
Butcher giant monsters. Sell the meat. Don't get caught.
Modeled estimate, not a reported figure. How we estimate →
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About
Feel the flow as you hunt, butcher, and cook at a blisteringly fast pace in this action shop-keeping game. Hunt adorable monsters, chop colossal carcasses, and power-slice through huge chunks of flesh to serve your customers even faster. Move fast and stay sharp if you want your shop to survive.
Butcher - chop the meat out of giant carcasses, and sell it for profit.
Cook - make the food exactly right for each customer, or process and sell appealing foods for the masses.
Fight - slice, dice, and CHOP your enemies into delicious cuts of prime meat.
Sell - rows of customers keep on coming - stay sharp, keep one step ahead of the law, and your shop just might survive!
Endless Mode
Feed an endless stream of ever-more demanding customers in endlessly unique randomized levels. Buy cooking machines, store vast amounts of food, upgrade everything, and see how long you can last!
Feed your Beast
Collect over 200 unique foods to feed to your friend, keep him going strong and happy.
Old School Tunes
Smooth but intense 90s Boom Bap inspired soundtrack.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
The best way to describe this game is by imagining that in some alternate timeline Dave the Diver and Shank had a baby. It has a very unique look and feel, and the controls are pretty tight as well. Even though this particular sub-genre is not my usual cup of tea, I still felt engaged, while I played through the first couple of levels. Last but not least, there's a lot of attention to detail, and one can see that this is nothing short of a labor of pure and concentrated love. Go play it. Chop, chop!
Cut, slice, and hack your way into the hearts of your customers! A solid game and a ton of fun to sail through the air swinging my cleaver! Attention to detail is amazing, even the paintbrush on the main menu to clear the splashes after decorating it with fancy designs. Easy to pick up, and complex to master. A solid game.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
An excellent action platformer with a novel twist. Beware though, it's hard as nails and has a killer soundtrack, try at your own risk :)
Chop Shop is funky and fun action puzzle game that feels equal parts nostalgic and unique. Fundamentally it's a 'feeding customers' game but the way you go about it is all its own. I found it a bit hard at times but kept going along and enjoy trying to figure out the nuances of the game mechanics. Plus, I always appreciate a game where you can tell a small group of artists really put their heart into it.
Fast paced game with fluid controls and a good learning curve! The after processing effect definitely fits the ambiance of the game, but I found I preferred playing with it off. Fun art and soundtrack!
I’ve had a fantastic time with this game. Its vibrant art style immediately stands out, and the soundtrack is incredible. The level design is both fun and challenging, constantly encouraging you to think ahead while introducing new mechanics at just the right pace. It’s an engaging, rewarding experience that I’d highly recommend.
This game is quirky and imaginative! It's harder than you would expect! Side-scroller games are not usually my favorite, but I sank 100 minutes into this effortlessly! Soundtrack is great, mechanics are fun. 10/10 would recommend!
🔪 Propuesta y ejecución Chop Shop combina combate ligero con gestión rápida en un loop simple pero bastante efectivo: recolectas ingredientes peleando contra monstruos, vuelves al local y atiendes clientes bajo presión constante. No reinventa la rueda, pero sabe tomar ideas conocidas y ejecutarlas con ritmo suficiente como para enganchar desde temprano. Su propuesta funciona precisamente porque entiende bien qué quiere ser: una experiencia ágil, directa y enfocada en mantener al jugador ocupado en todo momento. 🎮 Mecánicas y sistemas / Experiencia jugable El núcleo jugable está bien construido. Combatir para recolectar materiales resulta satisfactorio, y el proceso de preparar pedidos mantiene un ritmo activo sin volverse pesado en sus primeras horas. A medida que avanzas, la presión aumenta y el juego empieza a exigir mejor administración del tiempo y recursos. Si no entiendes rápido cómo organizar los platos o priorizar clientes, el caos aparece más pronto de lo esperado. Eso sí, gran parte del peso de la experiencia depende de cuánto conectes con su loop principal: si te engancha, puede volverse bastante adictivo; si no lo hace en la primera hora, probablemente empieces a sentir que se vuelve repetitivo antes de lo deseado. La experiencia cambia totalmente al usar mando, por lo que recomiendo encarecidamente usar uno para disfrutar al máximo el juego. 🎨 Presentación y sonido La UI y UX están especialmente bien trabajadas. Todo es intuitivo, visualmente limpio y con una identidad propia bastante marcada. La tipografía y estilo artístico ayudan mucho a darle personalidad al conjunto. El soundtrack también destaca bastante. Tiene mucha energía, acompaña perfecto el ritmo de las partidas y ayuda a mantener la tensión cuando varios clientes empiezan a acumularse al mismo tiempo. ⚠️ Puntos débiles El mayor punto flojo está en los enemigos. Esperaba un poco más de agresividad o variedad en su comportamiento, pero la mayoría se sienten demasiado inofensivos y rara vez representan una amenaza real, pero puede mejorarse. También existe un bug donde algunos ingredientes pueden salir disparados fuera del área al cortarlos, haciéndolos inutilizables. No ocurre siempre, pero sí lo suficiente como para recomendar administrar recursos con cuidado hasta que lo corrijan... o es un giño a la comida que cae al suelo en restaurantes? XD 🔎 Balance final Loop muy adictivo, gran presentación y ritmo sólido; la poca amenaza enemiga y algunos bugs menores le restan, pero no deja de ser un buen juego. — nocnoc_ylc 🦖 | Curador
This is such a unique and fun game. I don't think that I have ever played anything that feels quite like it. It's as if someone saw Dive The Diver and said "this would work for a butcher and I kind of want it to play like Pizza Tower at times." Gameplay is a little hectic and will have you gliding across different levels to serve increasingly demanding costumers. Great artstyle, fun gameplay and some bangers in the music department... I love how much this feels like someone's passion project. I did run into some bugs particularly when I shift+tab to open the Steam overlay but they are so minor that they did not really negatively affect my experience.
Overview: This is a cool game with great personality. What’s not to love about chopping up dead monsters and serving them to busloads of tourists at your unlicensed food stand? I have about 3 hours now of gameplay and I have found it to be really fun and challenging. I do want to stress that this is a tough game. It makes you work for it! But the joy of a job well done is enormous when you finally ring the bell and end the level. Gameplay: The basic dynamic of the game is collecting food (carved out of giant dead monsters) and then serving it to customers. Those two elements work together nicely. Puzzle elements come in because customers are color-coded and want specific colors of food. You have a quota of people to feed within a time limit, so you are racing against the clock and the ever-advancing customers. There’s a light combat element as you interact with the critters who have also taken up residence inside the monster, and light platforming as you maneuver through environmental hazards, etc. Movement: Your character’s jump is pretty limited (though helped a bit by unlocking a double jump fairly early on). The main movement mechanic revolves around the idea that slicing objects with your cleaver boosts your movement and keeps you in the air longer. Combine that with the dash move and you can really fly around the screen so long as there is something to chop in front of you. I think one of the essential keys to this game is mastering the movement. Especially as you progress in the game and the distance you need to travel for collecting food increases or becomes more complicated, navigating through the space is essential. It took longer than I care to admit for me to start feeling comfortable with how the movement works. Other Observations: There are some nice animation details. The “splatter” effects from your chopping is delightfully overboard and the special cleaver move feels really strong, including the fact that the cleaver gets stuck for a moment if you just chop into the ground. Conclusion: I'd say Chop Shop rewards close attention to detail and repeat tries on the levels. The art direction is unique and playful, and the music is fantastic (several of the songs have been stuck in my head, in fact). It all comes together in a fun package that I don't hesitate to recommend.
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