
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu vi gameplays desse jogo há anos atrás, achei muito interessante a proposta... até porque meu jogo favorito é RimWorld, mas eu peço por TUDO QUE É MAIS SAGRADO, melhorem a HUD do jogo!!! Sério, pode ser frescura da minha parte, mas eu já abri o jogo algumas vezes, e eu simplesmente não consigo jogar por causa da feiura dessa HUD. É um negócio que chega a dar agonia, é tão feio que chega a dar vertigem, cara, além da feiura ainda é feita de um jeito estranho, tu vive perdido nela... Não tô falando por maldade, acredito fortemente que isso alavancaria e muito o jogo. Eu praticamente não joguei por conta desse problema, mas vou dar uma avaliação positiva pois gostei do que assisti e acredito que hoje em dia o jogo tenha até muito mais coisas para fazer. Enfim, desejo sucesso aos desenvolvedores!
Updates have made this game unplayable. Everything is tiny. Text is too small to read. Menus are worthless even with UI maxed out. I liked this game quite a bit but can no longer recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice little game. High fives to everyone during this terrible time in the world.
这个更像在环世界的基础上优化了很多细节,对于新手这个会更友好好上手。我是先玩的族人在玩的环世界,我可以感觉到这款很多方面更便利和简洁,画风我更喜欢这款。但是确实比不过环世界,这款东西做的太少了可玩性太一般了,也没有mod,整体给人就是一种开发一半的半成品,熟练的话20-30h就能把科技树全开完玩到后面没东西了。这家制作组的东西基本都会更新新东西,隔壁诺兰德更得比较勤这边更新有点慢。还是未来可期吧内容再做好点价格再降降创意工坊再开开应该会有忠实玩家(毕竟环世界基本不降价…….
Is this game for everyone? No. But if you are excited when you read that the latest update is going to be delayed because a two day R&D plan has turned into a weeks-long deep-dive into ancient beekeeping practices that will then be implemented into the game, then this is definitely the game for you. The strategy is deep, creativity abounds. Slow gameplay, yes. But is it satisfying? Absolutely.
8.5/10 I'm a colony simulator enjoyer. I've sank quite some time on them. Clanfolk excels when it puts the core of the simulator on building your clan (extended family), which is lacking in others games of the genre. It really gives an incentive into designing your clan's hold. The current map expansion and plans at building "outposts" will further increase this aspect and I give props to the developer for it. In a (positive) critical note, If I were in charge of developing the game, from my perspective, I'd make an effort to add more decoration elements to it. Mainly by exploring the materials from early to mid/game (specialy leather, gold, iron, stone and clay). As of right now, those are either fairly limited or non existent. Maybe enabling mod support could help by giving the community the tools to do that themselves. I hope Clanfolk eventualy reaches the success Rimworld has gotten.
Clanfolk sat in my wishlist for a while, but I kept going back to look at the gameplay screenshots and wondering about the game. I adore colony/town management that zooms into the management aspect (managing food stocks that matter to the folk, assigning jobs etc.) rather than zooming out (diplomacy, upper vs lower class, etc.), and this game absolutely scratches that itch. I adore the building ''discovery" system, wherein you have to collect a certain amount of an item to discover some related buildings/items (e.g. you need to have a certain amount of berries in general storage to discover a separate storage item for vegetables/fruits). This makes a lot of sense for me and it was INCREDIBLE playing this game for the first time and having just about every itch scratched. With the newest update, more QOL features were added and I can't wait to open the game up again and start another clan from scratch (I get attached to my clans, but I also dont want to 'spoil' them with the newest update features each time lol). As a player who loves games like Rimworld, Kenshi and Banished, I would very much recommend this game to anyone who is also keeping it in their wishlist, unsure of whether to give it a try ♥♥
Love this game. I've got over 2000 hours into it. It's got the survival, starting from nothing aspects that I like but doesn't force me into eventual combat. It's got some fun design/building aspects and is continuously growing as the developer continues to improve and add features. I love the historical bent as well.
Классная игра. По смыслу и механике похожа на Римворлд. Только он мне не очень зашёл, а вот Кланфолк прям - огонь!!!! Тут уже что вы больше любите. Я вот фанатка средневековья, Шатландии и всего прочего, поэтому игруля прям для меня. С нетерпением жду развития этой игры!
Вполне приятный выживач из ума... но есть нюансы, надеюсь что в дальнейшем узкие места поправят... Очень не хватает банальных хранилищ еды, уменьшающих скорость порчи, просто и примитивно - это обычные погреба, в которых температура обычно ниже.... технология не ахти какая и уверен, что даже в средневековой Шотландии погреба использовали, как места, в которых можно долго хранить продукты. А если, скажем, эти погреба обложить бочками с замёрзшей водой, то то это дало бы минимум всю весну хранить продукты как в морозилке. Так же очень раздражает, что собиратели тех же грибов и ягод просто кидают их на землю, вместо того, чтобы забрать всё собранное с собой, максимально нелогично и добавляет тонну микроменеджмента...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $262.4M | 893.7K | 99% | $14.99 | |
| $372.6K | 663 | 88% | $24.99 | |
| $75.1K | 170 | 58% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 8.9K | 97% | $19.99 | |
| $4.1M | 10.1K | 76% | $24.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 7.9K | 97% | $14.99 |