
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十分满意的一部视觉小说 整体文本上乘 搭配完美贴合的背景音乐 多结局外带轻度roll点即可达成各种条件的游戏机制 在合理规划下基本上没有空窗期 满打满算二至三周目即可全成就达成
玩法很有趣,对于赌[b]骰运[/b]有瘾的人来说简直像掉进了兔子洞,每个循环都有新的赌博机会等着我体验!25%的概率我也要搏!! npc塑造得都不错,几个不同的结局也挺有意思。在打到结尾前我也没想到[spoiler]我会为了亲爱的理子放弃期待已久的机械飞升(....)结局[/spoiler],很奇妙很独特的体验。
The game pulls you in that you can’t help but see how the story unfolds. With multiple endings and choices, each decision carries weight, and the conclusion hits hard. The character art is a standout and really adds to the overall feel of the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the story and had a hard time putting the game down. The story or stories are more on the sad side. Lets you reload after reaching an ending so you can continue the story with other options. Mostly Played this on Steam Deck OLED 512 with no major problems, except the few times the selection did not work that the touch screen fixed.
Didn't expect for this game to make me tear up by the end but it did. Absolutely gorgeous music, story and art. I would protect Lem and Mina with my life.
Excellent jeu tant par son univers, ses problématiques et son gameplay. Une fraîcheur inattendue
(spoilers) In the beginning there is an overbearing feeling of a hostile world, you feel alone in a hostile world. But as you play, get your bearings, meet new people. You begin to see a light in this cruel world. and before long this cruel world becomes home, truely home. You get plenty of off ramps, endings that allow you to escape, but you soon find that you don't want to escape. And that emotional transformation feel's so damn impactfull. And it left a mark on my soul that will never quite leave. Not to dramatize, but i feel a little more at peace with the wolrd around me after playing this game.
Really good! I liked the story and overall writing a lot, it's sci-fi/cyberpunk done well. Art direction is also great, the characters and gameworld feels really alive and expressive (the queer rep is really nice too). Gameplay-wise the dice system is fun, clever, and allows for some interesting decisions regarding task prioritization. My only real criticism surrounds the late-game (primarily post-main story threat). After enough upgrades it becomes fairly trivial to ensure you're rolling with 5s or 6s. At the same time many of the late game story chains include certain "wait 4-6 days" buffers between progression that leave a lot of dead air that you don't really have anything to fill with, you end up just waiting for the next story stage to unlock. Despite that it's a really great game and well deserving of the praise it's gotten, the early and mid game are extremely strong and the end-game and endings are engaging, my slight annoyances aside. It's especially impressive work for a solo dev, they've made something really special. Easy recommend for fans of narrative-driven games and/or cyberpunk settings. 8.5/10
made me cry. when I first finished this game it became my entire personality for a while (and some of my friends might argue it still is). impeccable soundtrack too, first vinyl i ever bought and still my most played.
Not my kind! There are some power points for it, like the graphics, sounds, but the UX didn't kept engaged enough. Maybe I will revise if another updates are made. The user is introduced very abruptly in the game, nearly no lore context, which makes him confused pretty easy from the start. Also, no other settings options than the language option or strange UX flows (like return to other menus, or start game with the second profile as default, in my case I didn't even know there is also another one before, so checked the third and returned and started directly with the second)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.7M | 8.1K | 92% | $24.99 |
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| — | 0 | — | — | |
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| $841.7K | 2.9K | 79% | $14.99 |