
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had fun, i have to give it a thumbs up. chop wood to make furniture to make money to progress to chop wood faster. Chopping wood makes you stronger, which lets you chop wood easier The early upgrades seem very meaningful, movement speed is fast, extra stamina is great Lots of little areas to explore and its nice with the shortcuts you can open. Up to about about ~30% progress (as measured in game, its maybe really half way) you have seen most things, have most meaningful progression. The last bit though has you using some automation, which was not very satisfying. Mostly because of the UI, and the amount of work you still had to do to keep up with the speed of that system being automated. I felt like i just ran around in a loop collecting some of every item as the game. In this section you get handed like 100 quests (i had 30 activate one point) and the automation you can barely set up priorities so it was just running loops and collecting until it did what I want. Crafting UI has no search, and its a long list at the end all the quests at the end reward you with money, which has very little use near the end (some, but not enough to spend it all) Some quests require you to turn things in a different way than the automation handles for you, so you gotta constantly loop through quests to make sure you are not wasting a resource Overall was fun, most incremental games sort of have weak endings so I won't fault it too much, but it did not feel reflective of the demo at that point.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trees
I had the honor to test the game and it was already in the early states a very enjoyable game. What you can expect: Humor and many references to games, television series and ..... well real life things. A interesting exploration in a small, but very well thought through world, including many secrets! A cozy crafting system, which can drive you crazy with small tiles, but which at some point can be automated too. Every NPC you will find, will give you a fun time and useful progress for your journey. With that being said, if you are searching for a game to chill, finding new friends, finding secrets and destroy your enemy company by dominating them on the market, then this game is perfect for you. Enjoy it!
Strong in the beginning but falling off later on. In early stages you build actual structures and change your workplace, which feels good (because you feel like getting stuff done). In my last 4 hours I was only crafting items to sell or throw at Furnox, which felt like a slog. Finished the game with all achievements in ~16 hours. It is okay for what it is, but it has no replay value. If you don't mind go for it, fun quick little game, but if you want more than that, Portia is stronger in every aspect. In total 6/10.
Great game, 100% in about 12 hours, could've been faster but I was taking my time. Can get what some would call grindy at some points but I thoroughly enjoyed the grind. Had some weird quirks like cycling through 50 equipped missions, wonky clipping on the environment, Some things such as the cannon are not explained well, but for the price you can't beat it. If you enjoy fun, grindy, turn your brain off games, this is for you.
I normally like incremental games and this one is SO close to great but unfortunately there is almost no meaningful progression. You are doing the same thing at nearly the same speed from the start until the end. I stopped playing right around the time I had 45 active quests and most of them would each require manual chopping at least dozens of trees and messing with the cumbersome and inconvenient auto-crafter. (one single crafter, with no speed upgrades that I can see.) It didn't help that the auto button clickers seem bugged and don't work on any button. Menus also need work - they are good enough early game but once missions and crafts start piling up it becomes tedious scrolling through the giant list of items looking for the one you need without any search or sorting. Quests also don't always say what you need to build on them so you have to manually scroll through quest tooltips with "Q" until you find the quest you are wanting; and it resets back to the start of the list after turning in any other quest. TLDR: Game gets tedious fast and only gets more tedious over time.
Absolut geniales Spiel, ich liebs!
Ups wollte nur mal kurz reinschauen bevor ich ins Bett gehe.....2,5 stunden später muss ich sagen: Hat was entspanntes weil man alle Zeit der Welt hat um die Welt um einen rum zu erkunden , abzuholzen etc etc Man kann Missionen erfüllen (allerdings sehe ich irgendwie nicht was ich bei den Aufgaben machen muss).Der eine wollte einfache Bänke für den Park haben. Habe halt mal 3 einfache Bänke hergestellt und hat geklappt ^^ Das Spiel ist defintiv sein Geld wert. Muss zugeben das ich nicht verstehe warum man nicht einen Rabatt bei Release macht. Da haben das Spiel 100.000 auf der WL aber dann kaufen es vielleicht 5% der Spieler weil sie auf sowas hoffen bzw gucken. Ich bereue es nicht und bin gespannt wie die Gechichte im Spiel weitergeht. EDIT vom 09.08.: Muss es jetzt doch auf Negativ ändern. Die Baumechanik geht mir teilweise schwer auf den..... und die Beschreibung wo und wie was hergestellt wird bzw die Questbeschreibung ist auch oft scheiße. Gibt leider auch keinen Hinweis sowas wie "Hauptquest" , Nebenquest oder was auch immer.
Ich habe es gerade zu 100% durchgespielt und muss sagen... DAS WAR GEIL ^^ mir hat es richtig spaß gemacht. Schöne Quests, lustige Dialoge, cooleer Fortschritt und krasser Grind. Von mir eine absolut klare Kaufempfehlung!
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