
Choco Pixel is a minimalist colorful puzzle which goal is to get the toy car to the finish using 4 directions in space and avoiding traps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Choco Pixel is a lazy pixel style ripoff of pathing games like Sokoban. You have a little car, you can move in any of four cardinal directions, but you can't stop once you set off. Solving each puzzle relies on moving the car in the right sequence to align with the exit and leave. Fixed resolution and browser tier gameplay make this impossible to recommend. This is the kind of game you can play in Flash/in a web browser for free, so why would anyone pay for this one?
Easy and not that bad but not to recommended
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple nice puzzler
壁やブロックで止まるまで真っ直ぐしか進めないシステムのパズル。前半は簡単だが後半は割と頭を使う面が多く、格安パズルの中では歯応えがある方で難しいと感じたが何とか自力で最後まで解けた。難しめの割に実績解除率が高いのが不思議だが他の人には簡単なのか。
das ist toll komme nur nicht mehr über 50 spiele hinaus
Fun game
[u]Choco Pixel[/u] is another fun variant of the Ricochet Robots theme, like the Quell series I've reviewed previously. Fun sound effects, a chocolate-based visual aesthetic, and a groovy (albeit endlessly repeating) soundtrack adds to the upbeat feeling of this puzzle game, in which you are trying to maneuver a little vehicle to the exit on each of the 50 levels. The game starts easy - the first 30 levels or so will take almost no effort if you're accustomed to spatial puzzle games - and then slowly ramps up the complexity. At some point - for most it's somewhere in the mid-40s - a level may stump you, and you'll have to repeat the level over and over again until you get that "Aha! Why didn't I think of that?" moment that is the sweet spot of satisfaction will spatial puzzle games.
Good archievments!
Скажу честно, я эту игру не рекомендую, свои деньги (82 рубля = 0.8$) она не оправдывает. Вся серия игр Choco Pixel сделана халтурно. Ладно ещё первая часть, но все остальные просто немного изменены, поменяли немного цветовой палитры и не более того. Никакой прогрессии не наблюдается - что плачевно. Следующее что является бесполезной вещью - это достижения. Они сделаны просто чтобы испортить статистику достижений. Прошёл уровень? Молодец! Держи набор достижений в количестве двух штук! Сама их ценность банально пропадает. И так кстати в каждой последующей серии Choco Pixel. В этой игре всего 50 уровней которые я прошёл за +- 2-3 часа. Как головоломку я честно не рекомендую. Игра чисто на раз: Заплатил-поиграл-вернул деньги- ушёл Мне очень жаль что казалось бы с виду прикольной головоломки, такая ужасная реализация для выкачки денег. К тому же разработчики Blender Games - украинцы. Я даже боюсь представить куда уйдут мои деньги. Комментарии открыты!
Guide your ship to the exit while as you move in a straight line until you hit something while avoiding spikes and (when applicable) shoving boxes into their squares to progress. There are some real thinker levels here so patience pays off lest you mess up and have to redo everything. That said, an undo button of sorts would've been nice at times. Took me 2 hours to finish all 50 levels, which could be more or less depending on your spatial thinking.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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