
The faster you click, the faster you will cut the trees to get bonuses, and damage your enemies. Will you be fast enough to stop the enemies coming always stronger in this open world?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, German, Spanish - Spain, Japanese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Plot: You're a farmer guy with a moustache who has to stop tanks from killing treasure chests, while killing back the tank-makers until you reach a skeleton army with a skeleton dragon that want to destroy Mommy and Daddy's house (he literally calls it this, I am so confused) that has some different skeletons hiding in it. The only story reveals are through your character's dialog, and he speaks like someone ran everything through google translate. Gameplay: You click enemies (mostly scarecrows, that still hit back for some reason) to gain strength so that you can kill stronger enemies. You attack by spam clicking as fast as you can, and hopefully the enemy dies before you. You can block with right click, but this is only useful on the towers because everything else attacks so fast that unless you're just holding it down you're still going to get hit when you attack. By the end my hand was in pain, and I wasn't even going that hard. You also cut down trees by spam clicking because why not. You have to do this a lot to get to scarecrows and the game's powerups, which are ... water troughs and hay bales? (am I a secret horse?) Graphics: For the bare bones indie game it is, it doesn't look the worst, but it feels like the assets are just randomly assembled from various sources without any attempt at cohesive design. Most of the random non-interactive objects that are placed as things to look at are much cooler and interesting than the actual stuff you are interacting with. There are weird glowing portals and giant crystals and they're all just decoration. Bottom line: Don't buy this. It is physically painful to play after a while, and there's no real payoff. The game doesn't get better, or different, as you go. The plot is random gibberish, and the only real skill challenge is being able to click faster, and that's silly. After I picked up all the powerups the game started spamming tanks every 10 seconds that took forever to kill, so I just had to go around them and kill the last spawner. If I hadn't played on easy I probably would have just lost there. The game is so close to almost being an ok experience, I feel bad at how much effort it feels like went into this but it just misses by a bit.
this game is a complete bug mess. nothing works like it has to work. some archivements do not unlock at my game. avoiding death is not possible during deatry mainquest things. the list is long what is wrong with this game.
"I Have No Idea What’s Going On" - Towelie This game has some interesting ideas, but lack direction and balance. You wander around, find a bunch of important-looking things that don't seem to do anything, go back to defend your chest for whatever reason, wander off again, make numbers go up... Eventually things just get out of hand and you get killed no matter what, but a that point it's been boring for some time anyway. Some interesting ideas, but yeah, skip this one.
I am trying very hard to find something in this game i could praise .... but sadly there is nothing. Story - Few words about revenge and that's all? Boooooo Controls - LMB move and attack, RMB defence. Character stucking on literally anything. Design - All that shiny assets looking really cheap yet quite heavy for my PC. Very bad optimalisation Gameplay - let's skip this one, pure masochism to beat the game. Probably because of controls and crappy hitboxes. Price-Satisfaction relation - nooooooo! I tought I could recommend game at least to some desperate achievement hunters (like me) but no. You can get better games around this price or even cheaper. When i saw credits at the end and so many people involved in this project i felt pity for that team. Maybe very low budget, not sure why we get such crappy final product :/
꺠쁑쒼깥은꼐임쩔떄하찌마
Surprisingly fun
2002년 플래시 게임이 생각나는 퀼리티 게임입니다. 원래는 5000원 정도에서 3300원으로 떨어졌지만 여전히 돈값은 못하는 게임입니다. 그나마 다행인것은 오토클릭 프로그램이 먹힌다는것 정도겠네요.
Очень необычный, как мне кажется, кликер. Сделан добротно, без багов, без косяков в управлении, имеется заявка на сюжет. Механика игры проста и понятна. Игра увлекает, может быть это не надолго, поскольку принцип игры одинаковый и через какое-то время он скорее всего наскучит, или вы сломаете мышку кликами... но пару приятных вечеров игра точно может обеспечить. более подробно смотрите в моем видео обзоре: https://vkvideo.ru/video-233795385_456239019
Not awful honestly. It's a mindless and fun little map explorer and upgrader. Just make sure you hit retry, not restart adventure like I done. Or i'd have finished it much sooner. The difficulty is really just it expects more CPS from you and damage scaling but late-game once you have all the upgrades, it's not too challenging. Early on you get one-shot. Which can be daunting if you don't know how to shield. STORY / PLOT Spoilers: I have no idea what the hell the story is but just in case.... [spoiler]why did the skeletons sail a ship into a broken house and then why does our guy protect them from the tanks? I mean tank = bad, I guess... But then more skeletons show up to kill the skeletons and we kill them too? Then a dragon shows up? wtf.[/spoiler] Anyway, doesn't matter. You play to click and upgrade. Not bad, surprisingly. I'll take another steam 100% anyday. Thank you Devs for having the insight into making it "easy or higher" etc for difficulty related achievements.
I came into this game knowing I'd be clicking a lot because it advertised itself as a clicker game. I just didn't expect it to be this much. Everything has to be done with the mouse. Which is all well and good, except when you're trying to keep that 7cps streak but you have to move the camera by sliding the mouse to the edge of the screen or you have to move to a different location by clicking on the ground, which of course destroys said streak so your damage immediately tanks. It doesn't help that your character gets stuck on everything so you lose precious seconds trying to get him to unstuck. Enemy AI is horribly op and it's not clear when they hit you, which is bad when these things can kill you in one shot and you have to time your shield right or you're gonna lose precious time you could have used to attack it. Overall, pretty tiring and frustrating. Not fun enough for the effort required to play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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