
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of my favourite stories about living under late stage capitalism as a disabled trans person. That's not me twisting the narrative to make it fit my agenda, as many strange people on the internet love to say whenever one draws such a conclusion from a piece of media, that's just text. Ultimately a game I 100% agree with in what it's communicating in how to live with that hand you've been dealt. I've seen some criticism for the dice system and while I can understand where it's coming from, at least to me it seems like yet another way of communicating that fundamental idea, maybe in a way that makes it hard to comprehend if you haven't lived that very specific experience. I agree that there should be more consequences for failure, but then again, you ideally do not know on your first playthrough where consequences might be dire and where they won't. I certainly felt the intended stress back when I first played it. The OST is amazing and has been in my regular rotation for a while.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #144 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disco Elyisum'un fanı olarak beğendim. cyberpunk temasını gayet güzel işlemişler. özünde rpg ama görsel roman tarzı oyunlara alışık değilseniz devamlı bir şeyler okumak sıkıcı gelebilir. tabi oyun sadece bir şeyler okumaktan ibaret değil ama oynanış açısında çokta bir mekaniğide yok. Disco Elyisum sevmiş birinin rahatlıkla seveceğini söylebilirim
Citizen Sleeper is an extremely special game that will stay with me for a very long time. It manages to deal with concepts of conciousness, community, hope and ofcourse people's favourite word to describe the game 'precarity' with such nuance and managing to not lose the player while conveying these messages through both its setting and the massive ensemble of characters. It does such a great job at immersing the player with its world, art, music and even the easy to follow text (which you will have to read lots of) thus managing to provide in my opinion one of the best "open-world" experiences. The choices you make feel like your very own and it really is upto you how you would want to progress your life at Erlin's Eye. Any choice that the player makes towards progressing a mission over a seemingly more important one is always acknowledged; you are rewarded for taking interest in the characters that inhabit this world. Sometimes, you feel punished but the characters feel like such real people that you end up symphathizing or even accepting the outcomes as it's all different shades of greys throughout the entire game. My only qualm would be that I would've liked the game to explore more about the council inside of Havenage but that really is a nitpick since there's a character that gets introduced for whatever reason when you are done with 90% of the game and that's his only appearance.
随着时间流逝,到了某个循环,终究还是要放下这一切,氤氲的气味、徘徊的人、常出现的地方和难以忘怀的瞬间,重重记忆都将消散。雾里看花,也就意味着,这副身体,短短十年的使用年限,终将走到生命的尽头。
Incredibly inmmersive, by the end of the game I grew fond of the space station and wanted it to flourish, also the somber tone of a corporate driven universe it's chef kiss.
Stressful, meaningful, and a delight.
L'interface et les nombreux textes pour les dialogues peuvent peut être rebuter au début mais franchement il faut se forcer un peu ça vaut vraiment le coup on est très très vite happé dans l'histoire. Super DA et histoire vraiment profonde.
Excellent ambiance.
One rare and precious gem. Totally worth your money andx love. Play it, gift it, reccomend it to your friends!!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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