Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 16, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| F2P | 13K | 96% | Free | |
| F2P | 2K | 80% | Free | |
| F2P | 200 | 92% | Free | |
| F2P | 775 | 98% | Free | |
| F2P | 2.2K | 89% | Free | |
| approximately $15.9K | 143 | 83% | $3.99 |