
Crush the Confederates near Petersburg and Richmond in 1864. Bring peace to a nation divided.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Kleines, sehr vereinfachtes Taktikspiel im Szenario des amerikanischen Bürgerkrieges. In vier Schlachten gilt es, sich zu beweisen. Vier Truppentypen, von denen die Artillerie übermächtig erscheint. Also gilt es, in den ersten zwei Runden möglichst die gesamte Artillerie des Feindes zu erledigen und dann gemütlich alles abzuräumen. Dennoch, für ein Stündchen unterhaltsam. Für 50 Cent im Sale, was willst du da falsch machen? 6/10 persönliche Wertung, beide Errungenschaften funktionieren.
白送的游戏,玩起来也不算无聊,必须好评
Civil War: Battle of Petersburg is a compact, straightforward turn-based strategy experience that presents a slice of American Civil War history through a minimalist lens. Developed and published by Cult Software, the game focuses on delivering accessible, small-scale battles set across a handful of historically inspired engagements. Rather than aiming for the sweeping depth or intricate unit modeling found in major wargaming franchises, it commits to a more simplified, almost tabletop-like format where you command infantry, cavalry, artillery, and a general across a series of hex-based maps. This streamlined design means that within minutes of starting, you are already maneuvering your units and planning firing lines, giving the game an approachable feel even for players unfamiliar with the era. The structure of each scenario is straightforward: you take command of either Union or Confederate forces and attempt to secure victory across battlefields representing events such as the Battle of the Crater, Cold Harbor, and other engagements surrounding Petersburg. The maps are simplified interpretations of these historic areas, but they still convey enough terrain variety to encourage basic tactical thinking. Hills, fortifications, rivers, and open fields demand attention when arranging your forces. While the game’s mechanics are easy to grasp — move, attack, reposition, end turn — that simplicity isn’t without merit. It creates a rhythm reminiscent of a light board game, where each move feels deliberate and where the outcome of small decisions can shift momentum quickly. One of the more enjoyable aspects of the game is the immediacy of its combat. Turns resolve quickly, volleys of fire have clear results, and units take damage in a predictable manner. Because the scale is small, positioning becomes central to your strategy: lining up infantry behind artillery, timing cavalry charges, and supporting weak flanks can be the difference between victory and collapse. When a plan comes together — when your artillery softens an enemy line and your infantry advances with minimal casualties — the game generates a surprising sense of tactical satisfaction. These moments highlight how even a minimal war game can deliver tension when the rules are clean and consistent. However, that simplicity also exposes the game’s limitations. The visuals, though serviceable, make it difficult at times to distinguish between unit types. Generals can blend in with infantry, and cavalry or artillery occasionally require a second look before you’re certain what you're moving. This lack of clarity slows down play and can lead to unintentional missteps. Terrain effects, while present, are not always visually intuitive, so understanding how a forest tile or a hill actually impacts a unit may require trial-and-error. The user interface is similarly minimalistic — functional but unrefined — and some actions feel slightly sluggish or imprecise. Movement icons and pathing indicators could stand to be clearer, especially for newcomers. Content, too, is limited. With only a small number of scenarios included, the game doesn’t have the longevity of deeper strategy titles. Once you have completed the available battles once or twice, the novelty begins to wear thin. There are no extended campaigns, no dynamic battles, and no additional mechanics such as morale systems or resource management that might enhance replayability. While you can experiment with different tactical approaches on repeat playthroughs, the underlying experience remains largely unchanged. Players who are used to more elaborate Civil War simulations may find the depth insufficient, while those looking for only a brief diversion will appreciate its quick-play nature. Despite these shortcomings, Civil War: Battle of Petersburg succeeds in offering a budget-friendly, low-friction strategy title that knows its boundaries. It does not pretend to compete with large-scale wargames or historically exhaustive simulations. Instead, it offers a compact recreation of battlefield problem-solving, wrapped in a simple presentation that emphasizes ease of entry. It is the sort of game that can be picked up for short, satisfying sessions — a tactical snack rather than a full meal. In the end, the game’s appeal is tied to expectations. If you seek depth, varied units, complex systems, or historically rich campaigns, this title will likely feel too slight. But if you want a no-nonsense, approachable Civil War strategy game that captures the basic pleasures of maneuvering troops on a hex map and outthinking an opponent with tight positioning and timing, Civil War: Battle of Petersburg offers a small but enjoyable experience. It’s not an epic simulation, but it delivers enough tactical engagement to make its brief battles worth exploring, especially for players who appreciate lightweight wargames and historical settings presented with restraint rather than complexity. Rating: 7/10
<3
Decent little quick hit strategy game. Expect to play through all four battles in about an hour, get it on sale and it's worth 50 cents in my opinion.
bana satranç gibi geldi sıra tabanlı strateji
简单的六角格排枪小游戏,拿来消遣很不错。 两作的通病:缺乏提示和引导,美内教程很短没什么用,即使有教程,内容也不完整。有移动后开火减成,有低HP伤害减成,疑似有骑兵冲锋加成……这些都不告诉你。右边那款板子上的点点,是你剩余未操作/移动/开火的单位,但是你点一下不能把镜头移过去或者高亮……所以你还是得从头到尾看一遍。火炮过于强力,一炮一个大头兵,一炮一个火炮(未移动状态开火),骑兵也有点OP,只有步兵很受罪,连填线都费劲。
Steam Koleksiyon Kartları için almıştım. Oynadım. Oynattırıyor kendini.
Отличная пошаговая стратегия. Напомнила на SEGA Advanced Daisenryaku правда там про вторую мировую и проигрываются псевдо 3D ролики во время нападения.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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