
World War Two veteran and mentally-damaged alcoholic Hayden Warrick awakens from a night of drinking to find that his wife Elsie has mysteriously disappeared.
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[b]My Playtime:[/b] 2.7h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (2 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [b]Clandestinity of Elsie[/b] is a horror [i]RPG Maker[/i] game where you have to explore the area and shoot enemies. You need to travel with a flashlight as your light source, limiting your vision to the enemies lurking in the area. [b]Pros:[/b] - The eerie background music and lack of supplies help to increase the suspense - Enemies that appear out of nowhere can surprise you - Interactable objects are highlighted [b]Cons:[/b] - Exploring areas take time due to the limited light source - Lack of manual save [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you play this game?[/h1] [b]Yes.[/b] [i]If you are interested in horror RPG Maker games, this one should be up your alley.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] You won't be seeing much of the environment due to the limited visuals. Most areas that are not reachable with your flashlight will either be completely black or dimmed, making it hard to see everything. Luckily, the game designed the areas with this in mind. Areas with almost no light source will be made very narrow, while the ones that are not will be wider. However, since enemies are still hard to see in the dimmed areas, it beats the exploration aspect of the game. I never dared to go beyond the intended paths since I'm afraid of the enemies. On the good side, the game always gives a nice guiding path, especially in the wider areas. [h3]Story[/h3] The story is told nicely. It tries to be mysterious at all times while still telling what happened to the main character's past. Everything will make sense in the end, which will also be wrapped "nicely" in the ending. To be honest, I found the ending to be unpredictable, and although it didn't give much impact overall, it's still good enough for me. [h3]The Game[/h3] [b]Gameplay[/b] The game is focused on exploration. You have to explore all areas, interact with all interactable objects, and defeat all enemies that you see to progress the game. You will have a gun to shoot at the enemies, and since ammo is limited, you need to shoot carefully. Luckily, shooting isn't hard to do - you just need to face the enemy and press the shoot button. It's not as easy as it sounds though, and no, it's not about aiming; you don't have to aim to shoot. It takes time to execute an attack. Your gun can only shoot one bullet before you need to reload, and although enemies only take 2-3 bullets to kill, you need to be ready to kill them. First of all, you need to wait for a while to take out your gun, which is required to shoot the enemies. Reloading will also take some time, so you're bound to either run away from the enemy or shoot the enemy from afar. However, running away will cause another issue since it's hard to see where to go. https://steamcommunity.com/sharedfiles/filedetails/?id=483623067 Areas are usually filled with obstacles and it's easy to get into a dead end before you realize it. Moreover, even if it works out, you can't just shoot the enemy right away since you need to wait for a while before you can turn around and shoot the enemy. Shooting enemies from afar is usually the safest option, although it can be hard to find a straight area for it. Supplies might be hard to find at the beginning. I found myself having almost no medkits since I kept on getting hit by the enemies. It adds more suspense to the game though since I became more aware of my surroundings. I'm not sure whether it's because I became better at the game or it's because of the terrain, but I didn't have to use them often near the end of the game. As for ammo, you won't have any shortages of it - you can loot it almost everywhere, and as long as you don't miss too often, you should be fine. https://steamcommunity.com/sharedfiles/filedetails/?id=700586836 The lack of light sources can make it hard to explore the areas. Since the flashlight only covers 1-2 tiles wide at most, you are bound to explore the same area several times if you don't want to miss everything. Moreover, enemies tend to hide in vast areas, discouraging exploration. On the good side, the lack of supplies and enemies that "suddenly appear" out of nowhere help to set up the atmosphere, although I would be grateful if there is a way to increase the visibility once you cleared the area from enemies. [b]Length and Difficulty[/b] I finished the game in 2.7h. I died a few times, but it doesn't take long to reach where I was at. I didn't like that you need to rely on autosaves to save the game though, and the game never states when the autosave is triggered. There is an item that seem to allow me to return to an area where I could save, but I never used it since that area was far from where I was - I was afraid that I have to walk the long way to where I'm at or get soft locked from using it. [b]Problems[/b] It's hard to find walkable doors from up, left, or right sides in the first building. Luckily, these are all fixed in the rest of the areas with the arrow signs. [h1]Conclusion[/h1] [b]Clandestinity of Elsie[/b] might seem like a cheap horror game that relies on a limited light source, but it was performed well. It's not hard to explore the areas since maps were designed with a limited light source in mind, and you can always skip the ones that are too cumbersome to do. It might have some issues like the delay in shooting the enemies apart from the reload, but I believe it was more because of the engine limitation than anything. Besides, the game is free, and the quality is good enough for its "asking price". Those who enjoy horror games made in [i]RPG Maker[/i] will definitely enjoy this one too. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more reviews regularly.[/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
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一款使用RPG Maker做的即时战斗的ARPG游戏 恐怖氛围做的还算不错,可调查的物品都回用叹号表示,而且在调查后是无关剧情的则会消失 算是避免看到什么不点一下空格,总怕错过什么的一种方案 游戏免费,可以尝试玩一下
Vou deixar bem claro que não terminei Clandestinity of Elsie e o único motivo pelo qual estou recomendado ele é porque ele é gratuito, não é um jogo ruim, mas também podia ser um pouco melhor. Já mexi com RPG Maker e sei as limitações do programa, aqui fizeram um Survival Horror relativamente bom, tem até um sistema de tiro, o problema é que a "mira" é a direção horizontal que o personagem olha e os inimigos podem andar praticamente em diagonal, deixando alguns espaços apertados onde é difícil terminar sem tomar algum dano, bom pra um jogo no RPG Maker, mas seria inaceitável pra um game em uma engine melhor. Deixando a parte técnica de lado, acho que o jogo têm muito cenário repetido e potencial desperdiçado com exploração quase que inultil (no máximo você vai achar algumas munições) e um enrolação enorme pra fazer algo simples e avançar a história (uma porta trancada, entre em um predio vizinho, vá pros fundos do prédio, ache a chave da manutenção, ligue a energia e use o elevador pra passar por apartamento nós 3 andates até achar quem têm a chave daquela primeira porta, volte todo o caminho, abra a porta e fique dentro do lugar por 5 segundos) fora que o personagem faz umas coisas bestas (fui atacado por um monstro, sem nenhuma chance de mudar isso porque fazia parte do roteiro perdi meu remédios que tinha guardado, o personagem então decide explorar um hospital inteiro ao invés de simplesmente sair da cidade e seguir seu caminho). Dito tudo isso porque ainda recomendo o jogo? Ele funciona, é gratuito e acredito que foi feito com paixão, limitações tanto técnicas quanto criativas impediram ele de ser melhor, mas se você não tiver nada pra jogar, pode ser um bom jeito de matar 2 horas. --------------------------------------- I'll make it very clear that I haven't finished Clandestinity of Elsie and the only reason I'm recommending it is because it's free, it's not a bad game, but it could also be a little better. I've already played with RPG Maker and I know the limitations of the program, here they made a relatively good Survival Horror, it even has a shooting system, the problem is that the "aim" is the horizontal direction that the character looks and the enemies can practically walk in diagonal, leaving some tight spaces where it is difficult to finish without taking some damage, good for a game on RPG Maker, but would be unacceptable for a game on a better engine. Leaving the technical part aside, I think the game has a lot of repeated scenery and wasted potential with almost useless exploration (at most you'll find some ammunition) and a lot of hassle to do something simple and advance the story (a locked door, among in a neighboring building, go to the back of the building, find the maintenance key, turn on the power and use the elevator to go through the apartment on 3 floors until you find who has the key to that first door, go all the way back, open the door and stay in place for 5 seconds) and the character does some stupid things (I was attacked by a monster, with no chance of changing that because it was part of the script, I lost the medicine I had saved, the character then decides to explore an entire hospital instead of simply leaving the city and continuing on your way). Having said all that, why do I still recommend the game? It works, it's free and I believe it was made with passion, both technical and creative limitations prevented it from being better, but if you have nothing to play, it can be a good way to kill 2 hours.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Veteranos fracturados, linternas agónicas y el Silent Hill de la era pixel art definitivo Si buscas una aventura independiente de acción, horror psicológico y supervivencia en perspectiva bidimensional que prescinda de los sustos comerciales fáciles, te ponga en los zapatos de un alcohólico atormentado por la guerra y te obligue a racionar cada bala en mitad de una oscuridad absoluta, esta propuesta estrenada el 8 de julio de 2015 es una joya de culto oculta. Lleva la clásica fórmula del terror de la vieja escuela inspirado en Silent Hill o Resident Evil a su máximo exponente de angustia ambiental y crudeza narrativa, cumpliendo con creces el propósito de dejarte una sensación de constante suspense y agobio frente a la pantalla. • Narrativa perturbadora y ambientación histórica insuperables: La historia nos sitúa en el estado de Nueva York de la posguerra de la Segunda Guerra Mundial, siguiendo los pasos de Hayden Warrick. Despertar tras una noche de borrachera y descubrir que tu esposa Elsie ha desaparecido misteriosamente detona un guion soberbio y deprimente, donde explorar las lúgubres calles de Albany y Troy te sumerge en una espiral de secretos familiares y culpa militar súper inmersiva. • Supervivencia táctica y gestión de recursos fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y muy tensa que se controla al milímetro con el teclado o mando. Tu misión principal consiste en registrar armarios y cajones para escarbar en busca de suministros médicos y munición; decidir cuándo gastar tus pocas balas contra las criaturas de pesadilla o cuándo huir a oscuras por las salas se siente increíblemente ágil, responsivo y dinámico. • Iluminación por linterna y monstruos del subconsciente: El título destaca por encima de otros shooters planos al convertir la luz en tu único salvavidas técnico. Avanzar por los laberintos arquitectónicos te obliga a depender estrictamente de un estrecho haz de luz cónico que deja los flancos de la pantalla en una negrura total; ver cómo los monstruos (que representan los traumas, celos e inseguridades de Hayden) brotan de las sombras in extremis es de lo más vistoso. • Puzles de lógica y revelaciones en el diario: El planteamiento de la campaña destaca por integrar rompecabezas lógicos y notas escritas que debes inspeccionar para abrir compuertas de seguridad. Leer los recuerdos del orfanato de los protagonistas o las cartas médicas rompe con la monotonía de los tiroteos, aportando un ritmo de juego excelente que te conduce directamente hacia un retorcido e inesperado giro de guion final. • Puntos a mejorar: La curva de dificultad sufre picos bastante bruscos y un tanto toscos debido a que el juego carece de un sistema de guardado manual libre en cualquier rincón, obligándote a depender de puntos específicos para no perder el progreso de tus exploraciones. Además, al basarse en las plantillas clásicas de RPG Maker con una perspectiva cenital plana, el movimiento del avatar a través de ciertos pasillos estrechos con escombros puede registrar colisiones rígidas. • Contenido lúgubre de nicho: Debido a su enfoque hiperrealista sobre la degradación mental, la violencia doméstica implícita y los estragos del alcoholismo, la atmósfera del juego es intencionadamente incómoda, sucia y deprimente. Esta total falta de filtros y su apartado sonoro minimalista repleto de suspiros y crujidos orgánicos configuran una obra de nicho que se puede completar en aproximadamente 2 o 3 horas de juego, pero que puede saturar a los usuarios que busquen acción ligera. Quizás exija una paciencia de hierro para avanzar a tientas por sus búnkeres y su apartado visual de 16 bits aleje a quienes busquen gráficos tridimensionales fotorrealistas modernos, pero a nivel de ritmo de suspense, calidad de su guion de terror psicológico y fidelidad a la pura esencia de los clásicos de supervivencia es, por mucho, una propuesta independiente muy redonda y cuidada de la tienda de [Steam] ¡Tres horas de linternas titilantes, monstruos del subconsciente, secretos conyugales y pura adrenalina de terror psicológico aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Not Recommended
İkinci Dünya Savaşı gazisi ve zihinsel engelli alkolik Hayden Warrick, içki içtiği bir geceden uyandığında karısı Elsie'nin gizemli bir şekilde ortadan kaybolduğunu bulur.
Нереально крута атмосфера саспенсу як для гри, зробленої в RPG-maker. Сюжет хай і не хапає зірок з неба, але доволі непогано як для гри тривалістю в дві-три години. Врахочуючи, що гра ще й безкоштовна - чудовий спосіб скоротати вечір.
Qué gran juego, no me lo esperaba! Son como 3h para completarlo y además gratis! Una historia y una temática muy buena como de terror y retro, aunque no es de miedo, pero si que te crea tensión en algún punto. Está bien porque tienes que ir reservando balas y botiquines porque escasean en algunos puntos. Logros todos relacionados con la historia, menos 2 que son perdibles, cuidado!
Mano, os encosto daqui mesmo em 8-bit te mata de susto misericórdia ♥ achei válido para quem tá tentado parar de beber, baita motivação pros alcóolatras.
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