
In the world of City Eye, you’ll become an operator of the Central Monitoring System, who will try to prevent the effects of every single transgression in the game. Use city maps to track dangerous areas and don’t let the suspects run away from the Police.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The idea is nice and it sounds very interesting. But it is not! This is the map view where you see where you have cameras, see which cameras could show an incident and switch to cameras: https://steamcommunity.com/sharedfiles/filedetails/?id=3093066461 The view from the cameras is pretty nice: https://steamcommunity.com/sharedfiles/filedetails/?id=3093066909 Here I am zoomed in to an incident: https://steamcommunity.com/sharedfiles/filedetails/?id=3093066866 Ok, the idea sounds good, the graphics are ok, so what is the problem. The main problem is, that the game seems to never have been played by its developer. Like NEVER. The controls to switch between map and cameras are not comfortable, press escape or click the "X" in the right top corner to go to the map, move the map to see the cameras, zoom in to be able to select the camera, select the camera. The "Escape" to go back to the map is bad for gaming, you are in a hurry, you have to switch from w/a/s/d to escape and back every minute multiple times. EVERY MINUTE MULTIPLE TIMES! There is a reason vim has a shortcut which equals escape in the 10 finger system. You move the view on the map, switch to a camera and when you come back, your view on the map has been reset. If you want to mark someone as suspect or victim you have to open the command system while targeting the person, view his/her profile, mark him as suspect (for police) or victim (for ambulances), then target the person again, open the command menu again and send the correct vehicle. I mean... what is the point of this? The camera already recognizes if it is a suspect or a victim and there is only one correct vehicle for each case. But you still have to select that vehicle. This all could be forgiven if the gameplay were fun. But it is not. It is just not fun to play this game. This could have been good. The base for a good game is here, I feel it. But whoever created this game either did not want to invest more time or was never really interested to create a real game and this is just a trying out of some engine or the developer never had the idea to ask others for ideas, for example in the forum. Yes, the forums are full of stupid people who call themselves "the community" which means for them to shout loud and vulgar and get everything for free. But there are some guys who have good ideas. Some. So... don't get this. Just don't.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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