
Daughter Raising Simulator with in-depth management gameplay, backed by an outstanding City Pop soundtrack. Take a young girl under your wing and raise her to adulthood. Set in a future where humanity has fled earth, your choices for your daughter will determine the outcome for humanity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed
if you like princess maker type games this will scratch the itch lol!
É um ótimo simulador de como fazer sua filha crescer, com um lindo estilo, a história tem umas reviravoltas e surpresas, vários minigames e com o sistema do jogo que em geral é divertido, porém lategame fica um pouco maçante, mesmo assim, vale a pena jogar. 9/10
一点剧情没看的情况下一个女儿扎扎实实养了20个小时,这游戏节奏太慢了。
One of the best
Sci-Fi Daughter (was) a new concept for a raising simulator! I like making numbers go up so I've enjoyed my time with this game; but it is far too long for its genre. The career paths and skills are a mess, it's difficult to engage with the exploration portion of the game since it does not pay off as well as going to classes does. I like reading and don't mind what we're working with here, though I can't help but think removing the majority of the plot and focusing more on the style of the space-age would've made for an improved experience. Also - the kids (and all the characters) talk like robots sometimes; maybe it's even more sci-fi then we perceive it to be, beep boop.
I've really enjoyed this game and disagree with some of the reviews complaining about the skill trees or schedules not being fleshed out. All of the information about skill trees and schedules are clearly present if you are able to click around your screen a bit and read lol! The tutorials are pretty explanatory and the learning curve isn't bad at all. I really enjoy this game and it's a great extension of traditional princess makers by taking place for ten in game years. It's definitely a time consuming game, but I really enjoy the mechanics of battles/quizzes. It's not overly difficult and your character isn't constantly dying like other princess makers. I'd say the main draw back of the game is also it's strength--the length. The dialogue is fun for your first play through, but you can skip it on replays, as it doesn't usually impact the story. I think my favorite mechanic is the surface exploration and battles. The scheduling is also fun. The stats you pick at the beginning are really important to game play and I wish stamina was a bit less high for events because you have to rest like half the week depending on your stats. But definitely worth picking up. This is a game you can come back to, I've had it for years.
Quite good, if you are fan of the genre you will love this game
Eu sou fissurada em raising sim. Mas não recomendo. MESMO ASSIM eu vou continuar jogando. Então, se você não gosta muto do gênero, nem tenta. Porque eu perdoo muita coisa do jogo só porque adoro o estilo. Em primeiro lugar, o sistema de batalha é muito chato. Não é desafiador, é lento, e repetitivo. O visual também não é muito bom. Mas tem seu charme. Gosto muito da parte de "raising" mesmo, das aulas. Tem muitas opções e isso é muito divertido. Eu só sinto falta mesmo dao de eventos relevantes no meio da gameplay, em vez de apenas um por ano e conversas skipaveis. Por esse motivo não passei mais tempo jogando. Porém é uma boa iniciativa.
A great game with a nice story and an interesting cast of characters for all that like raising sims and stat-raiser. My only complaint is the length of a playthrough, with my first having been around 20 hours.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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