
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关1周目时长约7小时、100个左右的循环,大部分结局和成就在1周目即可完成,不过由于游戏没有手动存档,如果要全收集会有点小麻烦。 游戏的美术风格、文案和音乐配合得相当不错,故事完整,质量肯定是值得一玩的。与其说是选择取向,不如说大部分时候做出的选择是“什么时候开启某条支线”,骰子系统难度不高,大部分失误都有办法补救。前期的对话分支对后期结局影响小,选项也不算丰富,适合在平静的时候代入世界观体验故事,可能不太适合喜欢主角有强烈性格的、能以一己之力做出改变的玩家。 游戏前期的剧情基本是有关于“我”——一个梦游体的生存挣扎(顺便一提,由于主角没有名字,和npc熟了以后依然被叫梦游体会有点出戏.......),后期尤其是DLC浪涌剧情则和“我”的关系不大,基本是跟难民/卫星的生死存亡有关,所以最好是在对厄灵之眼有了解和归属感以后游玩。这也是缺点之一:前期资源非常吃紧有危机感,后期资源则过于丰富,在等剧情推进的时候就像混日子,天天最大的困扰是选哪个家睡觉,比较割裂......此外,在剧情之内,DLC有许多事件开头在要求主角“证明自己”,虽然能够理解这些人为什么不会轻易交付信任,但是反复靠主动帮忙来触发事件难免显得有些热脸贴冷屁股,所以如果对厄灵之眼和相关NPC没有感情(比如更偏向于逃离结局),主角的动机就太弱了。 角色设计很丰富,有好几个非二元角色,相应代词的中文翻译选择了“伊”,读起来蛮通顺的;不过看讨论好像有玩家以为真的有一个角色叫伊,偶发的误解也是翻译不可不品的一环....... 我最喜欢的剧情是绿道部分和DLC第三章的留下结局,菌子的象征很棒,而且煎起来很好吃......非常非常喜欢拒绝园丁的邀请回到现实世界时那一瞬间的后悔:“怎么会有人甘愿选择这样沉重的累赘,这样纷繁的思绪?”但是此时感受到了理子的手。
Really enjoyed the story and game overall. It's not taxing in anyway but doesn't need to be. Ran great on my PC but some text is a little blurry in sections.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 8.1K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 174 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WOW! Incrível demais. Fiquei completamente fisgado pela história, pelos personagens, pela sensação que esse jogo me trouxe. Não queria que ele terminasse nunca... Vou levar esse para sempre na memória.
Visual novel with the illusion of choice.
boring characters boring writing every thing take a while for it to happens an about the RPG mechanics ? there nothing there the only good thing about this game is making you fall a sleep faster
absolute peak. it's very engaging, the story is nice and has a lot of options to explore, you can play it casually (an hour or so every day) or binge it. the characters and their artwork is detailed, diverse and good. - you can become a communist - you can take down a gang - you can rebel against corporate ♥♥♥♥♥♥♥♥ - [spoiler] you can become one with the ai-fungi hivemind and abandon your physical body [/spoiler]
Отличное атмосферное приключение, которое тебя с одной стороны ни куда не торопит, с другой стороны не отпускает и затягивает. Есть отличный перевод от комьюнити, за что отдельное спасибо! Без него не решался брать игру, но как только нашел перевод, купил сразу же и не пожалел. Для тех кто любит погружаться в историю и не боится много читать и вникать.
This game is flawless. The art style, the music, the writing and world design. I have no critiques. I imagine some people will dislike the dice rolling system as the core gameplay mechanic, but I found the the tension created by resource management and survival mechanics to add plenty of tension to my playthrough. I really loved it, and I wish it were longer. That said, I'm going to get the sequel and keep on sleeping.
Immerse yourself into the story and the lives of the residents of this game and you wont be disappointed
The gameplay honestly wasnt for me at first so i toughed it out for the story and i dont regret it. The final ending of the game is probably one of my favorite video game endings. and it invokes strong emotions no matter which one you pick.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.