
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #62, worst US #79 · 3 markets collected
About
CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.
+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +
▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, strong game with a cool, Marathon reboot-esque style mixed with Neon White/Ultrakill gameplay. The gameplay is simple but fun, though it can become repetitive and tedious on the longer stages while you're still learning them. The biggest fault is the games lack of communication on how the levels flow, with me frequently missing enemies I can use to maintain the gameplay loop or simply passing by the objectives. This forced me to either backtrack through an empty, uninteresting level or just restart it. Some method to understand where you should direct your pathing like a brief indicator of objective locations when you pick one up or letting you X-Ray nearby enemy locations with a high enough combo would help greatly in making the more open levels feel much more cohesive. The story was almost a non-factor to my gameplay with how out of the way any of it is. The ending segment expanding on Fawns character felt very out of nowhere in what was otherwise an incredibly rigid format. I think it might serve to break up each set of levels with small dialogues in the same VN format as the ending. TL:DR Short game with good aesthetics and a strong gameplay loop when it works. Little to no story if you're not actively hunting it. Women (awesome).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 761 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FREAKS ONLY
neon white 2
♥♥♥ как вернуть деньги за марафон чтобы купить вот это всем своим друзьям + TEAR FLESH FROM BONE +
its genuinely shocking they nailed the marathon aesthetic as well as the AAA big budget game
the 6 hour long lesbian sex cutscene was ABSOLUTELY necessary
This is a really short game and there isn't much to it. Gameplay never evolves, graphically it looks fine but it's always the same, and there is pretty much no narrative until the ending. Speaking of which, feels like it comes completely out of nowhere. This is the first time I've finished playing a game feeling like I'd wasted my time I think it's secretly an early access game
Excellent, fast paced, twitchy shooter and platformer. They may be a dime a dozen nowadays but that doesn't make them any less fun. CICADAMATA" is no exception. And it has an incredible visual style to boot. Very Marathon-esque (the 2026 game). Its mechanics are fairly simple: you shoot, you (triple) jump, you dash and you stomp. It's easy to pick up and learn. The real challenge comes from optimizing your runs to get the DMND ranking. This gives the game a somewhat arcade-y flavour. The game is sensory overload with its beeps and boops and on-screen indicators going wild. Which fits perfectly with the already haphazzard chaotic gameplay. But you can disable some of this stuff if it's too much for you. I do recommend disabling the protagonist's avatar in the interface settings. It takes up a significant amount of screen.
This game is so freaking peak, the movement, the mechanics and the music of the game is just beautiful. I really really recommend this game 100% i really had so much fun with this game
немного не объективный обзор так как от этого стиля очень обильно намокает в трусиках попа там женская есть в игре и прикольно вот бегать стрелять там быстро все и ваще ну круто короче. наверное именно это я и ожидал прочувствовать в ультракиле
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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