
Play as Chyma, a little bell trying to unravel the story of his people to save the planet. Solve 30+ puzzles by creating a temporary copy of yourself, which will follow your movements and actions. As you ascend the temple, learn more abilities that will help you in your quest to save the world!
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About
In Chyma and the Toll of Time, you'll play as the titular Chyma, a little bell trying to unravel the story of his people to save the planet. Chyma wields the power of the Rungback, allowing him to create a copy of himself that will follow his exact movements and actions. Using this ability, solve fun puzzles to ascend the temple, uncovering secrets and learning new powerful abilities along the way!
Using Chyma's special abilities, create a copy of yourself to help solve puzzles. Your copy – the Reverb – will follow your path, allowing you to be in two places at once!

As Chyma makes his way through the levels, he will discover special artifacts that can help him learn more about the history of the temple and the ones who lived there.

The temple is filled with all sorts of inventions, from guards to rolling balls to dangerous lasers. Chyma will have to learn to maneuver around and manipulate these obstacles in order to continue on his quest.

There's a meteor swiftly approaching, and the world is without a solution. Only Chyma is courageous enough to enter the mysterious temple to save his home.

Chyma and the Toll of Time features a dynamic sound system, meaning that the music in the level will change as you interact with the environment. One song can have dozens of variations depending on what obstacles are in each level and whether or not they are activated.

Chyma and the Toll of Time features five unique areas, each with several levels. In total, the game has over 30 levels and a few hours of puzzle-solving fun!

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Languages: English
Engagement
Reviews
Haven't finished it yet, but it's pretty fun. I don't think I've seen a puzzle platformer just give you outright direct control over parts of the stage as an way to introduce more complexity to the puzzles. Not particularly hard... yet, anyway. But it's nice.
Banger little platformer. Plays well, good level progression, and an adorable art style. Great job!!! (Also, I played on keyboard. It was a bit finnicky in the more lengthy platforming sections, but otherwise felt fine.)
Super cool game!!! There are some questionable things like having super lacking keyboard support, no voice acting or motive to do the storybuilding, a lot of buggy stuff; but the art and music are incredible and it is quite fun to play. There are definetly a lot of cheesable mechanics and puzzles, but overall super cool.
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Hours played at review time, across 27 reviews with recorded playtime.
Really cute game! Visually very fun to look at and walk through, puzzles always had all the pieces spelled out plainly and I had a lot of satisfying eureka moments for some of the later ones. The protagonists animations are adorable.
The puzzles are pretty cool and the difficulty amps up perfectly. The mc and the art style has a pleasant aesthetic. It's also very amusing to crush the enemies with the falling pillars. Overall, a fun experience that anyone can pick up and play.
Let me start this by saying for being a free game, this is very promising and I hope the devs continue to improve. But even with my measly 20 minutes of gametime, I can't recommend this game. I am not criticising the puzzles, because while the ones I did were super basic and boring, I am only at the beginning so the puzzles are maybe only so braindead at the start to ease you into the mechanics, that is fine. So, what is my huge problem that is so apparent after only 20 minutes that I can't continue the game? The controls and audio design. The music I had the displeasure of listening to for the last 20 minutes was just the same 5 second loop of a rather high pitches, ear ringing inducing sound. Terrible choice and the loop is WAY too short. Even if the music was a masterpiece, the 5 second loop would ruin it and make it unbearable within 2 minutes. About the controls. The biggest problem comes from the game not actually having 360 degree controls. The character can only move in 8 directions. The cardinal and diagonal directions. That makes the gameplay feel with a controller TERRIBLE. I move my joystick a bit to adjust how I move? Nothing changes. And as I continue moving it, my character suddenly snaps 45 degrees in one frame. It doesn't make it difficult to do the puzzles, because it's super simple anyways, but it just FEELS terrible to walk around like that. It makes it frustrating to even use a controller when the game recommends using a controller. So, again, I like the direction this is going, especially for a free game, so I hope the dev reads this and can take this as constructive criticism for future games. If the controls themselves annoy me slightly the entire time I am playing and if the music sliiightly hurts my ears, that annoyance stacks up quickly and will stop players from actually pushing through the game, even if the puzzles may become great. I don't know, I didn't get that far and I won't force myself to. Lastly, with how so many review has like barely over an hour or even under an hour but talk like they finished the game already, maybe it really is that boring and simple. In which case, I can not recommend it and would take back my praise honestly. Because the starting handful of rooms I've finished were not really puzzles but rather there is literally only one thing to do and it's the obvious solution. So if the game is really just about an hour long and I've already seen a third of it or something close to that, then it would have no content to speak off. Well, at the end of the day, it's still free, so try it out for yourself and see if these little annoyances are as bad for you as they were for me.
ts is just ragebait fr, DO NOT PLAY TS WITH A KEYBOARD ♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Dunno why it said I had like 20 hours, more like 12-13 hours but who cares/count anyways .. I played it twice. First time with my niece, my niece (who's 11 years old btw), managed to do all of these easily. She had some problems during the final stages of the Final Act (called Final Ascent) but she managed to complete it. Overall it took her less than 2 hours. The second time, I did it by myself and I'm not very good at puzzle or platform games, but this one caught my interest. Instead of giving up like most puzzle games I've played, I decided to stay and tried my best to overcome all challenges. The Final Ascent one, for most of them, were really hard for me and it legit took me over two hours for that one single level. But I managed to do it eventually. Pros: -Its free -Easy to learn -Very easy to understand what each action (or ability) does -Puzzles are fun once you figure out how to do it -Most of the puzzles are not that challenging, but still require some thinking and brain power Meh: -The repetitive music can be very annoying but I just turned it off (its not a big deal) -Not much storytelling or lore, doesn't really give any meaningful purpose about the game other than being a platform puzzle game. Cons: -Its short I hope we can get a second Chyma game, maybe I can suggest like a lore behind it (maybe ?), like for example, Chyma's best friend named Chymii got stuck in a time loophole inside the ruins of an unknown temple and Chyma has to save him. Something like that. Overall I enjoyed it.
I really enjoyed this game. It's a short game but still includes some lore and the artwork was so cute. Someone else said this game feels like it was made with love and I'm inclined to agree. The puzzles were challenging enough not to bore you to tears (yes, obviously they ease you into it to teach you the mechanics with the early levels), but not so hard that they are frustrating and make you want to quit. You can definitely finish this in one session. And seriously, if you're unsure about it, its FREE. Just give it a try, you might really like it :)
What a cute fun little game!! Gotta admit I am an idiot and bad at puzzle games, but it's a fun quick play! Gonna be hearing the dingaling of the bell in my dreams, ngl.
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