
glitches badly becomes nothing but strobe lights
還可以,滿可愛的 但資源都開發完,地圖全開後不知道要做什麼 鑽石採完就沒了,用挖土機會變少,整體就越來越少 後面無限模式時沒資源調整防禦了 可以買來打發一小段時間
クリッカー系のタワーディフェンスでこれも結構斬新なゲームデザインに感じた。タワーディフェンスとリソース管理の楽しさが良いバランスで融合されている。 様々な方角から敵が攻めてくることと早めに倒すべき敵もいるため配置が難しい。
j'ai bien aimé
silly tower defense game, that's very simple and easy to understand👍
was fun!
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.7K | 20 | 95% | $4.99 | |
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| — | 0 | — | — | |
| $0 | 820 | 92% | Free | |
| — | 0 | — | — | |
| $3.7M | 5.6K | 82% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.9K | 1.3K | 85% | $3.99 | |
| $83K | 205 | 84% | $11.99 | |
| $83K | 233 | 94% | $19.99 | |
| $82.9K | 1.6K | 69% | $2.99 | |
| $82.9K | 1.2K | 89% | $4.99 | |
| $82.8K | 164 | 50% | $14.99 |