
Meow we're talking! Chowdown Kitty is a Match 3 puzzle game where your goal is simple: Find treats and fill up the bowls of hundreds of adorable feline friends - then fill up your living room with a whole cat-alogue of kitties dressed up for the occasion!
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About

Meow do you do! Do you know what time it is? It's time for a chowdown, as kitties… Are… Hungry! Race the ticking clock, keep filling the bowls with delicious treats by matching tiles around the board, and sate the little furballs' needs to add them to your growing, purring collection! Hundreds of kitties await - together with new bonus stages that twist and change the game in unexpected ways and the Lounge for you to share with your favorite feline friends!

Help the kitties chow down! Three or more tiles put a treat in the bowl, get enough treats, and the cat will happily move in with you! But keep tabs on the timer, as the clock continues to tick down. Don't want to disappoint the cats, do you?
Break up your feline fetching and challenge yourself with special bonus stages, enjoying unique power-ups that bring fresh new twists to the game - and unlock further, special kitties!
There are dozens upon dozens of stages and hundreds upon hundreds of kitties to add to your growing herd of cats at home! Each kitty can wear hats and accessories for variety around the lounge!
The Lounge is where you can take your feline companions and hang out, enjoying a fully customizable playground of your own making!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Adorable little game; even if (obviously) not a AAA quality. The only issues I ran into so far after finishing the first island, is the fact that you don't have a proper redo button after finishing a level. You always have to go back out of the screen, click back on the island, scroll through until you got the right cat/level and then try again. Seeing how I was trying to get a "P/urrfect" on all cats, it was a bit tedious to do over and over again when a simple redo button in the endscreen of a level could have solved that issue easily. Other than that, the time limits can be a bit unforgiving for that "P/urrfect" rank, but other than that it's an enjoyable and fun little game for inbetween that I'd happily recommend.
This game was fairly easy and enjoyable until the last island featured. The amount of times that the game had to reshuffle because of the amount of unbreakable blocks placed on screen was ridiculous. It seemed physically impossible to score on these levels. I could not advance beyond Level 8 of said last island.
lo compre porque me pareció lindo, pasa que jugué solo 10 minutos y a mitad de la partida me sale un error de código y me cierra el juego, mi pc esta optima, lo corro tranquilamente al juego pero es como si el juego estuviera mal programado y te salta ese error, en menos de 10 minutos me salió 3 veces. PD; el juego es lindo, entretenido para cuando quieres hacer tiempo o estar en Ds con amigos hablando de como la novia de uno cuerno al otro y otro se esta comiendo a la mamá de otro amigo, ASI ES MARIO, ALEJATE DE LA MAMÁ DE VALENTINO...
I love me some match-3 style games. This one promised me a buttload of content for its price, like 1000 stages of content. There's also loads of cute cats on the islands and IN SPACE. The music is pretty boppin' and I loved decorating the room and my kitties. Sadly, however, that's where the good ends. I cannot currently recommend this game in it's current state. It mainly comes down to the fact it is pretty buggy. You'll want to get use to it erroring and forcing you to quit after what feels like every 3-5 stages. There's another major bug that irks me. Let's say you don't get the rank you want on a stage, so you click to return back to your home, because there isn't a repeat stage button. Well, once you click on the stage again, the ice blocks aren't in the same formation as they originally were set, instead, placed in such a way as to make the stage impossible to beat. The only way to set the ice back into the intended locations for the stage is to beat the stage PRIOR to that one. It's so dumb and it creates a very frustrating experience when combined with the crashing issue I spoke of above. There's a few other minor bugs as well. None of this has been addressed and the game has been out for months now. My review could change if things get fixed up on this end. This is also a pretty strict time based game, where if you want the P-Rank (P for Purrrrrrfect) score on a stage, you have only 45 seconds to get it on EVERY STAGE. I don't recall this being stated to you. Catherine, your co-worker and guide NPC kinda tells you that feeding lots of treats that they like is the best strategy. It misleads you to think points or combos are what to go for. There's a score system but it literally doesn't mean jack squat and doesn't figure at all into your ranking on a stage. Anyway, it can get very difficult if you're wanting to top rank all the stages. The issues I mentioned above become especially apparent on smaller boards that chuck a bunch into the mix. You see, you don't have any power ups in this game that you can choose to use. There are powerups, but not all stages will have them. When you do have powerups, they are locked in ice too. You make a match next to them and then unleash their effect. Typically this'll clear a bunch of blocks either in a 3x3 explosion effect, line or row clear, or a big diagonal X clear. Powerups actually are really great in this game on any stage they happen to exist. They drop like candy and it's fun watching the craziness happen on the screen (if the game doesn't crash too with it). To fix issues about the rank system, it I wanted to keep it time based, would be to have the time requirements differ depending on the stage. Because right now with how it's implemented the best strategy has you mindlessly make as many matches as you can in the 45 second window and hope it'll be enough to get a top rank. I know I'm making a big deal out of this ranking thing when the game doesn't even provide any special rewards for trying to do so. You can continue playing through stages no matter your ranking as long as you finish them within 5 minutes. A little more time in the oven to iron out some of these issues would have made for an easy to recommend game. I would have been fine with a 100-ish stage game of this nature at this price point if it also meant a less buggy experience. Truly a reminder that quality > quantity in the indie game space.
Fun match 3 with a refreshing artstyle.
This game is very addicting. Highly recommended. Love the art style and ideas put into this cute package. Would be so awesome to have this game on mobile as well! Love it!
Quite fun, the cat illustrations are absolutely adorable as well
Chill game with generous timers and lots of cute little things to decorate around the sides.
If you need a break from high-stress games, Chowdown Kitty is the ultimate cure. On the surface, it’s a therapeutic experience—the art style is adorable, the physics are satisfyingly 'chonky,' and the soundtrack is an absolute vibe. It’s the kind of game that’s perfect for winding down or playing on the Steam Deck before bed. However, don't let the cute exterior fool you! There is a surprising amount of depth here for completionists. Getting those Purrfect-ranks and unlocking every skin requires genuine strategy and sharp reflexes. The progression feels incredibly rewarding, and you can tell the developers put a lot of heart into the animations and the gameplay loop.
A fun puzzle game with some really stellar artwork! Would love to play this on mobile!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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