
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
o jogo é bom, porém têm poucos jogadores e servidores. o jogo é antigo.
Classic game. 10/10.
Good Game, abandoned by players and developers
Clunky combat, dead game, might be fun with friends for a few matches, but after that it becomes stalemate and boring real quick. EDIT (02.01.2026): Broken Achievements.
eyyy why no support?
OG chiv hit diff prefer this to 2
Комьюнити максимально токсичное, если ты говоришь что ты новичёк то тебя все ненавидят и убивают в первую очередь, не рекомендую покупать игру, ♥♥♥♥♥ ♥♥♥♥♥♥
10 КИБЕР КОТЛЕТ УБИВАЮЩИХ АНУСОМ ИЗ 10
Used to be a fun game but always had small issues such as broken progression. No point picking up the game now as it is dead with official support for the game cancelled.
прям имба жалко что онлайн мертв
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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