
Help Cirno get back into her home! A chill, bite-sized 3D platformer in which you explore a frozen Misty Lake and gain boulder-lifting strength.
Modeled estimate, not a reported figure. How we estimate →
About
A mischievous group of fairies has locked Cirno out of her very own home by placing a huge boulder right in front of it. Luckily for Cirno, getting rid of it is simple: she just needs to get stronger.
How? By collecting Power items, of course!

Cirno! Lifts a Boulder is a short and relaxing 3D platformer and Touhou fangame in which the titular ice fairy explores a frozen-over Misty Lake in search of strength-granting items. As Cirno grows more powerful, she unlocks distinct abilities that help her navigate the snowy landscape and reach new areas.

Explore the Misty Lake any way you like: you never know what you might run into!
Set your own pace: There's no rush. Sprint across the ice, or take a leisurely walk along the lakeshore.
Unlock abilities: As Cirno gets stronger, she gradually remembers what an ice fairy is truly capable of.
Find hidden frogs: Several sneaky frogs are hiding around the lake. Can you find them all?
Listen to some tunes: Get lost in the snow with an arranged soundtrack by lapspider45!


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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
marisa is mentioned 10/10
The game looks great but unfortunately it's tedious to play with a pretty bad moveset that becomes a little bit more involved later on but it never becomes fully engaging. I enjoyed the little references sprinkled throughout the game but there's no rush, no hurry, no real threat and no way to really lose. Not to mention, the map is deceptively big since you get arbitrary invisible walls everywhere. I think that could have been handled a little bit more elegantly at least.
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Languages: English, French, Italian, German, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +5 more
Hours played at review time, across 200 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m amazed that a game that has no NPC’s manages to have a world that has so much personality to it. I love the dynamic soundtrack, it felt like a jukebox. I’m very grateful that you are not required to get every single one of the power ups, as I feel like I would’ve likely beaten 99% of the game and then spent three hours on the remaining 1% if that wasn’t the case. Runs great on the steam deck.
Fun low stakes plat former, w game
Давно ждал жту игру еще с постов от разработчика на реддит. Игра очень понравилась, релакс под ♥♥♥♥♥♥♥♥ ремикс музла из игр серии, игра за цену по скидае отбивает, рекомендую ради хотябы самой сильнейшей, самой сырнейшей и самой наиумнейшей сырно тян или чирно тян...
yes
true
Ótimo jogo para esquecer os terrores da realidade e ajudar uma fada a levantar uma rocha que está bloqueando a entrada da sua casa!
Great little 3D platformer! Typical collectathon design, gain collectibles to get new abilities and higher jumps with one of the midgame abilities. Then provide a set of collectibles that act as guides or waypoints to help direct you to places, that only matter for determining how good of an ending you get, and finally have some challenging collectibles. You don't get a double jump, dash, or wall kick that most 3D platformers have; instead you get a glide (as you get more power collectibles you can glide longer), a super jump, and the neatest one the ability to create a platform in midair to land on (you need to touch actual ground before using it again). Chaining these together, along with [spoiler]strategic resets of the midair platform while still using the one out[/spoiler] are important. Graphically it's retro, the N64/PS1 style that's popular right now (in 2026), but of course with a lot more QoL than games of that era had. There are even options to make the models and terrain more pixelated, if you really want the nostalgic feel. I'm a child of the NES and early SNES era so I really don't have nostalgia for that period, so I kept it the default view. Note that since it is inspired by the early 3D era of platformers, there's no map, no quest markers, and you only have sound and visual cues and an optional "there's something in this general area" guide. Sounds good, and music is great. I really like the soft jazzy style version of Lunate Elf, and the slower calmer rendition of Beloved Tomboyish Daughter. All the music is really solid. There are no NPC's around, aside from ambient creatures like a few rats, birds of various types, and the tsuchinoko from the Three Fairies comic. There are snowman versions of several characters though so you can see some recognizable "characters". Overall it's not difficult, there are a few really high up collectibles, power and points are up there, and some frogs are EXTREMELY difficult to spot, and some frogs require late game abilities to be able to get the required closeup to see them. Luckily there is an (optional) guide to help find any collectibles you're missing. It'll first show the direction of the nearest power item, then point, then finally frogs. This guide shows up about once a minute. It is short, but does have a speedrun achievement and a reduced ability challenge available if you wish to replay. A first time 100% playthrough took me a bit over 3 hours.
Un peu chère pour ce que c'est, mais pas mauvais. ça ce fait rapidement (un peu trop peut être) Je met positif par défaut, mais c'est bof mais pas assez pour un négatif après si vous voulez un jeu à speed run, vous pouvez vous engagé dans ce jeu
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