
Play as a hydra in this classic-inspired 16-bit 2D platformer with Super-FX-style 3D visuals!
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About
Chirax is on a mission to save stolen hydra hatchlings from knights!

Chirax, being a hydra, can grow up to 3 heads at once and launch them at her foes! She also functions as the health bar herself.

Platform your way through six worlds all with a cute hand-drawn pixel art style
Fight eight unique bosses!
Find cool power-ups and abilities! You can transform into a platform! And also a boat?
Fully compatible with Steam Deck and other PC handhelds!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hii!! Welcome to my review!! I really like this game!! I picked this game up after watching a streamer show it off because it looked fun, and I was NOT disappointed. I really enjoyed my time with it. It's forgiving, but it's never boring. Every level has a unique gimmick to it. There's ZERO padding whatsoever; it's really tightly designed. The puzzles aren't too hard either. I was actually able to figure them out myself, and I felt real smart for doing so :D That makes it kind of short... I honestly wish there was more. (My play time is due to having left it AFK for a few hours due to getting sidetracked.) I had a lot of fun playing through it and I even 100%ed it, which wasn't too hard. I found it satisfying. I'd love to see more of this in future :D I'm also a HUGE fan of the boss fights. They're creative and fun to play, especially the later ones. They're quick to understand and they never feel unfair! They could do with a little bit of variety, since they each don't have many attacks, but I'm going back and playing them again because I like them!! I like the gimmicks and the gameplay enough that I'd want to mess around with it myself. This feels like exactly the sort of game that'd benefit from a level editor, though I'm guessing that'd be a lot of work to implement, so this is hardly a feature request. The controls are really tight and easy to get used to. The main gimmick of being a hydra is really fun (as well as adorable), and the game mechanics play neatly with your characters' set of abilities. I do have a bit of a complaint about the flapping - I could never get the timing down and sometimes I felt like it refused inputs, despite how responsive the rest of the game was. That's the only thing about the gameplay I'd change, though. Aside from the gimmicks, I think one of the game's strongest elements is its style. The graphics and spritework, and character designs in general, are really cute... There's also so many little funny details that make it so lovely to play through. The game isn't kidding when it says "Super-FX-style", as it uses SNES-style sprite scaling and simple 3D models in conjunction with the pixel art in a way that's really visually pleasing. It nails that "retro" look as well as it could ever!! I'd recommend turning on "pixel perfect mode". The music's also styled after the SNES, and I really like it. The songs are catchy and it's really well done! If I had one issue, it's that the story (or, what little there is) isn't resolved as much as I'd like. I could've done with a few more splash screens, but that's really not a big deal. I really enjoyed this game :3 Overall, I'd recommend it if you have the money!! It's a really fun time all around. Thank you Dreamcube, and well done on your first game!! :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels good to play and isn't frustrating. I love the aesthetic. And the animations are really nice!
Being a friend of the dev, I had the opportunity to playtest early builds of this game and get a bit of an inside look at development on it. It's a clear-as-crystal homage to Yoshi's Island but carries the unique mechanic of your hitpoints also being your main method of attack, (no crying babies in bubbles!) and plays a bit with some creative ideas such as your heads being platforms and foreground/background-based mechanics. If you're a platformer veteran, you might find this game over quick with a slightly medium challenge near the end, which in my opinion is a good and bad thing. On one hand, the game doesn't feel needlessly padded, but on the other, I definitely feel left wanting more. The highlight of Chirax's Fortress is the boss fights, be it simple ones like Fudgie, to some of the later ones with my favorite being [spoiler]the World 6 boss, Vivo.[/spoiler] They definitely felt like they had the most thought put into them, and all came with creative and memorable designs, and the final boss especially is a nice treat. The game also has a simple story that's easy to understand; you're a mother hydra who needs to save her babies, and there's nothing more to it, but I still feel like there are some loose ends that may need to be tied and questions that need to be answered. Why are the knights stealing the babies? What's the relationship between Chirax and Sylvia? [spoiler]What's the lore behind Xarihc?[/spoiler] I'm not asking for every indie game to have a deeper story behind everything since I believe simple is good sometimes. It's just I felt left wanting a little bit more. Overall, this game is good, but I feel like it could have used more time in the oven. It feels a bit early-access and could benefit from a few updates. Then again, that's the beauty of the modern age; that can very much happen. My biggest hope is that this game at least gets attention, or even comes out with a sequel that vastly improves on the original and gains a following. This game idea has potential and room to grow, and hopefully the devs can get the support and attention they need to bring their vision to life. TL;DR: Has potential and charm; a fun experience but feels a bit too short, like a really good fun-size candy bar. 3.5/5.
Very fun and enjoyable. Consistently entertaining and challenging but fair at times. The visual style is really charming and accurate to what it sets out to do. It's short, sweet and worth your time
A cute little platformer with a constant flow of new ideas and mechanics on every level and boss battle. Super charming throughout - good fun!
i fw the vision
Cool game! It's quite short (took me just under 3 hours to 100%) and generally easy (to me at least) but I like the art-style (2D sprites in 2.5D and 3D worlds, it also reminds me of the platform racing series if anyone knows of that) and you play as a cool hydra dragon. Note that WASD are the only keyboard controls (no arrows), but the game works well with a controller (and it recommends you to play with one too) so I played it on controller. The levels are set in a series of fun, interesting, and cool environments. The bosses are also cool characters with a lot of variety between their designs, there's also a menu that lets you re-fight just the bosses once you've beaten them. I like these elements a lot but there's not much to say aside from that, because the trailer does a good job of showing what the game is like. If you like the trailer and are fine with a game of this length for this price, then you'll probably like the game. A reason why the game was quite easy to me is the collectables save even after you die and haven't beaten the room yet, even if you die you respawn in the room you were at and not the start of the level (unless you died in the first room). There's nothing wrong with having it be more forgiving like that though and could be a good bonus for some people interested in the game. If you want to get more out of the game you can try to go for the collectables without dying (they still show up as an outline even when collected), or doing no-hit runs, which could get you more out of the game if you want more. Also to note with achievements, they only showed for me when I closed the game. I was running something else at the same time in the background though, so I don't know if that had anything to do with it, but if the achievements don't show up initially don't worry they should when you close the game. Overall this is a nice charming game that might not take long, but you'll enjoy your time playing especially if you like hydras or dragons, doubly so if you like to play as one!
Short, sweet, and very enjoyable! This game has very unique boss battles and game design. I love the retro aesthetic with 8-bit graphics and 16-bit music. I also love how the game combines gameplay mechanics from games like Yoshi's Island and Dynamite Headdy
A quirky platformer breaming with whimsical creativity. Music loops might get a bit grating in some levels, but solid gameplay and charming pixel art to entertain.
Highly Recommended!! having much fun playing this through! this is so inspiring of Yoshi's Island, Dynamite Headdy, and as for the music too! almost sound like SNES Music! so very creative indie games i ever played! :D Love from Canada!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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