
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. Although it's still in early access, it's incredibly fleshed out in both clanfolk personalities, crafting branches, and items. It's great for players wanting full control over the look of their builds, and with minimal conflict other than survival. The setting is quite fun too, and I have enjoyed it a lot more than futuristic games like RimWorld. I can’t wait to see what comes with new updates.
意想不到的还在更新的游戏,看了下上次玩好像是三年前,这几年下来也没更新啥东西啊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LOVE this game. Its the perfect balance of cozy and challenging. I bought it thinking "it'll pass the time when I don't know what else to play" but its turned into my daily go-to. Unfortunately for me I do get attached to the characters, and its sad when they die but also very rewarding to watch them grow and build stuff. I'm excited to watch this game further develop, maybe in the future there will be a hunting party option to help get rid of nuisance bears. Some of them are.... problematic... but their existence doesn't really hinder progress if you're careful. to sum it up shortly: gameplay is exciting, the world is beautifully built and I love the old-school style. challenging and in depth mechanics, freedom to build whatever you want, easy to save, and it runs wonderfully even on my older PC. very much enjoy this game and do highly recommend.
my favorite colony sim at the moment. game is still in EA but its great for several years of game play
*공식 한국어 지원 이 게임에는 정신나간 폭탄쥐, 성가신 침략자와 약탈자가 존재하지 않습니다. 저희가 싸워서 이겨야할 존재는 오로지 냉혹한 겨울뿐입니다. 업데이트가 꾸준하고, 업데이트 마다 게임 완성도가 올라가는 게 체감됩니다. 정식 출시까지는 많이 남았지만 추천해요 이 게임에서 나무통을 만들기 위해서는: 1. 소철을 철광석으로 가공하고 > 철광석을 가공해서 괴철을 만들고 > 괴철로 리벳과 철끈을 만든 다음 > 모루에서 철 테를 만들고 2. 통나무를 판자로 가공하고 > 가공한 판자를 널판지로 만든 다음 > 널판지를 다시 말뚝으로 만들어 위의 1+2를 합치면 최종적으로 나무통이 나옵니다. 이렇듯 필요한 가공 과정이 많고, 거쳐야할 하위 단계가 복잡하다보니 효율적인 동선과 장비 배치, 자원 관리에 신경을 써야 합니다. '너무 복잡하잖아?' 싶으실 수도 있지만 이거 관리하는 게 은근 재밌습니다. 중세 스코틀랜드 생활상을 이런 식으로 풀어냈다는 게 대단하고, 자연 그래픽이 예쁘고 맘에 듭니다. 부는 바람에 꽃과 풀들이 흔들리고, 아침이면 맵 전체에 안개가 끼는데 보고 있으면 예뻐요. 한 가문을 키워낸다는 컨셉이 마음에 들고, 가족들이 배불리 먹고 행복한 기분으로 잠드는 걸 지켜보는데 뿌듯하네요 5년차가 되니 슬슬 컨텐츠가 떨어지는데, 더 많은 장식 요소랑 사교 활동, 가족 행사 같은 요소가 추가되면 좋겠어요. 다음 업데이트도 기대할게요!
你这基本没有给自定义的空间。为什么不能自己设计纹章,给氏族取一个自己的名字?
A good idea, but the gameplay is too slow to get anything done in time. I start building a house on day 2 and by the time its day 10 I don't have enough straw to make a roof, and it's autumn so it doesn't grow anymore. Maybe I'm supposed to just make a block house, but what fun is that? Could be great if some things are rebalanced, like faster work speed or more resources per reed or tree etc would be good. The gameplay is generally boring and frustrating because everything takes so long.
전투도 없고 랜덤한 이벤트도 없어서 한 번 겨울을 이겨내고 생산 라인을 마련하면 딱히 이렇다할 고난이라는게 없다. 문제는 전투의 부재가 아니다. 도전과 목적의 부재이다. 모든 것은 첫 겨울이 오기전에 마른 고기나 말린 버섯 같은 것들로 겨울동안 버틸 수 있는 식량을 확보하느냐 못하느냐의 문제이다. 물론 더 개발할 물건들도 있지만 테크트리를 더 타면 난이도는 더 내려갈 뿐이고 삶은 더 편해질 뿐이며 반복적인 게임 플레이가 확장되는 부분은 거의 없다. 드워프 포트레스처럼 위나 아래로 확장도 불가능하고, 모험 요소도 없고, 애시당초 소규모 가족 단위의 배경이다보니 커다란 과업을 달성하는 것도 없다. 그렇다고 구성원들이 다양한 특징을 가지고 서로 활발하게 상호작용하느냐 하면 그런것도 없다. 여가시간이라는게 애시당초 없어서 눈뜨고 잘때까지 오직 일, 일, 일 뿐이다. 그렇게 일해서 창고 가득 식량을 쌓아두고 나면 할게 없어진다. 아니, 할 것들은 있는데 해야할 이유가 없다. 세대를 이어나가는게 특징인 것처럼 설명되어 있었지만, 정작 그 세대를 이어나가면서 매진할만한 일이 없다. 결국 이 게임의 모든 것은 식량과 난방, 이 두가지로 귀결되며, 매우 빠르게 해결되어 버린다.
My goodness this game is a hard one to review. Ultimately Im landing on a not recommend. The pathing in this game is whack as well as prioritisation, Im not sure if this is still an early access game but it sure plays like one (if it is is EA then that explains half of it!) The idea's track is unique but things dont unlock in a realistic fashion. If I have a field of stones and can make a stone fence wall you betcha bottom dollar I can use those stones with clay and reeds for daub walls. I liked that the fire aspect was a part of the game but again was frustrated at the mechanics around it. Any fire in a house is dug into the ground to stop sparks. Right now this is cute but confusing. Im going back to Rimworld :(
前前后后玩了许多次,属于从一开始就一直在玩的玩家。想说一下最新的版本让游戏的时长明显变长了,但是玩法上还是有些枯燥,落后的生产力问题没有得到根本性解决,但新任务更多了。 所以像其他狠多的玩家反馈的那样,虽然小人们都很忙,但是不知道在忙什么。 还有就是对中国玩家来说,很难理解种地的产出怎么那么低。种一把麦子收获三把,还要留种一把,中间浪费大量人力播种、浇水、施肥、收割、打谷,后面还要再度深加工,真的是属于负收益了。不如蘑菇干。。。 以及取暖的机制有点问题。并不想一直靠大量禁用窑来维持取暖,太蠢了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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