
Chroma Blast is a fast paced twin stick shooter with many different styles of play where you fight through waves of enemies while constantly leveling up your ships colorful arsenal. Beat your friends and challenge yourself in the leaderboards, or seek out a true test of skill for those good enough to find it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its fun, but I DO have to say it can be obnoxious, I'm going to list my complaints, but I do think you should at least try the game... this will have like, a lot of spoilers so read at your own risk. 1. Visibility Why is there SO MUCH SCREEN SHAKE, There's no option to reduce or disable it... There's also the fact some enemies are tiny as hell, and some can be off screen! don't even get me started on them FLASHING WHITE ON A WHITE BACKGROUND! What the hell?! You might be able to see past it if it's not that many enemies but on the way to 1 million points and in the light fight some abilities just make it impossible to see and some enemies are able to sneak up on you while you're dealing with more important threats! (Example: Virus) 2. Controls The controls are fine most of the time, but oh god, sometimes I wish I could just shoot outside the cardinal and ordinal axis... Some abilities are hard to control and some just are confusing when you first get them. Green can disorient you, Yellow-Green was a confusing one until I realized it's a charge. Blue orb's control can make you have tunnel vision, remembering to use Blue+Color abilities with space can be hard too, but for the love of GOD WHY IS SELECTING GREEN OR YELLOW SO DAMN HARD?! WHY?! On that note, the game just eats your inputs if too many are done at once! 3. Balance Some weapons are literally automatic, Yellow+Blue literally kills everything and defends you (And lags the game), meanwhile something like Yellow+Green are just god awful because quantity is better than quality in a game like this. Hell, most of the Color+Blue weapons are just better because most of them get homing. Blue is just overpowered compared to most colors. Then we look at enemies, and OH GOD why?! The UFOs counter green and yellow builds, Cells & Virus counters any build that needs you to be precise. Jellyfish counter green with their bombs you will CONSTANTLY run into after dashing. The Prisms will eat all your attention as you rush to kill it or will limit your movement in a single direction, Clouds will counter anything without AOE and have immunity to being one shot, making any of the 'melee' weapons ass against them, And LIGHT! Oh my god, I haven't even gotten to him with yellow or green and I CAN TELL IT WOULD BE GOD AWFUL AND A LONG ASS FIGHT. the only opportunity I could see existing there is his dash attack, and it would be precise as hell to pull off!... Ghosts are fine, Nothing is wrong with em'... dunno why they can teleport but it basically never matters... on another note, why are some weapons just downgrades?! I get the first color being a semi-down grade and introducing weaknesses, but the second color should be able to counter-act some of the weaknesses and just make it better, so then why do someone them just suck ass?! Yellow-Green introduces the weakness of being slow and hard to use but made the range bigger, unlike yellow that came back fast, but had the weakness of short range... BUT IT'S NOT A SIDE GRADE, IT'S LITERALLY AN UPGRADE! so why are they designed as side grades?! Finally, Upgrading itself: Why do we just lose the orbs whenever we get hit? why not let us choose again after losing one color? Or just don't restrict the color? It's incredibly hard to recover if you get hit, and it wouldn't even be that big of a crutch since light one shots you anyways. Another thing is, why can't we skip upgrading? That's kind of dumb... some weapons are better being not upgraded. 4. Bugs and Lag I'm going to mention it again: Why does the game eat your inputs if you press more than like, 2 buttons?! Another thing! Your bullets can literally PHASE through enemies if you're unlucky! WHY?! If too many enemies pile up, you will lag and the game becomes almost unplayable, and some weapons just make the game lag by themselves! how did you not catch yellow+blue?! You literally had to have coded and tested it! If you use ANY of the orb type weapons, and stick it inside of light, the game will lag like HELL! It slows to a snails pace and makes fighting Light annoying as hell as you have to stop attacking him to dodge.
Аркадная головоломка с акцентом на цвет и логику. Игрок манипулирует разноцветными блоками: совмещает, взрывает и комбинирует их, чтобы очищать поле и набирать очки. Геймплей строится на быстрой реакции и стратегическом планировании ходов. Плюсы: Яркая визуальная стилистика — насыщенные цвета и динамичные эффекты взрыва блоков создают энергичную атмосферу. Простой, но затягивающий геймплей — правила понятны с первых минут, а нарастающая сложность мотивирует улучшать результат. Интуитивная механика — управление сводится к клику/касанию, что делает игру доступной на разных платформах. Минусы: Однородность уровней — со временем задачи становятся предсказуемыми, новых механик вводится мало. Высокая зависимость от случайности — последовательность выпадающих блоков порой мешает реализовать стратегию, даже при грамотном планировании. Отсутствие прогресса вне счёта — нет разблокируемого контента, скинов или уровней с уникальными правилами, мотивация держится только на рекордах. Итог: Chroma Blast подойдёт для коротких игровых сессий тем, кто любит цветные головоломки и аркадный драйв. Игра цепляет визуалом и простотой, но может наскучить из‑за повторяемости задач, влияния удачи на исход и отсутствия системы развития.
Good game, with good enemies Overall very well made
a really good chill game
BGL È DO BOM VERDE AMARELO MARROM
it's fun game ⣿⣿⣿⠿⠿⠿⠿⠿⠿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠛⠿⠿⠛⢿⣿⣿ ⣿⣿⢡⡄⣀⣂⣀⣂⠀⠈⠹⣿⣿⡿⠉⠀⠀⣀⣤⣤⣄⠀⢀⣿⣿ ⣿⣿⣮⡤⢋⡉⠉⠉⠙⠈⢸⣿⣿⡇⠀⠀⡀⣀⠀⠠⠈⠙⢦⣿⣿ ⣿⣿⣿⣧⣤⣾⣷⣴⣾⣿⣿⣿⣿⣷⡀⠀⢿⣿⣶⣷⣿⣷⣶⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡙⡹⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠛⠛⠢⢽⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣤⣤⣤⣤⣄⣂⣀⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣿⡿⠿⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠉⠁⠀⠀⠀⠁⠀⠀⠙⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣤⣶⣶⠶⠿⣿⣷⠆⡀⢠⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣤⣤⣤⣷⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤
[h1] [/h1]
very fun game about shooting things. boss is kinda hard
"Chroma Blast" — яркая аркада с увлекательным геймплеем. Управление простое, но требует точности: нужно собирать цветные элементы, избегая препятствий. Графика насыщенная, а музыка подчеркивает динамику. Плюс — кастомизация персонажа и множество уровней. Однако механика быстро наскучивает, особенно без новых режимов. Подойдет для коротких развлечений, но не для глубокой погружения. Рекомендую тем, кто ценит быстрые и яркие игры.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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