
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh look he is smart! Like my shoe! ho ho hohohoho. Lay with dogs that are your chambermates, doest thou jeer and taunt me in the teeth? i have never been so bethumped with word. Come Hither.
better than chivalary 2... at least my pc isnt exploding from zero optimized game on this one...
Couldn't get the game to work on my PC or Steam Deck no matter what I did. The few times it did work, I was not able to connect to any servers properly despite having a stable connection and good internet speeds.
Я пришёл сюда отдохнуть от постоянно кемперящего меня чела на вертолёте в батле... Я имею ввиду, было бы очень неловко, если бы в игре про средневековье на меня напал "вертолёт", правда же?
Lots of good memories from this game. Once you get used to the mechanics it becomes very rewarding such as killing multiple opponents at the same time and surviving. You can be pretty much invincible if your skill level is high enough. The servers are pretty empty now, except on weekends and at night time. I guess I will move on to Chivalry 2 and Mordhau since those have a greater player base.
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Kellemi uçurdular 10/10
heap of trash
Do not waste your time.
It is dead nowadays :-(
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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