
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Most likely between $69.7M and $197.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $29.50 on Steam · China (−41%). Compare 15 prices in 15 markets →
Reviews
Themes across 2896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is unebliavable. I was going to play this game today after its been sitting in my library since launch, and its unplayable. on an empty map, i can squeeze 50 frames after reading multiple guides online for optimization. its playable, but stutters and looks like crap. This is on a ryzen 9 and RTX 3070. I can make minecraft look better.
I tried this game 6 months after it first came out to give it a chance to have any hotfixes and patches sorted out before so that it was the best possible chance for it to impress me - it was in a pretty sorry state 2 years later I've come back again to see if they've fixed most (if not all) of the issues with it, and to see if it was up to the standard of Cities 1 and to be honest, I don't know what they've done for the last 2 years other than maybe add new assets to the game, the core game is still a broken mess - There are still no premade roundabouts, so unless you want to make a boring grid city, you have to spend most of your time perfectly tweaking everything to make it sit properly - Everything still violently snaps to the terrain, including underground placement, bridge heights and anything that has any interaction with the camera, meaning that if your city has any terrain deviation, especially if it's cliffs/large drops, you'll find yourself wanting to throw up all the time, if you can even navigate it at all - Bridge heights themselves are capped at a certain level unless you add a massive pillar of dirt, then suddenly the sky is the limit, or rather, the dirt pillar - The UI is still bright, garish and incredibly hard to parse at a glance, especially when trying to zone, everything is just bright green and short of looking at the building architecture style, it's near impossible to tell what's already zoned where - Objects still "overlapp" other random objects that have no correlation to the object you're trying to place - You try to move a building and it tells you it's not possible because it overlapps a piece of road a kilometre away, for some reason - Pedestrians completely ignore road markings and just do what they want (I had this issue with cars the first time around and while I didn't specifically test it this time, I have no reason to think that would be fixed this time if the pedestrians had the same issue) - More of a personal thing, but having metro stations require subway yards now is incredibly annoying when trying to design a nice clean, concise city, especially since you can't put the subway yards underground (to my knowledge) - The performance still leaves a lot to be desired - I have a fairly middle of the range PC that should handle it just fine but it constantly hangs and freezes, even on the lowest settings - Why oh why did they remove the zoning brush? - Genuinely, what possible benefit is there to having to only use the marquee tool, the fill bucket or the single square brush? One of the best things about Cities: Skylines was always the fact that you could build cities that weren't just grid cities, you could make free flowing, natural cities with curves, but now you're punished for doing that because you have to awkwardly go around with the fill bucket, filling out the zoning whenever you do a new area, it makes no sense that it was removed in the sequel I know this is a big, possibly ranty review, and a number of these things might not bother you at all, but it's just so disappointing from the people who brought us one of the greatest city builders in the history of gaming, to follow up with this, and that's the crux of the problem. It's not that any of these things are necessarily the end of the world or that they make it completely unplayable, but they're mostly large, structural issues with the game that weren't an issue in the first game, haven't been addressed at all, and make the whole thing just a worse experience than the first game, some of which feel like they would be the quickest and easiest solves to implement. Cities: Skylines 2 isn't bad, but when I know a similar game already exists and does most things better already, there's no way I can recommend it, just get Cities 1 and if you need the few upgrades that Cities 2 actually introduces, just get a few mods - oh that's another thing, you can just use Steam Workshop in Cities 1, Cities 2 forces you into their propriatry "Paradox mods" system instead and it works okay, but it is still worse and more annoying than just using the Steam Workshop like Cities 1 did
After all those years, it doesn't come close to the experience of its predecessor. Catastrophes are poorly rendered, traffic is still grossly mismanaged. Everything remains so unfinished.
login required for mods. refunded
This game is suprsingly fun and addicting!
The game is honestly great in many ways. I cant say it's torturous by any means considering I have 80 hours on it lol. Great simulation and the road building is much better than CS1 once you get the hang of it. The sims also seem to be more intelligent compared to the first. I didn't buy it at launch, but from what I see it has massively improved. HOWEVER, very disappointed in the lack of content and variety though compared to the first... This game has been in development/out for wayyyy too long for there to be such a noticeable lack of added content. Almost 3 full years in and one DLC pack :(. I keep finding myself wanting to just go back to my CS1 city. Unfortunately I can't rate it as a meh on steam, so I will *tentatively recommend the game if its on sale.* Just such a lack of content and possibilities for full price quite frankly.
Froze 2 minutes after first launch. Closing the tutorial popup was too much to handle apparently. 0 population. Not a single road placed. My mouse disappeared, had to use the keyboard to kill it from the Task Manager, which took *15 minutes* (I didn'teven know a process could hang for so long). Wait for another 4 years and buy it only if he prince comes below 20€ would be my two cents. Btw yes I checked the requirements, I'm not running it on a potato.
my gpu reached 76°C
While I have logged hundreds of hours on this game, I cannot say I recommend it. If you've already purchased Cities Skylines 1 and have its DLCs, don't waste your money on this one. The main reason is lack of support. There are so few updates and patches since this game was first released. Just take a look at the bug report site and you can see issues have been opened and confirmed since the game came out. The PR team is great at making platitudes of upcoming features and possible bug fixes. However, their latest QA post has essentially told the community that they are not committed to make the changes players really want to see. It seems the team is committed to releasing new DLCs instead of fixing issues in the base game, like, I don't know, the solar power plant or the mail system? I had high hopes for this game, but the lack of support has left me disappointed.
I'll finally review this garbage of a game that I regrettably pre ordered years ago before it released. Let's be completely honest what this game is, it's in the same vein of something like planet coaster, which is a sandbox painting game. In this case, cities skylines 2 is quite literally a game you play paused and that's it. What do I mean by that? It's the fact that compared to something like older sim cities, the city is never truly alive. It's a pseudo low effort illusion of an active city and nothing more. One thing for instance, when you build houses, they all get the same ugly rectangle high crane png, yeah I say PNG because that's what it might as well be. When you zone areas, all of them get the same exact building png where it shows a crane, and then once some time goes by, then the building automatically appears. Like, where's the life, where's the buildings being built, ANYTHING. You could say who cares? And I would say I do. How can this be a city builder and as per the own description of the game " With deep simulation and a living economy" when you can't get the core foundation of just building animations done, it completely takes the immersion element out of the game, not even including the fact THAT THEIR FIRST GAME HAD PROPER BUIILDING ANIMATIONS. Also to add on top of that, the building variety is terrible. Build one residential zone, and all the houses for the most part look the exact same. I'm not asking for them to make 100+ different house varieties, but for a game that's quite literally a city builder, and one of the main foundational core component of your city is PEOPLE and having HOUSES, there should be a significantly larger amount of building variety which is just not present at all. Also they once again to try and include chirper to give "life" to your city but it's just the same rehashed garbage 3-4 tweets that just say the same thing over and over, there's a reason why people always turn that garbage off. If you've ever played any Sim City before, than you'll know that Cities Skylines 2 is nothing more than a game where you just paint buildings and take screenshots and nothing more. And to be clear, there's nothing wrong with that if you're someone who likes that, BUT, if you're someone who's looking for a city builder that chooses to go past the surface and tries to give you an actual living city that evolves and grows with you over time as you keep working on it, this game IS NOT IT. This game, just like Planet Coaster failed to properly capture what their predecessors did well which was being a painting sim, but also a management sim. Personally for me, there's no fun/point in building a city that is quite literally lifeless for the most part and the options provided are nothing more than set dresses to paint an illusion and nothing more. Also not including that just like the first game, they love to release a metric ton of useless or necessary DLC's that ultimately is meant to just milk you of more money, god forbid the Paradox gives out anything free to make up for the disaster this game has been in for the past few years. The radio/music as well as sound effects is horrible. The game might as well start up with it disabled with how utterly trash it is, the radios are a joke, and the fact that they even have DLC for it is laughable. For those who just want to paint pretty cities, you'll probably like this, but if you're someone who wants to build a city that actually feels alive, this game is an utter completely disappointing waste of time. This is more of a nitpick/personal preference, but I'm not a fan of the color pallete/art style for this game, I'm not sure how to describe it but it feels dreadful and soulless, compared to the more vibrant colorful pallete from Cities 1. I really don't like it at all and it just makes me want to play the first game instead. Also a side note: for anyone reading who is thinking "well you can install xyz mod" my answer to that is quite simply, no. If I have to install mods just to have the game go from unbearable to slightly bearable, than that's a huge issue and speaks to the foundational issues with the game that can't be fixed. I can play older games such as Sim City 3000, Sim City 4 etc without ever feeling like I need mods to enjoy them. Anyways, at least with Cities 1 I could give it lenience as it was their first game, and it did do a lot right as well, but for a sequel, this game just leans further more into just being a painting sim and nothing else, and it doesn't even do that right either as you can see reflected in the other reviews being posted.