
You had a pretty rough fall. Trying to regain your composure you try to look around before realizing you can't see anything. Hope that your other senses will serve you better.
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About
When you lose your most valuable senses, a combination of the rest has to do. Feel, scream, smell, and manage. The game uses a variety of senses to aid the player throughout their journey. Feel: You feel around your surroundings in order to gather information from your current location. Smell: smell the surrounding environment in order to get a good indication of what kind of challenges may lay ahead. Scream: Scream out loud in order to deter your foes as well as draw attention from other NPCs. Step: Forwards, Backwards, Left, Right.

Watch out for those who can see you, for there are plenty. There are several enemies who will take you into even deeper darkness. These enemies have unique ways of posing threats, whether by harming you directly, damaging one of your senses, or moving around. Make sure to learn how to deal with them in order to make sure you don't give them satisfaction.

Solve puzzles and do anything and everything in your power in order to escape from this hellscape. Feel and hear to get clues and solve intriguing and challenging puzzles. Use all that is within your inventory to harm anything that tries to get in your way, and make sure you don't bump your head into walls when walking.

Interact with dwellers in an unseen place. They have many stories and secrets to tell. There are many characters throughout the journey who can help you learn more about your surroundings and help you with your troubles. In an unknown place, having the ability to communicate properly with the locals is mandatory.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
After playing I went to sleep but as I closed my eyes it reminded me of chior and I ended up chioring all over my bed.
Very cool and interesting game concept having to rely on your senses and memory to navigate, well designed and some spots really had me scratching my head figuring out how to envision them. Can't wait for more!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
great game!! even though its only text and audio, the athmosphere is amazing. i was drawing a map while i was playing and everytime there was an impossible or hidden passageway the music became all mysterious, really kept me immersed! cant wait to see more :)
They took my eyes , Can't have ♥♥♥♥ in romania
yeah i'd put it up there
what the hell am I supposed to do I can't see anything
Good game, excited for chapter two, it was a bit weird in my opinion how it felt like hallways seemingly intersected each other in ways that aren't physically possible which got me a bit confused (e.g. I'd walk in a circle and be in a new location), and "it smells of old" was silly. Interesting premise, I hope in chapter two there will more tense situations like [spoiler] in the very beginning of the game after you learn the controls and THE THING's face enters your vision before apparently pushing you down, that had me ♥♥♥♥♥♥ up for a moment, give me more of that ♥♥♥♥. [/spoiler] However I beat the game in less than two hours so im gonna apply for a refund now, thanks Darius
Finally,i can be blind,very useful,very enjoyable 10 blind guys out of 10
Chior is a very obscure game that takes an unusual idea for its core – you're playing as a completely blind person, and I find this idea very interesting, and so you kind of lack many visual elements for this reason. I found it funny that I managed to get stuck in a few places walking in circles trying to find the exit, but it's just my personal bias. I suggest giving this game a try due to its concept and, of course, its price, even though it is a pretty short game if you know where you walk and sort of one-shot experiece.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.