
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
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About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great worldbuilder and devs still working to expand the game. I've spent countless hours playing different scenarios and difficulties and not slowing down yet. Could not recommend enough
I passed over this game for a long while but eventually ended up buying it and I'm glad I did. It starts challenging but once you learn the tech tree and mechanics it quickly becomes a very cozy game. The art style has grown on me and I appreciate the intricate details the dev has made. This game was and continues to be a labor of love from the very present dev. Each update is incredibly thought out from both a game and player perspective. I recommend this game to all my friends for a reason. Try it out.
เป็นเกมภาพน่ารักๆแต่กินสเปคใช้ได้ถ้าสร้างอะไรเยอะมากขึ้นเฟรมมีตก แนะนำให้ใช้เป็ดเหลืองลื่นๆเลย ความสนุกไม่ต้องพูดถึงคนชอบเกมแนวนี้รู้มือ บอกเลยว่าเพลินมากกกกกรออัพเดทต่อๆไปครับ คุ้มมากๆ
This is going to be a mixed review, and I hope this isn't taken too negatively. A positive aspect is the dynastic family building feature, but everything else can be done in other games like Medieval Dynasty, Crusader Kings 3, and The Guild series. It also doesn't have the harshness of Saelig, and I find myself kinda bored after some time. Or just more added complex events like Norlands and something like Rimworld. It is a very, very competitive market for these type of games, and I just found myself wanting. I hope this game adds more challenging features down the line, as the medieval characters and traits are fun, but it's just outclassed in terms of graphic and complexity in other games. We are playing a PC game, we are hoping for more complexity and dynamism. After the initial winter, it's pretty much downhill from there.
I wish I didn't have to put a binary score on this. I don't hate it, I've got a good 28 hours out of the game in short order and it represents good value from the cost. I like the concept of generational progress There are lots of things to like, and if it works for you then great. But I did find a few things that diminished my enjoyment and means it didn't feel right to do a thumbs up - and I think given the game has got very good feedback, some balance is probably fair in the reviews. > The Tech Tree unlocking - I didn't feel I had a choice in unlocking/pursuing things. I needed to pursue everything because if I got further in and found I hadn't dealt with the dependencies I then had a lot of work to catch-up. So I felt like I needed to produce everything. I couldn't focus and specialise on one tree route (which isn't clearly visible anyway) and then sell it & buy the other things I needed. > Not enough trader variety - This follows on from the previous, I needed things, I had to make them myself, I couldn't reliably get them from trading. > Slow progression - I had the game on full speed almost exclusively - to me that is a bad sign, there wasn't enough I could do in game and I was waiting too long for my colonists to do the tasks I needed them to do - and they didn't do things smartly - it felt like it they were pretty stupid and spent too much time wandering - the ability to tweak their priorities didn't seem to work well enough. Basically I felt seasons went by where I couldn't make major progress and I just wanted them to plant that field of grass and build that wall around the toilets - but they spent all day keeping fires lit and washing their hands and doing the mundane must do day to day stuff. In summary I felt I was mostly watching rather than playing and my actions were not being implemented fast enough within the game cycle to make it entertaining. I didn't feel this with similar colony sims. So it was fun but I didn't feel after 28 hours I wanted to keep playing my savegame, or play again to perhaps improve some bad decisions I probably made early in in colony design. So you may love this, but just didn't quite make it for me.
15時間プレイ、火事が起きることもなく一回目で冬を越せて、二年目も越冬しました。 やる事がとにかく多く、常に仕事があります。もう少し効率が良いやり方があるのでは?とも思いますが、常に何か足りなくて中々進みません。木や葦は伐ったら自分で植えなければならず、多少は自然に生えてもいいのでは?と思いました。生えてこないからおかしいと思ったんだ。 動物をどうやって見つければいいのか分からず、全画面に狩りの指示を出して全部狩りつくしてはお肉を無駄にしている。 画面上部の所持品が食べ物は食べ物で別れていて欲しいです、パッと見のグラフィックが分かりやすいのは生肉くらいなのでどうにも分かり辛い。あと屋根が必要な設備も分かりやすく改善されたらとても嬉しい。 個人的にはもう少し倍速あげてほしいなぁと思ってしまった、やる事が多い割に進まなくてこっちは暇だなぁとなります。ゲーム自体は面白いです。
Jeu de gestion très sympa, un peu compliqué à prendre en main au départ. Il m'a fallu quelques parties avec pas mal d'erreurs pour comprendre, recommencer, aller plus loin, se retromper, recommencer, etc. Il y a beaucoup de tuto dans le jeu, mais certains éléments doivent être découverts et compris soi-même, ce que j'apprécie.
First of all doing this review aswell to support the devs they deserve it! This game it has so much potential and is amazing its a true colony sim imo of how it should be the survival and taking care of your colony and the fact its realistic makes it even better for me. Im still noob at this but at same time the game makes me feel so cozy(even tho at first its hard XD) cause of all the details in it. Excited for future updates and future of the game :D
Fun game
비가 너무 자주와요 힘들다
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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