
Christmas is here, and the only way for elves to produce enough gifts in time, is to be micro-managed ! In Christmas Corp, Santa's elves are burnt out, and need to be told what to do every second. The player has to manage each of the elves' schedules so that the toy production goes smoothly.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $111.1K | 266 | 77% | $6.99 | |
| approximately $11.4K | 94 | 96% | $3.99 | |
| — | 0 | — | — | |
| approximately $964.1K | 2.1K | 90% | $11.69 | |
| approximately $342.1K | 590 | 69% | $14.99 | |
| approximately $16.3K | 83 | 83% | $6.99 |