
City of Murals is a slow, challenging, and weird action-adventure game.
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City of Murals is a slow, challenging, and weird action-adventure game.

The world is competing to see who can live the longest.
Alien technology discoveries help yield a longer life, but the time it takes to make those discoveries also takes much of your life. You have a timer of when you'll die but if you get to some ancient tech your lifeline will be extended, perhaps even for hundreds of years.

Explore and survive a cute and creepy world with non-violent and violent guns
Find special traversal abilities like dash , jetpack , glider and grappling hook
Befriend and battle weird and interesting creatures
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
While the negative reviews so far aren't wrong, I'm still enjoying this game. It feels very experimental, and I love the overall weirdness of it. In its current state, I'd say it's probably not worth the full price unless some of the bugs get fixed, but this is a very unique game with interesting environments that are fun to explore.
- This is an EARLY ACCESS title, as such expect it to be "rough around the edges" - This game is a rogue-lite 3d exploration platformer. It vibes hard. The visuals and music are charming and unique. It rewards exploration, and drip-feeds upgrades. It doesn't do a lot to explain it's own mechanics, and I'm not totally sure if that's by design, or due to it not being finished yet. Either way, there's a bit of learning-as-you-go which I enjoy to a degree. I'd say it could use a slight nudge in the direction of explaining things a bit more, but given how weird the world of this game is, the feeling is kind of fitting. I think the fighting mechanics could be tightened up a bit, as a lot of the time I wasn't sure how or why I killed things that I killed. Exploration and traversal is front-and-center though, and are already fun. Being early access, there is certainly some jank, especially with respect to UI and using a controller. There were some times where a UI wouldn't register input from the controller and I had to reach for the mouse. Overall not too bad as long as a mouse is at least nearby.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Great game with a lot of energy behind it! The environment is gorgeous as well as the characters. The game is a great representation of good ol Philly passion. For $5 on summer sale? It's a no brainier.
City of Murals - это такая лайтовая смесь Dark Souls с собственным переосмыслением жанра метроидвании. Перед вами огромные пространства со своими приколами, существами, боссами локаций и прочего по которым достаточно интересно перемещаться. Игра хорошо поддерживает элемент исследования, битвы с боссами и платформер одновременно. Надеюсь это не последняя игра от разработчика, мне по душе его виденье проекта
This game is really cool! The atmosphere is so vibey and the aesthetic of the world is gorgeous. You can tell how much love has gone into the art and design. The story elements are original too, and got me into things right from the start, as I'm a big fan of 90s RPGs. It did take me a second to get used to the controls, but honestly I had a hard time with some characters in Smash Bros, too, so go figure. The soundtrack is also really lovely, which is an important factor for me. All in all I've found this game to be totally unique and really fun to play. Instant classic!
Menus don't work properly, ie game play will unpause while you still have one of the menu screens up. assets show up where they shouldnt'. and I would suggest redoing the intro bit. and the visual filter thing hurts my eyes.
Terrible game design and a complete lack of polishing. It feels like a student project made for practice. Refunded.
Love the music, the story, the characters, and the overall aesthetic. Major unique vibes that make me feel like I could just hang out and chill with the strange inhabitants of the hub. Like 3:30am vibes. This game has a ton of charm. I actually didn't expect too much from it since it's early access, and a lot of the media for it showing the platforming side of things. It definitely does have a ton of platforming goodness, but also a lot of customization (even with suits and accessory parts etc), and rogue-lite features like upgrading your weapons (including some unique stuff like the grow gun that spits out giant plants you can use to help in platforming, or blowing up enemies), buying and upgrading abilities, a whole ship exploration mechanic with different planets to visit, different maps to buy from the merchant, cool physics stuff with funky enemies that make use of it, and more that I didn't even realize would be part of the game just from looking at the store media. So that was a great welcomed surprise for me. Also as someone who is so TIRED of modern games slamming me with six thousand character essays about their story, or barely explaining their own mechanics etc, I was actually very impressed with how the story for this game was simply and succinctly explained right from the opening cinematic. I know (kind of!) who I am in the world, what I'm doing, etc. And the lack of hand-holding exposition feels good. It feels mysterious and makes me want to explore the little galaxy they have going, given the back story that you're introduced to. You aren't some grand chosen one, but another entity in the galaxy trying to find his way, so it's got a nice charm to it. And there are a ton of different characters scattered around the world, and in the main hub space station area, that are all just funky and silly and fun. The game is very artistic and has a nice style, but I really like how it doesn't take itself so seriously and just has a bunch of silly characters with silly and fun dialogue. Like the guy at the hub that wants to tell me all about Chip Chips! What are chip chips! I don't know, but now I want some! The game does need work, it has some bugs and jank here and there. But nothing seems game breaking, and the dev seems extremely open to taking criticism and feedback, and seems to be working hard on each update. Even with that said, I still think it has a great base to build off of. If you like rogue-lite "upgrade your weapons, die, get more stuff, come back, take revenge, explore different maps, check different areas for secrets you missed earlier" style games, and a unique open world (after the tutorial part, which is linear obviously), then I would definitely recommend giving this game a shot. I don't usually review games, but this one just gave me a good vibe, and it keeps getting updates, so I felt compelled this time. It's got some strong vibes. Music definitely contributes, but the whole feel is just like.. some kind of weird fever dream, in the best way!
incredibly compelling setting with striking, unique art direction, but the gameplay leaves something to be desired. movement feels good but shooting doesnt have much feedback so it feels unsatisfying, and exploration is fun but it kinda feels like the only incentive is finding more bullets. has a lot of potential though, i hope the dev keeps up with it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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