
The Chronicles of Lurra is a free to play RPG set in the fictional world of Lurra. You follow Trent, the main character as he is dragged from his home through time and space to the world of Lurra.
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Languages: English**languages with full audio support
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Chronicles of Lurra 10 из 10
good game
Overall, a ton could be done better with this game. If anything I say is wrong, feel free to correct me. While the art and animations are nice, I get the feeling that a lot of them are stock RPG Maker assets. Same goes for the music, and lot of tracks don't seem to fit the setting. The tiling could have done a lot better, especially in the overworld. Everything there is laid out in such a strange way, where some areas are crowded and others are completely barren. It was obvious there were plans for other places to travel to in the overworld, but I keep running into dead ends where I think entrances would be. Enemy balancing is all over the place as well. In the early game, it's super easy to encounter monsters that will absolutely destroy the party, making the beginning pretty grindy. Most of the way through the game, all the enemies drop obscene amounts of money, so it becomes entirely meaningless. Now for the story, or lack thereof. I assumed Trent's main motivation for going on an adventure with the team was so he could find his way home somehow by following along with their plans. I was disappointed to find that the plot point was dropped immediately, as it is never expanded upon. There's a narrator that tries so hard to add comedic moments to the script, but they all flop hard. The game could have gone without them entirely. I was at least able to go from point A to B because I was told where to go next, but I was always scared I'd trigger an event later in the story, since I read that it was a common issue. It becomes incredibly hard to follow within the first 20 minutes, with all these characters showing up and vanishing, never to be heard of again, and events just happening for basically no reason. And then it just ends without answering, but creating even more questions about the characters. [spoiler] Where does Trent go after all this? What is this "deal" the Dark Lord mentioned before the fight? What was the significance of anything? [/spoiler] I may have read a bit too far into what is likely someone's first published game, but I still feel like I should give what criticisms I can.
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Hours played at review time, across 20 reviews with recorded playtime.
This game needs a lot of work on it but the idea is good, hard to say but depends on the motivation of the developer as to whether this will get fixed or not. https://www.hardcoregames.biz/chronicles-of-lurra/
The Chronicles of Lurra, Lurra'nın kurgusal dünyasında geçen, oynaması ücretsiz bir RPG'dir. Ana karakter Trent'in zaman ve mekan yoluyla evinden Lurra dünyasına sürüklenmesini takip ediyorsunuz.
- The story makes no sense because the dev actively avoids to explain what the heck is going on. It tries to make it like a joke but when the game expects to do a certain mission but doesn't tell what, where or why are you doing it it negatively affects the game. - A really bad attempt at open world where you can go wherever you want at the start of the game. The problem is that the event flags are not taken in account so it's possible to trigger some events earlier than intended. This coupled with the last point makes it very, very likely that you will do things out of order. Some of these events can leave you without a party for the next dungeon and the spikes in difficulty can be very steep. - Very amateurish dialogue, mapping, balance... everything. The game is just a jumbled mess that requires more testing before being released to the public. Avoid this piece of garbage.
gamesense
Just like all RPGmaker games it was okay. Using the butter knife was the best weapon. Died and didn't know how to revive. Very long dialog that was very bad.
Rammstein - Love
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