
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10, 8h一口气打完了,文案一般,角色塑造一般(冯在前期剧情结束了之后直到大结局给了张通行证漏了个面,其他时间根本不见人影,可恶的社畜。),剧情一般,美术一般,策略/游戏性一般,感觉就那样,cdk 3rmb,主角设定有点意思,结局抱得美人(皮克)归 XD,用来打发时间还可以。剧情挺典的。so 就那样。对其他结局不感兴趣。如果有配音或许更有趣。太空过家家。 实在闲得无聊有可能会去玩2。
刚开始玩的时候我手忙脚乱,权衡利弊。根本没有心情细读游戏的文本,什么官方势力黑帮势力黑心企业,全都跟我没有关系,我要当传奇耐杀王我要活下去。我步步为营,反复开始了三次,最后还是决定用采矿工(顺带一提采矿工这个开始职业真的会让你最开始那一阵子丝滑很多)……玩到中期我忽然意识到,这个游戏没有那么容易寄。它自由度很低,更类似于一个配备了简单的资源管理游戏系统的视觉小说。然后我就开始放下心,开始真正的关心剧情,关心那些我之前觉得只是NPC的角色,关心那些夹缝中的人类的命运。后期,我跟他们都有了或浅或深的感情。梦游者没有跟谁结下了很深的羁绊。我们相遇,浅浅交织出一段故事,又分开,最后相忘于星海。我目送他们一个个离开,也有人留下……玩到后面每次出字幕都感觉眼睛要袅袅了……结局后感觉很惆怅。总有种比灵魂摆渡人更加灵魂摆渡人的感觉。教着我去说再见。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #288 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文案特别好的科幻游戏ᶻz ₍^_ ̫ _^₎像在读小说,红线俱乐部之后第二次感受到了这种浪漫
It's nearly all reading and the writing isn't compelling.
好玩,看起来类迪其实和极乐迪完全不一样,虽然有处女航这种翻译瑕疵但还是那句话瑕不掩瑜,很多塑造得很好的角色,而讨厌的角色呢也会有惨烈的下场。不过我太讨厌政治局了没有打dlc内容。
序盤は必死に生きてる感じがするが、後半は状態の維持が面倒になる。 読み物ゲームとしては面白いが、後半に行けば行くほど読むだけな感じにはなる。 だが、土日を違う世界に旅行に行く感覚でポチる程度なら、いい感じ。
Overall pleasing science-fiction story, touches on a range of classic themes from the genre, mostly focusing on the nature of sentience and the meaning of life through the eyes of a non-human being. Mechanically it’s essentially a choose-your-own-adventure with dice rolls determining the paths taken, the destinations on the whole being fairly fixed. There’s a story being told, and you’re there to immerse yourself in it for the duration like a good book. To that end, the soundtrack is fantastic and fits naturally with the broader theme. The character artwork was also on point, “a picture paints a thousand words” was taken to heart here.
If this is narrative in video games at its peak, we still have a long way to go. It also feels like the game's "survival" systems are constantly at odds with the game's plot momentum and story progression. Especially the dice roll randomization make this game more frustrating than enjoyable, more annoying than pleasantly thrilling.
轻量版极乐迪斯科类型的游戏,但是其实内核和极乐迪斯科完全不一样。一边摸鱼的时候一边玩感觉很合适,唯一我觉得不满的地方就是不能存档,不过好在选择结局以后会给你返回到结局之前的情节,但是有些不能一条线拿完的成就就要重新玩了。比较适合有时间有耐心的时候玩吧。然后不知道是本地化问题还是什么,感觉文本有点怪,但是总体来说还是玩的比较满意的。有一些细节有点快速,目前只打了一个结局。其实我不算跑团爱好者,但是可能正好是因为这一点所以觉得体验还行。 趁打折的时候把第二部也买了,期待下一部的故事。 [spoiler] 感觉设定和美国比较像,太阳底下无新事,到了宇宙里也一样吗。比起前两个势力我更喜欢绿道,关于恒星的成就简介也很浪漫。“假以时日与心力,万物都能修复如新。” [/spoiler]
Story driven game, with time sensible decision. Great game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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