
Battle heroes, wizards, and rival dragons in your insatiable thirst for gold and infamy. Start by dominating a local tribe of goblins, then usurp the kingdom, defending and expanding your despotic regime to annex neighboring kingdoms, incinerating the peasants in their thatched-roof cottages.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
This game is short, very short. In 25 minutes I completed two full games. I'm starting with this so all of you know what to expect. (I like to take it slow, and replay the game to see everything. So I would put 6 hours in this game but here it just means you wasted your time) It talks about kidnapping princes and princesses for a good conversation, to bait heroes or for a light snack. Be prepared to be disappointed as it's just a passing choice that says do you kidnap princes or princesses and why. Second time it's an option to kidnap one to bait heroes but there's not a lot of detail in there. Like most of the choices actually. It's more like a check list, we got princes in it? Check now let's move on to the next item. Mates? Lets randomly say you want a mate and search for it. Okay check, now you aren't interested in finding mates anymore so that's over. I personally haven't managed to convince a mate yet and have no clue how to do it. They weren't impressed by me being in their territory for example. Or had their own treasure hoard. Maybe I'll play a few times more to check up on the mate thing, but for now in both my stories it was a passing event that was never mentioned again. Now the temple thing, there's a choice to raid one temple and that's all I counted. Didn't do it cause money seems to be useless anyway. There were a few fights, but at the start I lost both times even if I fully focused on being good at fighting. The fight details aren't interesting, it's basically another passing event. Now there's money in there, but I haven't found a single use of it besides it having a stat. Overall I'd say it's an empty story with a big lack of details that tried to include everything good but didn't manage to excel at even one thing. If you want to spend 5$ on a few minutes of entertainment that might not even entertain you, go ahead. But I sure wouldn't recommend it as the price is too expensive for what you get.
The game is too short and definitely not one of their best games. It requires stats in the 80s to do anything worthwhile and all the endings are pretty similar. Definitely pass on this one. I recommend Avatar of the Wolf and Werewolves of Haven. They're both much better stories.
Far too short to be any fun. The characters are pretty much non existent only hanging around for a chapter or so and most don't even have names beyond their title. The princess you kidnap is called the Princess. The Queen of one of the kingdoms is called the Queen. A group of heroes tasked to kill you are simply called a group of heroes......and so on. Just plain lazy. The story jumps for chapter to chapter without any buildup or suspense. You basically make your dragon. Take over a couple of places. Learn for some odd reason a sorcerer wants you dead (this one actually has a name but unfortunately doesn't have much of a backstory and is around only for the final chapter). Kill the sorcerer or die trying. End. Very little effort went into this and it shows.
IMO this is the worst choice of the whatever game I've ever played. The game is short (no longer than 30 minutes for one play-through, and I'm not even a native English speaker so it takes me longer to read). The writing is bland and the characters are plain, like all in simply stereotypes. Princesses are scared, goblins are incompetent, other dragons are... really bad? Like playing D&D with a DM who has no imaginations, only randomly generating encounters and NPCs by rolling dice. And at least D&D has interesting combat system and player interactions. The story is not connected at all. The choices are forced and stupid, and it looks like a stat grab rather than leading the story meaningfully. Do you want to be cruel or be merciful? Do you want to die like a fool, or live cleverly? That's how choices were presented to me. Plain, simple, not making the story any more interesting (unless you found intentional dying interesting lol). Not to mention the stats are awkward. Like you can't be cunning and honorable at the same time, while not being cunning means being foolish in the game. So respecting others (like, allowing my goblins continue worshiping a god) makes me stupid. Makes little sense. Bad game with no good sides. Even if you really like choices games, I'd recommend skipping this one.
Let me be clear: I'm only giving this a thumbs down because it is most definitely not worth 5 dollars, especially so when you can read it on their website for free. It's a 1 dollar read. 2 dollars if we're being generous. That being said it's a tolerable read if you're just looking to pass time with something mindlessly light. Personally, I found the story very bare bones. You're a Dragon, you conquer a city, you go to war, you find a lover, you're attacked by some random wrench in a plot that doesn't concern you in the least, the end. None of that is fleshed out. If it had been, it might have been worth 5 dollars but as it is-- it's more a bunch of mini events put in there for what seems like the sake of filling space. I would recommend it for kids, but there's a 4th wall line in there where you're accused of being sexist if you don't kidnap princes as well as princesses. It was yawn inducing for me, but as far as young minds go, I think gender equality should be the last thing on their mind when it comes to hostage situations. For those looking for a romantic read-- Don't bother here. You hunt down your mate, commit a show of adoration that fits with their personality, they move into your lair and become a background decoration that is never mentioned again. And while I'm on the subject, I'd like to say I didn't appreciate how difficult stat wise the author made it to get a mate for that very empty anti-climatic ending. Another little issue of mine is 'The gods'. I wouldn't mention this but since it can bring your story to a screeching halt, I feel it garners attention. If you're going to put a bunch of apathetic deities in your story to punish blasphemers who believe themselves among the divine ranks, then at least bother to give said apathetic council names and a spot of history at the least. I mean how is it that these nameless figures can watch one can lay waste to villages, watch humans kill each other and 'the gods' make not so much as a peep, but call yourself a god, garner some worship for your extended protection of your vassals and get instadeath from the heavens for being a blasphemer? That, I just can't wrap my mortal mind around. This little tale could've done without that particular piece.
[h1] ДРАКОН ДЕЛАЕТ ВЫБОР [/h1] [code] [b] Choice of the Dragon [/b] - текстовая интерактивная новелла от разработчика Choice of Games, изданная ими же. Игра вышла в Steam в январе 2010 года и на данный момент имеет всего 20 отзывов, 52% положительных, что в сумме дает игре "смешанный" рейтинг. Давайте рассмотрим игру подробнее. [/code] [u] [b] ๑۩۩๑ О ЧЕМ? ๑۩۩๑ [/b] [/u] По сюжету нам предстоит вжиться в роль самого настоящего дракона из классического фэнтези. В игре предусмотрена возможность настроить "внешность" (в кавычках потому что визуально мы этого никак не увидим), однако этот параметр никак не будет влиять на дальнейшее течение игры. Выбрав своего дракона, мы определяем черты его характера. От них здесь тоже мало что зависит, однако система здешних достижений завязана именно на наборе определенного количества очков в конкретных характеристиках. Суть игры заключается в следующем: каждую главу нас и нашего дракона ставят перед определенной ситуацией: то из логова выгоняют и надо найти новое, то злобные гоблины решают пойти в крестовый поход, а то и авантюристы нагрянут, и того и гляди отправят несчастного дракона на тот свет. Ну и куда же без традиционного похищения принцесс. В зависимости о сделанного выбора будет меняться все дальнейшее повествование в новелле. Решили сразить авантюристов в честном бою? Почти наверняка сильно пострадаете, а то и вовсе умрете. Подожгли мост, по которому шли незадачливые приключенцы? Остались живы и невредимы, и от врагов заодно избавились. Главное, не отходить далеко от роли дракона и не изменять себе, но в конечном итоге интересно попробовать разные варианты. Сама по себе Choice of the Dragon выстроена по принципу книги, состоящей из глав. Каждая глава - новый этап в жизни нашего чушейчатого протагониста, однако периодически разработчики даже заморочались над интеграцией событий из разных глав, что приятно радовало. Но хотелось бы большего, особенно по части влияния характеристик на сюжет. [u] [b] ๑۩۩๑ ПЛЮСЫ И МИНУСЫ ๑۩۩๑ [/b] [/u] + Проработанная текстовая новелла с системой характеристик + Понятный художественный текст + Возможность выбора вариантов и последствий + Система достижений Steam - Русский язык отсутствует (уровень знания английского - как минимум средний) - Никакого визуального наполнения от слова совсем - Хотелось бы большего взаимодействия между событиями разных глав - Завышенный ценник (ИМХО) [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] На полное прохождение Choice of the Dragon у меня ушло чуть больше часа. За это время было выбито больше половины достижений, а также сделано несколько рестартов для выбора других вариантов и принятия решений. В сухом остатке перед нами именно что интерактивная книга, которую игроку предстоит читать, попеременно принимая различные решения и сталкиваясь с последствиями. Если ищете чего-то наподобие и при этом достаточно неплохо владеете английским - по скидке можно попробовать ознакомиться. За полную цену брать однозначно не стоит. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
When I first discovered Choice of Games in the early 2010s they weren't on Steam yet and their games were made for mobile and browser, and the first several were completely free on their website (they still are). I was new to interactive fiction and tore through them all. I adored Choice of Romance, greatly enjoyed Choice of Broadsides and Choice of Zombies, loved the preview of Heroes Rise when it came out, generally disliked Choice of the Vampire, and then there was this game that was just sort of... there. Choice of the Dragon was the first game ever produced by Choice of Games, way back in 2009. It is by far the shortest game in terms of word count at only about 30,000, and is also one of the most linear in the catalogue. This is even true compared to games released not long after it like the ones listed above, with only Choice of Broadsides being close (and even that is twice as long, and in my opinion is more engaging with stronger characterizations). Overall for what it is it's not a bad game and I enjoy it well enough, but it's simply too short and is overall too railroaded to be memorable. It feels like the first title that it is, with creators still trying to experiment and see what they can do, with relatively weak storytelling. It's not worth recommending at the current price, especially since you can literally go to their website and play the entire thing for free (though it might be slightly altered). I paid for this because I played it long ago and to support the publisher, who I love and want to keep producing more, but after replaying it fully and exploring every avenue I confirmed what my memory told me: that it's one of their weakest titles from the early years, and I don't see a reason why someone new needs to play it. It's better than Choice of the Vampire, but that's about it. Instead if you're new to Choice of Games I encourage you to try one of their more acclaimed titles like Choice of Robots, Choice of the Deathless, or Affairs of the Court. If you want to explore their early titles I think Broadsides and Zombies still hold up relatively well, and the aforementioned Affairs of the Court (the Choice of Romance trilogy) is still one of my favorites. Those are worth your money.
the game is quite short, 3 hours for one play through. ill have to play agine to get another ending, but still it leaves you wanting more out of the story you have been making. to me at lest, it fells like it just stoped out of the blue after a epic fight. but the story was good and i love the way everything was worded and narrated. for the games price and the length of one go, i think maybe you should get this one on sale (but still get it). keep in mind that this game has more then one ending. but sitll the story is short. if you like dragons you will like this.
I can't say I didn't expect a longer story but still... If you want to try it I would say go ahead.
[b][i]Choice of the Dragon[/i][/b] is an entirely text-based Choose-Your-Own-Adventure game. While the writing and story are fairly good (I have not noticed any typos, the story was coherent), the lack of the save/load function offline and constant advertisements for the other games of the developer are significant enough to not recommend this.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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