
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is pretty wild! It is silly and absurd, but also just a lot of fun to play. Just remember: Beware the ducks.
É um jogo curto e a um preço justo, precisa nem esperar promoção para comprar. É bem relaxante, a progressão é muito boa, tem várias piadinhas. Joguei no lançamento é jogo peca um pouco em questões de qualidade de vida mas acho que o tempo os dev já vão ter corrigido.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, cozy game. The story is ridiculous but jumping around the map to explore felt rewarding. It would be nice to have a hotbar for items you hold in your hands and a bit more inventory management, but the game isn't fast-paced so those aren't dealbreakers for me nor did they take away from my fun. Not being able to scroll through orders in the furniture crafting stations was more annoying, but it's a game about cutting wood, I don't expect it to run without me doing some stuff. The press F to pay respects joke is pretty great, too.
It's a good time! Try the demo, at least! If you like the demo, you'll like the game, because it's just more of the same!
Very fun and relaxing game, also quite funny. Runs very well too
Such a fun and irreverent game. It's a dopamine mill, you *will* lose track of time in the very best way. Absolutely recommend if you're a fan of Hat in Time or Spyro, but looking for a smaller world map (for now?).
This is a really good game! The storyline all come together in a way that’s funny and genuinely enjoyable. The humour lands, the mechanics are smooth, and the whole experience feels crafted with real care. A warning, this is a game where you have to grind, but the results are really worth it!
Vraiment très cool comme petit jeu, je l'ai poncé en +- 20 h qui sont passées comme rien. Seul petit bémol : une quête, celle de la carte au trésor qui indique un coffre à la plage, impossible de la valider, car la carte est à terre près de la bouche d'égout de la tortue et impossible de la ramasser, donc je ne peux pas récupérer le 3e tableau. Peut-être faudrait-il ajouter un système d'abandon de quête en cours pour pouvoir la reprendre et débloquer ce genre de situation. Je mets un lien Imgur vers le screenshot de la carte buguée pour information. https://imgur.com/a/bpgkSGE
I played the full demo (as did my partner), and we both loved it. Now that I am about 5 hours into the released game, we can both still say the same. The graphics are fine enough to be visually interesting while being fanciful enough to immerse you into this little story. Sometimes less is more, and the devs nailed it. The whimsical story and the quirky characters are enjoyable and fit into the narrative. There is enough grind to satisfy that dopamine itch many of us enjoy, and enough return on grind-investment to keep it moving and not get stale. Give this game a try. Oh, and if you like sticking it to the man, this game is for you.
Это не прикольная дрочь, это муторная дрочь, Приколы завезли, но это одноразово, мутный геймплей это не вытаскивает.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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