
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没太体验到反抗公司,反抗资本的斗争精神,但这个环形城市里形形色色的人让我感受到了一种独特的烟火气。
quite a while since I got this immersed in a game. it's insane how great the soundtrack and writing is - characters and descriptions just pop out of the screen. choices feel impactful and the combination of hard decisions with limited resources to act on them is amazingly executed. only weak link was the unclear path to obtain certain items and a sometimes livelier presentation would be welcome. other than that I can't wait to play the second one [spoiler] - "The sadness of remaining forever unknown, even to yourself." - "That is either sentience, or the illusion of sentience, and for me, the entity in question, the distinction becomes a moot point. To misquote: I think I am thinking, therefore I am thinking." - "But if those practices remain unchanged while the universe around them shifts, aren't they already dead? What is better, to preserve at all costs, or to allow things to be destroyed by change?" - "If the Eye is to become anything more than an offshoot, a temporary structure, it must form its own history, its own stories, stronger than anything that came before. Unlocking these Solheim secrets won't do that, but the persistence, the stubborn drive to survive that is in the veins of every person in this place? That will. And that is what you are trying to save." - "And in this frozen moment you focus on only the next step, because that is the only way you have learnt to persist. And to persist is to believe that a future, any future at all, is possible."[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #288 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game. Strong writing. Decent gameplay loop. Visuals are clean, audio are fine. try it if you like good writings and don't mind negligible gameplay after the first 2 hours.
没有灵活存档我好难受........................一直在重开..... 以下内容是纯通关游后感 结束了,最后我选择登上飞船离开了厄灵之眼。 这款游戏真的很难让人不联想到星际牛仔,SPIKE最后说的自己像做了一场很长的梦---那也完全是我在这款游戏里面作为梦游体的感受。探究不到的过去,能想象到的是和现在一样荒芜的未来,厄灵之眼也好,厄灵之眼上面遇到的所有人,也不过是我的一场梦。 在厄灵之眼上面遇到的所有人都有独立的剧情线,他们从来不会给我改变世界的任务,只会给我刚好足够维生的冰棒、一顿饭,或是一段几分钟的温情时刻。然后,列车到站,大家各奔东西。我为了活过今天而去打工、治病、与人交谈,倒计时永不停歇.... 我选择登上飞船追求的也不是抵达,而且是旅程,从一个破败之地到另一个破败之地的路途中,我的存在被持续地创造和确认,大概是在这个宇宙里能拥有的最大限度的自由吧。 掷骰子这个模式其实还蛮有意思的,反正让我前期还不太熟悉怎么去控精力体力的时候因为上头重开了好几回。 还有就是猫咪真的可以统治宇宙了吧!!!每天睡觉前都要喂猫啊!!整个厄灵之眼让我最放不下的就是我家门口的小小流浪咪!!!!!
Сначала я подумал что это какая то фигня, и не стал покупать. Потом мне подарили игру, и я все еще подумал что это какая то фигня, но надо поиграть. Потом я запустил игру, и открывающая сцена made me overhype, я буквально читаю монолог и думаю "РАЗРАЗИ МЕНЯ ГРОМ, ЭТО ЧТО. ДИСКО ЭЛИЗИУМ У МЕНЯ В МЕГАСТРУКТУРЕ????" А потом я пошел весь такой расхайпленный проходить и понял что это какая то фигня.... Первое что меня расстроило - игра буквально стесняется давать мне сложные выборы и заставлять думать о том что выбирать или думать "блин зачем я выбрал это", буквально почти нет десижн-мейкинга. Каждый раз когда я думал "Ну вот, ну вот щас мне надают по жопе за то что я поступил недальновидно и принял очевидно плохое решение" диалог моментально выводил меня на хорошую концовку, буквально вот только что у меня перед лицом пистолет и вот уже его владелец говорит "слушай, а го я не буду тебя убивать", и так 3 раза в одной сюжетке. Буквально цена проеба "ну го ты поробуешь проебаться в другой раз, не волнуйся, ты не проебешься))" Второе - ресурсы ты перестаешь менеджить к середне игры, если в начале я еще думал куда потратить кредиты и куда влить кубики сейчас куда потом, к середине я чуть ли не циклы скипал на ♥♥♥♥♥. Задания где надо подождать несколько циклов в какой то момент утомляют, но то что они есть это приколньо, но может чуть поменьше, а? Диалоги в игре написаны хорошо, но это не уровень дискача или что у нас там эталон? Но я не буду ставить это как минус, мне понравилось Читать в игре и это главное. Но другая пробелма в том что мне понравилось в сумме всего 2 сюжетки ([spoiler]это сюжетка с Лемом и миной, вся, и сюжетка с навигатором ИИ[/spoiler]) И мне ОООЧЕНЬ не понравилось что игра пушит тебя выбирать сторону угнетенных рабочих, почему я не могу поотыгрывать мразь и встать на сторону злобных кровавых корпоратов? Да все сюжетки кроме однй так или иначе о том какие корпораты плохие и какие мы вот простые работяги хорошие (я мейби просто не нашел как помочь Харди (или как его), если можно встать на его сторону этот минус уберется), я конечно согласен что корпораты плохие, но игра кажется слишком линейной из за этого В сумме хочу сказать что игру не стоит играть, можно на ютубе пройти, но в игре все еще есть положительные стороны, в конце концов вохможно именно вас сюжетки вовлекут сильнее чем меня и вам будет плевать на то что игра лайтовая и не ставит перед игроком сложных задач, Арт кстати хороший, круто, художники молодцы.
[b]Your body isn't yours. It's corporation property. It's constantly decaying. You are actively dying everyday. There are no handouts here. Earn your own credits. Roll your dice, Sleeper. Make your choice.[/b] Citizen Sleeper is a text-based RPG where you roleplay as your own walking mechanical corpse called a Sleeper. Every single 'cycle', you'll have to manage where your 'actions' or dice go towards. Is it towards earning credits? Making friendships? Exploring the station? Even then, if you don't maintain yourself, your dice disappear until you can repair yourself. Things get very desperate in your first hour of gameplay. But then you learn and adapt. You earn 'Drive' upgrades to spend on yourself. You get better at surviving. You could even call it living. Don't get too comfortable though Sleeper. Your body is dying. But what can you make of yourself before you die, Sleeper? Can you resist death? Is it futile? Who are your true friends? Who can you trust? Will you stay? Or will you leave? Roll those dice, Sleeper. I highly recommend this game if you love a good interactive fiction a-la Disco Elysium or CYOA games. Purchased from the Humble Bundle - 15th anniversary Indie Icons Showcase
J'ai pas réussi à le finir par manque de temps et , faut le dire ,par manque d'interet sur le moment T. L'ambiance est sympa ,la musique minimal aussi : on a vraiment l'impression d'être perdu sur une station à l'abandon avec des habitants qui font tout son possible pour survivre. Vous allez cotoyer des personnages haut en couleur avec des histoires en mode " tranches-de-vies". J'aurais aimé être happé mais je n'ai plus trop la tête à des jeux lents ,qui prennent leurs temps. Cependant je vois le potentiel et le retour des joueurs qui l'ont eu ce temps : c'est un jeu à essayer /faire ,c'est sure. Je recommande donc sans soucis.
Мне игра показалась плоской и пустоватой. Я ожидал простого атмосферного погружения, но игра что-то вообще не затянула. Конфликты тут решаются как будто слишком просто. Все персонажи какие-то бесхребетные что ли. К тому же не чувствуется роль тебя как героя во всём этом: ты просто кидаешь кубы, а реальные действия всегда делает кто-то другой. Нет ни нелинейности метода, ни нелинейности результата. В итоге игра - это набор никак не связанных, бесконфликтных, безынтересных историй. Лучше ещё раз поиграть в Disco Elysium.
刚刚开始的一两个小时还感觉有点游戏性,然后就只有重复的机械劳动(5个筛子拿去推进事件或者养活自己……仅此而已 不过拿来当成小说就差不多?毕竟你只能选择推进事件或者搁置事件并不能左右事件。剧情更像是多个小故事,人来人往的确实有点星际牛仔的感觉 人物刻画和背景设定给个7分吧,不算差也不算好
Эмо история из жизни "Каждый день я просыпаюсь с мыслью о том, что я лишний. Лишний в этом мире вечно веселых, улыбающихся, счастливых людей. Я по-настоящему не нужен никому из них - мне просто нечего им дать, кроме кучи своих проблем, переживаний и уныния. Мне остается просто наблюдать за их жизнью в стороне, как будто меня тут никогда и не было. Да и был ли я на самом деле? По крайней мере для них - точно нет. Но, не смотря на все это, что-то заставляет меня просыпаться и тратить день на то, чтобы сделать этих людей еще более веселыми и счастливыми, сделать их жизнь проще и приятнее, решить их проблемы, успокоить и выслушать то, что им хочется рассказать. Каждый вечер я засыпаю с мыслью о том, что я что-то делаю не так."
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 8.1K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |