
ClickBit - clicker game performed in IT style, the main target of which is the gradual development. Also, the game has an upgrades that will help you speed up the gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's quite hard to start a review here. This game is completely user unfriendly, from every point of view. We begin with a retro-style screen and a loud MIDI music, annoying. The game, even if it's made with Unity, has no configuration screen and it opens in a small window - you'll have to click on "game" (why not "play"? XD) and then choose from continue, new game or load game. Finally, you'll be on the main game screen and there will be a settings icon on the right side - turn off music and effects, and put the game in full screen since in windowed mode you're not gonna see anything. Well, and that's the game. There's a cube and sort-of a house and nothing else, apart from a menu on the left side.. I mean, a HUGE menu made of tons of upgrades (8 tiers, the upgrades range from multipliers, storage size, everything related to clicks to cooling speed, heat resistance and so on). There's really a TON of upgrades, but they all revolve around improving clicking and small upgrades that in the various tiers are different just by their name (cooling speed 6, critclick multiplier 4 and so on, all measured in bytes). You'll have a Bit counter on the upper left side of the screen and well, you've got to click. Yay, it's a clicker game and still I've got to deeply understand what appeal do have games that require you just to click on the same spot forever. Anyways, clicking on the cube will net you bits although a red bar will go on overheat if you're going too fast, and of course the upgrades related to cooling down the system and such will affect this thing. The whole game revolves around something like the hardware of a computer, not my cup of tea exactly, but there's nothing about informatics here - just retro graphics and tons of things to click, with some lines of upgrades to read and eventually buy. 8 bits will net you a byte and so on, you'll start with a bit per click and you'll be able to upgrade some things as I was saying about that crappy motherboard or whatever it is. The big upgrades menu is completely user unfriendly - it will not tell you anything apart from a green dot on the things you've already bought. You won't be told which things you can afford and so on, so you'll have to districate yourselves through the byte system and well I'm an historian and really I'm not fond of these things. But apart from this, you'll achieve pretty much nothing. And no, don't be fooled by the "soon trading cards" - this game will never have them xD It's a small, stupid 2€/$ clicker that will never have enough playing time, reviews and so on. And the save feature is really bugged - chances are that you'll log in and have to start everything from scratch, as you can read in other players' reviews too.. it's not happened to me only. I forgot to say that there will be a much slower purple bar on the left labeled "info" - it will fill with clicks of course, and well, I still have to figure out what it does. Like the "popularity events", which will allow you to compete in timed clicking for nothing. I mean, this gave me a headache. This game is just BORING. Terribly boring. The upgrades are hundreds, and they all do the same three things. There will be only a stupid cube and you'll be forced to click on it and watch the heat bar. I think that the info bar fills and stops at a multiplier of 8 or something like this. Anyways, it's bugged. It's slow, really slow. It has no progression, the events are just stupid clicking tasks with a timer, and the rest of the game is based on clicking on a cube for a lifetime and getting upgrades netting you more points per click, less cooldown and things like that. I don't like clickers in general if they're without a sense, but I think that even clicker lovers won't enjoy this bugged mess.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code]Вы любите кликеры так, как люблю их я?[/code] [h1]ClickBit - кликер, который не отпускает игрока на протяжении всей игры![/h1] [h1]Об игре[/h1] [list] [*][h1][u]Геймплей[/u][/h1] ClickBit - это самый настоящий и, можно сказать, хардкорный кликер. Тут нет системы пассивного заработка очков, как во многих нынешних кликерах. Наша задача кликать на Куб. Кликать, чтобы получать "информацию", здешнюю валюту, за которую можно покупать улучшения. Почему бы не использовать автокликер? Ну, во-первых, это как-то не спортивно, зачем тогда вообще играть в кликеры? Ну а во-вторых, тут есть "защита" от таких игроков. На куб нельзя кликать бесконечно, рано или поздно он перегреется, что остановит наш прогресс на какой-то время. Улучшения. Улучшений тут всего 7 в 8 этапах развития Куба + 1, чтобы открыть новый этап. 5 улучшений - обычные улучшения каждого кликера, завязанные на количество очков за клик и критический клик, - и 2 улучшения, которые были нужны из-за "нововведений" разработчиков: Одно увеличивает термостойкость нашего Куба, а другое увеличивает скорость охлаждения. Из этих двух заметил только работу первого, а второе сколько ни прокачивал, так и не понял, есть ли эффект. Еще одно "нововведение" разработчиков - "Глобальные эвенты". Это обычные клик-таймы эвенты, которые иногда появляются во время игры. За некоторое время мы должны заполнить всю шкалу. После заполнения шкалы нам падет опыт. Для чего нужен опыт? Для прокачки популярности. Для чего нужна популярность? Я сам в этом не разобрался, честно. После получения нового уровня популярности нам дают 5 очков для прокачки "улучшений популярности", которые тоже непонятно как работают. Всего 3 развилки этих эвентов: разработка ПО, разработка игр и хакерство. Они почти ничем от друг друга не отличаются, поэтому можно брать тот, который вам нравится. [*][h1][u]Что-то еще...[/u][/h1] [list] [*][i]Графика[/i] [quote=Разработчики]Пиксель-арт стиль с элементами изометрии.[/quote] Где-то хорошо, а где-то не очень. Мне, например, не нравится белый контур у Куба и "помещения", где он находится. Также присутствует дискомфорт при чтении. А, кстати, в игре отсутствует настройка разрешения экрана. [*][i]Музыка[/i] Целых два трека, которые будут сопровождать нас на протяжении всей игры, а она намечается долгой... [/list] [/list] [h1]Итог[/h1] Вы думали, что я вам не посоветую эту игру? Конечно, обычным обывателям, которые далеки до кликеров, эта игра может показаться совершенно неинтересной, лишенной смысла, но для любителей жанра тут есть самый настоящий челендж: кликать, несмотря на все, что окружает игра. ClickBit - это не инди-треш, который тоннами появляется в Steam, это интересная задумка, пока со средней реализацией. Игру стоит допиливать, добавить новые фичи, заставить работать старые. И, возможно, эту игру можно будет поставить во второй ряд игр жанра "Кликеры". Если вы ищите кликер, с которого хотите начать свое приключение в этом прекрасном мире, то лучше найдите другой. Если вам просто скучно, стоит задуматься о покупке этой игры. Если вам не хватает испытаний в жизни, эта игра - ваш выбор. Обзор был написан куратором группы [url=http://steamcommunity.com/id/errorman6/recommended/674220]Обзоры онлайн[/url].
This seems like an incremental game made by someone that doesn't like incremental games. There's no automation to the clicking so it's all completely manual. That by itself wouldn't be such an issue if the progression felt at all interesting or satisfying but it doesn't. All the tiers of upgrades are identical and there's no visual progression as you level up either. There's also the 'Popularity' system which seems tacked on. 'Events' happen which require you to click within a time limit and if you complete enough of them your Popularity levels up and you get some points to spend. Spending those points isn't very clear either. Two of the three upgrades just can't be upgraded with no indication as to why (a level requirement? not enough points? Who knows!) and the one upgrade you can do doesn't seem to actually do anything (at least as far as I could tell). Maybe the worst part is that this is just plain boring. A lot of incremental games will have some silliness or wittiness but this is just a little cube you click on (a lot) and that's it. No charm, no flair, no nothing. I got this half-off during a sale and still feel like I payed too much for it. I suppose the only positive thing I can say about it is that I didn't encounter any bugs or save issues that other people seemed to run in to. So at least there's that.
Game does not save, resolution is not customizable. NOT recommended until these issues are addressed EDIT: the default resolution has now been reduced enough that it is playable on smaller screens, with an upcoming update to allow resolution customization. However, the save function does not work still. There are also issues with the Job's.
When you have over 2k games in your library you start to appreciate unique games and games that make you stop and think. This minimalist clicker did both for me. It is actually a good representation of how bitcoin mining works, but you would have to already know the process to see it. I have banned my self from playing clickers. They give a false sense of accomplishment over time. It something humans instinctively desire. Supplementing that instinctual drive with a virtual placebo is dangerous for human evolution. However I enjoy idle clicker games because it gives you a second to stop and actually appreciate time rather than simply wasting it. ClickBit got me thinking about the process of mining for bit coins. It is rumored that the very first algorithm to unlocking the “genesis block”, the very first block of bitcoins was just a box. The answer...? Was the same algorithm but the box had no top allowing the bitcoins to be retrieved. From there the algorithms and box shapes became more complicated and boxes now unlocked multiple more complicated boxes. With each block unlocked more and more information or data was needed to open the next. ClickBit visualizes this processes in a fantastic way. It got me thinking about the massive waste of resources bit mining is. Not only power resources put straight up processing power. That processing power could be used for productive things like folding for cures, or teaching AI. Jeez even seeding and storing content is a more a productive use of resources. Just like idle clicker games bit mining provides a virtual reward. In both cases time and resources would be better spent on something that provides results in the real world. Also in both cases there is a real risk to human evolution. The game is well balanced and has a good soundtrack. Profile features are not hidden and there is achievements. It is everything you would want or expect from a no budget clicker. I recommend this if you want a bitcoin game that actually relates to bit mining or just a unique clicker game with a good gimmick.
This is a slow clicker, but it's not an asset flip and I like clickers so if you really like clickers I guess give it a try.
This is honestly the worst incremental game I've ever played. It baffles me how this game has any positive reviews at all. It has no auto-clickers, which COULD be fine, as other people outlined... Except for the sheer amount of time it requires you to gain enough points to level up your cube. There's literally nothing to this game except upgrading to be able to click for longer amounts of time. Your time and money would be better spent almost literally anywhere ele.
This game is great for people who like clickers and its hours of fun except there is a glitch where if you buy or upgrade something it will spend the money but it wont give you what your buying so once that gets fixed this game will be amazing
Even if I like Clicker games, the overheating system looks pretty cool to stop auto clicker or spam but progression is pointless Choice gives nothing special, you will lose all your progression often, save are bugged, would not advise this game to any of my friends
6/10 a bit boring
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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