
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely a great time. The game is so much fun, and progression has been consistent throughout so far. If I could make one suggestion, I wish there was a quicker way to get wood. Maybe adding another automatic wood chopper so that you can have two different types of wood being automated at the same time. Other than that, it is a blast to play and the humor is great.
Игра клёвая, узнала про неё от Римпака. Затянула. Хочу добить все ачивочки:)
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Depois de cerca de 15 horas, posso dizer que é muito viciante. A gameplay começa extremamente simples: cortar árvores, processar a madeira, fabricar móveis e vender. Mas aos poucos você vai desbloqueando máquinas, ferramentas, novas áreas e formas de automatizar a produção, e é justamente essa progressão que faz o jogo funcionar tão bem. Existe uma sensação constante de “só vou fazer mais uma melhoria”, porque quase tudo que você faz gera dinheiro ou recursos para deixar sua produção mais rápida e eficiente. É muito satisfatório olhar para algo que no começo você fazia praticamente todo manualmente e depois ver funcionando como uma pequena linha de produção. Também gostei bastante do humor e da forma descontraída como o jogo apresenta suas mecânicas. É simples de entender, relaxante de jogar e ainda tem bastante espaço para otimizar a produção. 15 horas passaram muito rápido. Recomendo demais para quem gosta de jogos de crafting, gerenciamento, progressão e automação.
Fun, quirky game. Devs seem invested in fixing bugs and QoL while also adding more content to game post launch. Very happy with purchase.
Après avoir joué à la démo j'ai acheté le jeu et il se révèle encore meilleur, les personnage sont super et pleins s'humour, je passe vraiment un bon moment !
J'ai beaucoup apprécié me perdre dans le jeu et son côté délirant. Le farm a été relativement plaisant jusqu'à la fin, mais je regrette que ce ne soit plus que du grind à partir d'un certain point pour atteindre la ligne finale. Dommage également qu'il n'y ait pas plus d'interactions avec Chester. Autre chose donc le jeu a vraiment besoin : une barre de recherche pour trouver les meubles ! Cela étant dit, j'ai passé un truc bon moment et attends les prochaines majs pour y retourner.
Вроде кайф, а вроде ощущение, что сам разраб в похожие игры не играл, и шерховатости тяжело воспринимаются Да, есть плюсы, локации, кравты, миниигра на крафт Но например: 1. Инвентарь в кравтах сжат сильно, надо крутить часто когда хочешь что-то куда-то положить 2. Автоматизация... боже мой, оно такое инвалидное. Можно еле выбрать один вид дерева на выбор, который потихоньку пилит. Можно автоматизировать кравты, но они сделать как-то... убого? А ещё тяжело находить нужный рецепт, когда у тебя 100 мебели 3. И что игра в долгую сводится к "50 мини-квестой сделай мне что-то и отправь", и в основном нужно кравтить руками, т.к. автоматизация лажает и требует, чтобы сам доложил все ингредиенты * А ещё я разочаровался, что в игре прокачка героя слабая. Когда я увидел деревянную качалку - думал вау буду качаться. В итоге это просто "найди протеин, на качалке сможеть повысить единично раз" В общем так, первые 50% игры с исследованием "игрового полинона" вызывает интерес Сейчас я дошёл до "дозачисти кучу целей в кривоватой игре, чтобы тебе показать *конец*
Super jeu apaisant ! Félicitations aux devs pour les mécaniques de construction originales du début. J'ai adoré le finir à 100 %. Je le recommande aux adeptes de jeux chill et drôles, mais aussi aux chasseurs de succès Steam, car les défis restent fluides et gratifiants à accomplir !
A delightful game with a lovely art style and a fairly relaxing progress/grinding mechanics. The humor and variety of secrets are nice as well. I greatly enjoyed it!
Simple mais efficace
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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